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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
151

Enhancing classroom communication via classroom websites

Hetzendorfer, Vanessa Marie 01 January 2003 (has links)
The purpose of the project was to develop a webpage for each teacher at Deer Canyon Elementary School which is in Alta Loma, California. The webpages were designed to give teachers the tools to add information to their own webpages to enhance their communication with students and students' parents.
152

Exploring Inspirational Sources of Selection and Transformation: Industrial Designer’s Self-perception of Idea Generation

Sun, Ying 08 March 2021 (has links)
Design idea generation is a significant part of the designer’s work and most frequently associated with creative problem-solving. However, an outstanding challenge in design is translating empirical findings or other inspirational sources into ideas or knowledge that inform design, also known as generating implications for design. Though great efforts have been made to bridge this gap, there is still no overall consensus on how to appropriately incorporate research data and external sources into the design ideas generation process. Besides, design ideas generation is a process that is rooted in personal knowledge. It is often considered a precedent-based type of reasoning where knowledge is continuously transformed to frame new insights and this creative leap across the divide is perceived to be difficult, especially for novice and student designers. Based on the grounded theory, the author conducted open-ended, semi-structured qualitative interviews with eighteen designers, including design professors, practitioners and students to learn about the knowledge on how the contemporary designers select inspirational sources and transform them into ideas with appropriate methods in different contexts, the design mindset involved during the iterative and generative ideation process, and the criteria of evaluating design ideas. The results indicated seven commonly used categories of sources: ‘personal,’ ‘daily stuff,’ ’media,’ ‘technology,’ ‘knowledge of other disciplines,’ ‘fieldwork’ and ‘design practice.’ The methods could be allocated to three stages: investigation, analysis and synthesis. In each specific phase, designers applied different methods to cope with various sources for various purposes, depending on different situations. A general framework was built for designers to conduct a proper selection of sources and methods to transform them into the knowledge that informs design. The study emphasized the flow of inspirational sources, the relationship between sources and methods, and the transformation procedures which tried to help the designer get more scientific structure and give design students more practical guidance in idea generation. The comparison was continuously made within the matrix structure on the matter of sources and methods selection, the role of design research and ideation process among different groups of designers in academics and practice, which revealed the knowledge and skills missed or ignored in university education and challenges in the design project development. The implications for design education were discussed, such as the development of design students’ competence, especially the skills that should be learned in a new digital society to help design education refine idea generation methods and improve corresponding techniques to discover a dynamic balance between theory and practice. / Das Hervorbringen von Designideen ist ein wichtiger Teil der Arbeit eines Designers und wird meistens mit kreativer Problemlösung assoziiert. Eine besondere Herausforderung ist dabei die mentale Verarbeitung von Informationen und Inspirationsquellen und deren Umsetzung zu Gestaltungsentwürfe. Dieser kreative Prozess wird vor allem von Anfängern und Designstudenten als schwierig wahrgenommen. Trotz vielfältiger Forschungsanstrengungen gibt es noch immer keinen allgemeinen Konsens dazu, auf welche Weise Informationen in den Designprozess einbezogen werden und wie sich diese präzedenzbasierte Art des Denkens vermitteln lässt. Da dieser Prozess stark auf Erfahrung basiert, wird er oft als Präzedenz-basierte Art des Denkens betrachtet, bei welcher Wissen fortwährend in neue Erkenntnisse umgeformt wird. Dieser kreative Akt wird vor allem von Anfängern als schwierig wahrgenommen. Dem Paradigma der 'grounded theory' folgend hat die Autorin ergebnisoffene, teilstrukturierte und qualitative Interviews mit Designern durchgeführt. Interviewt wurden Designprofessoren, Praktiker und Studenten, um zu erfahren, wie zeitgenössische Designer Inspirationsquellen recherchieren und mit welchen Methoden sie diese in unterschiedlichen Kontexten zu Ideen umwandeln. Weiterhin werden die Vorgehensweise der Designer während des Gestaltungsprozesses und die Evaluationskriterien der Designideen untersucht. Anhand der Untersuchungsergebnisse lassen sich sieben Informationskategorien unterscheiden: Persönliches, alltägliches, mediales, technologisches Wissen sowie Wissen aus anderen Fachbereichen, aus Feldforschung und aus der Designpraxis. Diese Methoden finden im Designprozess innerhalb von drei Phasen Anwendung: Untersuchung, Analyse und Synthese. In jeder dieser Phase wenden Designer dabei verschiedene Methoden an, um Informationsquellen aufzubereiten und in den Designprozess einzubeziehen. Ausgehend von einem Prozessmodell untersuchte die durchgeführte Studie insbesondere die Einbeziehung von Inspirationsquellen, die Beziehung zwischen Quellen und Methoden und die mentalen Verarbeitungsprozeduren. Mit den erzielten Ergebnissen unterstützt die Untersuchung die Designforschung und gibt Designstudenten eine fundierte Anleitung für die Entwicklung von Ideen. Ein besonderer Fokus der Studie lag auf dem Vergleich von verschiedenen Gruppen von Designern – insbesondere auch mit Blick auf den Unterschied zwischen tären Ausbildung vermittelten Kompetenzen mit den praktischen Anforderungen korrespondieren. Darauf aufbauend diskutiert diese Arbeit Empfehlungen für die Designausbildung, z.B. hinsichtlich des Kontexts der digitalen Gesellschaft oder der Verfeinerung von Methoden der Ideengenerierung. Damit soll die Arbeit dazu beitragen, die Designausbildung zu verbessern und ein dynamisches Gleichgewicht zwischen Theorie und Praxis zu ermöglichen.
153

