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On an automatically parallel generation technique for tetrahedral meshesGlobisch, G. 30 October 1998 (has links)
In order to prepare modern finite element analysis a program for
the efficient parallel generation of tetrahedral meshes in a wide
class of three dimensional domains having a generalized cylindric
shape is presented. The applied mesh generation strategy is based
on the decomposition of some 2D-reference domain into single con-
nected subdomains by means of its triangulations the tetrahedral
layers are built up in parallel. Adaptive grid controlling as
well as nodal renumbering algorithms are involved. In the paper
several examples are incorporated to demonstrate both program's
capabilities and the handling with.
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Der objektorientierte hierarchische Netzgenerator Netgen69-C++Meyer, Marko 30 October 1998 (has links)
Im Rahmen der Arbeit in der damaligen DFG-Forschungsgruppe ¨Scientific Parallel
Computing¨ wurde ein hierarchischer paralleler Netzgenerator fuer das Finite-Elemente-
Programmpaket SPC-PM CFD unter dem Namen NETGEN69 entwickelt.
Als Programmiersprache wurde seinerzeit - wie auch in den FEM-Programmen
selbst - FORTRAN benutzt. Im Rahmen des Teilprojektes B2 im Sonderforschungsbereich 393
bestand nunmehr die Aufgabe, den Netzgenerator in ein objektorientiertes Layout zu fassen
und in C++zu implementieren.
Die Beschreibung von Ein- und Ausgabedaten kann in [3] nachgelesen werden. Die Form
der Eingabedaten hat sich aus Kompatibilitaetsgruenden nicht geaendert und wird auch in
Zukunft so beibehalten werden. Auch das der Assemblierung und FEM-Rechnung zuge-
wandte Interface wurde vorerst nicht geaendert. Ein Wrapper, der fuer die Generierung der
erwarteten Ausgabedaten aus den netzgeneratoreigenen Datenbestaenden sorgt, ist derzeit
in Planung. Diese Lösung ist freilich nur voruebergehender Natur; sie ermoeglicht es uns, den
Netzgenerator innerhalb der FEM-Bibliotheken zu testen.
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An adaptive strategy for hp-FEM based on testing for analyticityEibner, Tino, Melenk, Jens Markus 01 September 2006 (has links)
We present an $hp$-adaptive strategy that is based
on estimating the decay of the expansion coefficients
when a function is expanded in $L^2$-orthogonal
polynomails on a triangle or a tetrahedron.
This method is justified by showing that the decay
of the coefficients is exponential if and only if
the function is analytic.
Numerical examples illustrate the performance of
this approach, and we compare it with two other
$hp$-adaptive strategies.
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Erzeugung von 3D-Netzmodellen in der Produktentwicklung durch Deformation initialer 3D-NetzmodelleKlaus, Matthias 04 June 2021 (has links)
Mit 3D-Netzmodellen werden Objekte der materiellen Welt oder unserer Vorstellung computergestützt abgebildet. In digitalen Produktentwicklungsprozessen werden mit ihnen sowohl die Objektgestalt als auch anwendungsspezifische Informationen von Objekten und von Prozessen definiert. Mit flächenhaften Netzen (z. B. Dreiecksnetze) wird die Oberfläche von Objekten in diskreter Form repräsentiert, mit volumenhaften Netzen (z. B. Tetraedernetze) zusätzlich das Objektinnere. 3D-Netzmodelle werden bei der Erzeugung und der Manipulation, der Analyse und der Validierung, in fertigungsvorbereitenden Prozessen sowie zur Präsentation digitaler 3D-Objekte angewandt.