Critical encounters: How some Japanese students understand and adapt to the practice of critique in the U.S. design studio

Thomas, Mariette L. 01 January 2015 (has links)
Critique, or "crit," is a central feature of instruction in art and design programs. Critique is an event in which students present their work and receive feedback from faculty, visiting professionals, and their classmates. Critique can be formative or summative. In formative critiques, the instructor intervenes in the creative process, reviews drafts of work, and makes recommendations for revision. In summative crits, the instructor evaluates a finished product for a grade. The goal of a summative critique is to evaluate and rate the quality of student work. However, success is not necessarily determined by student work alone. Critique also requires mastery of a number of communication and cultural competencies. Crits can be challenging for students of all cultural backgrounds but may be especially difficult for international students who are adapting to a new culture and academic environment. This study examined the difficulties that some Japanese students experience in summative crits often due to cultural differences and language problems. The purpose of this study was to investigate challenges experienced by Japanese international students and identify types of support that Japanese international students may need in order to be successful in crits. This study had three goals: (1) provide Japanese students with recommendations for success in crits; (2) help faculty learn international perspectives and contribute to their cultural sensitivity in the classroom; and (3) encourage greater institutional support for international students at American design schools. This research aims to contribute to a better understanding of the challenges and needs of international students in the U.S. design classroom.
154

Costuming as Inquiry: An Exploration of Women in Gender-Bending Cosplay Through Practice & Material Culture

Turk, Rebecca Baygents 09 July 2019 (has links)
No description available.
155

Form follows... what? - Designlehre im Kontext des Anthropozäns

Quadflieg, Sven 30 June 2022 (has links)
Seit Paul Crutzens Intervention auf der Jahrestagung des IGBP im Jahr 2000 hat das menschliche Wirken einen prägnanten Namen: Mit dem Begriff ‚Anthropozän‘ hat sich sprachlich manifestiert, was sich wissenschaftlich messen lässt. Der Mensch – oder eher Teile der Menschheit, weshalb auch andere Begriffe wie Capitalocene oder Plantationocene (Davis et al., 2019) diskutiert werden, um die Verknüpfung zu Kolonialismus, Kapitalismus und ‚racial hierarchies‘ aufzuzeigen – hat als ‚geologische Kraft‘ (Crutzen & Stoermer, 2000) das Klima auf der Erde geprägt (oder gestaltet?) – und auch wenn wir die Dimensionen dieses Einflusses vielleicht noch nicht vollumfänglich begreifen können, so ist die drohende klimatische Katastrophe im Begriff, real zu werden.
156

Online Learning as a Tool for Enhancing Design Education

Richburg, Jason E. 14 May 2013 (has links)
No description available.
157

[pt] LUGARES DO CORPO NO ENSINO DE DESIGN: PERSPECTIVAS SOBRE CORPO E CORPOREIDADE NOS CONTEXTOS FORMATIVOS DO ENSINO SUPERIOR EM DESIGN / [en] THE BODY IN DESIGN EDUCATION: PERSPECTIVES ON CORPOREALITY IN THE FORMATIVE CONTEXTS OF HIGHER EDUCATION IN DESIGN

MARIA JULIA MORAES PINTO NUNES 06 June 2024 (has links)
[pt] A presente pesquisa tem como tema as perspectivas docentes sobre o corpo como estrutura de significação em processos de construção de sentidos em situações de ensino-aprendizagem do ensino superior em Design da Pontifícia Universidade Católica do Rio de Janeiro. Entendendo o Design como fenômeno de comunicação e linguagem, de cunho multimodal e multissensorial; como práxis contextualmente situada de produção de sentidos, partimos do pressuposto que os processos formativos em Design demandam a estruturação de práticas pedagógicas com ênfase na percepção, análise e reflexão sobre os sentidos implicados em sua produção em abordagem incorporada - o conhecimento corporificado e territorializado (Merleau-Ponty, 1999; Maturana, 2002[1998]). Contrapõe-se a isto a problemática do corpo enquanto construtor de sentidos em contextos da educação formal, caracterizado pela natureza marginal e acessória de sua presença nos processos de aprendizagem (Rufino, 2013; Kastrup, 2001; Freire, 2018; hooks, 2013). Somam-se a este complexo os efeitos do confinamento e virtualização da vida e educação nos anos da Pandemia Covid-19. Diante deste quadro, o objetivo desta pesquisa é investigar os sentidos negociados sobre o corpo por sujeitos implicados nas práticas formativas do ensino superior em Design. Assumindo a cartografia (Deleuze; Guattari, 1997; Passos; Kastrup; Escóssia, 2009) como postura epistemológica e abordagem teórico-metodológica, o presente trabalho se desenvolve pelo fazer-emergir das perspectivas e gestos pedagógicos sobre o corpo no contexto de pesquisa, a partir de observação participante e entrevistas com docentes de instituições de ensino superior em Design. Tomamos como objetos as práticas de sala de aula e discursos docentes. A partir destes, buscamos explicitar posições e leituras de mundo heterogêneas sobre as formas de fazer e aprender no campo do Design - não para solucionar o problema-corpo no Ensino no momento em que a pesquisa se desenvolve, mas para inventar e formular problemas sobre o corpo, que permitam a comunidade pedagógica traçar estratégias de reposicionamento do corpo na práxis educativa em Design. / [en] This thesis addresses the teaching perspectives on the body as a significant structure of significance in processes of meaning-making in teaching-learning situations of Higher Design Education at the Pontifical Catholic University of Rio de Janeiro. Understanding design as a phenomenon of communication and language, multimodal and multisensory, and as a contextually situated practice of the production of senses, we start from the assumption that the formative processes in design require the structuring of pedagogical practices with emphasis on perception, analysis and reflection on the senses involved in their production in an embodied approach - the corporatized and territorialized knowledge (Merleau-Ponty, 1999; Varela, 1992; Maturana, 2002[1998]). The problem of the body as a constructor of senses in contexts of formal education, characterized by the marginal and accessory character of its presence in learning processes, is opposed to this. (Simas e Rufino, 2018; Kastrup, 2001; Freire, 2018; hooks, 2013). To this complex are added the effects of the confinement and virtualization of life and education in the years of the Covid-19 pandemic. Against this background, the aim of this study is to explore the senses negotiated in the educational practices of the design school. Drawing on cartography (Deleuze and Guattari, 1997; Passos, Kastrup and Escóssia, 2009) as an epistemological stance and theoretical-methodological approach, this paper develops from participant observation and interviews with faculty members of the institution by elaborating the perspectives and pedagogical gestures on the body in the context of research, from participating observation and interviews with faculty members of the research. We take teaching practices and teaching speeches as objects. From this we attempt to draw out heterogeneous positions and interpretations of the world about how to work and learn in design. This is not about solving the problem of the body in teaching as research develops, but about inventing and framing problems in relation to the body that enable the pedagogical community to develop strategies for repositioning the body in pedagogical practice in design.
158

Le rôle de Julien Hébert (1917-1994) dans l'émergence du design au Québec

Racine, Martin January 2007 (has links)
Thèse numérisée par la Division de la gestion de documents et des archives de l'Université de Montréal.
159

Evaluation of the effects of participatory methods in the teaching of ecological thinking in design in Kuwait

Alazemi, Sami January 2017 (has links)
In a world that faces global warming and other major environmental challenges, it is essential that students learn about the principles of sustainability so that they can apply these principles in their future lives and careers. This is particularly so in fields such as interior architecture and design, which will impact how well humans can move toward a sustainable way of life. The aim of the present study was to evaluate a participatory teaching approach for students of interior design that incorporates ecological thinking. It is particularly intended for use at universities and other places of higher education where such contexts are not currently available and, furthermore, where the teaching has been primarily of a didactic, teacher-centred form. The teaching approach was developed and tested through the involvement of students and staff at a technical institute in Kuwait – a country with severe environmental problems in which teaching at all levels has traditionally been rigidly didactic. A review was carried out of literature on learning theories, design principles, and sustainability paradigms that bore upon the research aim. Following this, a method was chosen, based on action research that involved running different types of workshops, in order to measure the impact of the teaching styles that are ideal to deliver ecological knowledge.
160

Le rôle de Julien Hébert (1917-1994) dans l'émergence du design au Québec

Racine, Martin January 2007 (has links)
Thèse numérisée par la Division de la gestion de documents et des archives de l'Université de Montréal

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