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A novel mesh generator for the numerical simulation of multi-scale physics in neuronsGrein, Stephan, 0000-0001-9524-6633 January 2020 (has links)
Computational Neuroscience deals with spatio-temporal scales which vary considerably.For example interactions at synaptic contact regions occur on the scale of nanometers and nanoseconds to milliseconds
(micro-scale) whereas networks of neurons can measure up to millimeters and signals are processed on the scale of seconds (macro-scale). Whole-cell calcium dynamics models (meso-scale) mediate between the multiple spatio-temporal scales. Of crucial importance is the calcium propagation mediated by the highly complex endoplasmic reticulum network. Most models do not account for the intricate intracellular architecture of neurons and consequently cannot resolve the interplay between structure and calcium-mediated function. To incorporate the detailed cellular architecture in intracellular Calcium models, a novel mesh generation methodology has been developed to allow for the efficient generation of computational meshes of neurons with a three-dimensionally resolved endoplasmic reticulum. Mesh generation routines are compiled into a versatile and fully automated reconstruct-and-simulation toolbox for multi-scale physics to be utilized on high-performance or regular computing infrastructures. First-principle numerical simulations on the neuronal reconstructions reveal that intracellular Calcium dynamics are effected by morphological features of the neurons, for instance a change of endoplasmic reticulum diameter leads to a significant spatio-temporal variability of the calcium signal at the soma. / Math & Science Education
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A Conforming to Interface Structured Adaptive Mesh Refinement for Modeling Complex MorphologiesAnand Nagarajan, . January 2019 (has links)
No description available.
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Size Function Based Mesh RelaxationHowlett, John David 18 March 2005 (has links) (PDF)
This thesis addresses the problem of relaxing a finite element mesh to more closely match a size function. The main contributions include new methods for performing size function based mesh relaxation, as well as an algorithm for measuring the performance of size function based mesh relaxation methods.
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GIPP: GPU-based Path Planning and Navigation Mesh Generation : A Novel Automatic Navigation Mesh Generator and Path Planning Algorithm using the Rendering PipelineLundin, Elliot, Mathiasson, Felix January 2024 (has links)
Background. Geometry-Independent Path Planning (GIPP) can be done by generating a navigation mesh and computing paths on that mesh in real-time for parallel and dynamic path planning. However, many of the existing algorithms are not suitable for the Graphics card, therefore a new path planning algorithm is created. Hardware Accelerated Line Of Sight (HALOS) performs parallel path planning on grid maps in real-time using the GPU. Objectives. This thesis aims to implement an automatic navigation mesh generation algorithm using the GPU rendering pipeline and a GPU-bound path planning algorithm for a grid-based map. The proposed method should generate accurate paths and run in real-time. To gather results, the methods are measured in run-time on different types of hardware and scenarios. Methods. Multiple experiments are conducted. A navigation mesh is generated in real-time using the rendering pipeline of the GPU. In addition, a novel path planning algorithm generates paths in real-time using the GPU by utilizing line of sight on the navigation mesh. GIPP is a multi-source, single-destination algorithm. The path planning is done parallel and dynamically to navigate around moving obstacles. Results. The experiments show that GIPP can generate a dynamic navigation mesh in real-time. However, the coverage of GIPP is poor, and some resolutions of GIPP result in agents being unable to reach the goal node. The performance effect of dynamic worlds on path planning is not noticeable compared to static worlds. Conclusions. The proposed method can perform real-time navigation mesh generation and path planning. Different resolutions of GINT show inconsistencies in the length of the path generated. This method, GIPP, is well suited for complex, dynamic, single-floor meshes that more traditional navigation mesh generators are not guaranteed to handle in real-time. The main performance bottleneck for GIPP is the number of layers created during path planning. / Bakgrund. Geometrioberoende vägplanering (GIPP) kan utföras genom att generera ett navigationsnät och beräkna vägar på detta nät i realtid för parallell och dynamisk vägplanering. Många vägplaneringsalgoritmer kan inte köras i realtid på grafikkortet. Därför har Hardware Accelerated Line Of Sight (HALOS) skapats, vilket utför parallell vägplanering i realtid med hjälp av GPU:n. Mål. Denna avhandling syftar till att implementera en automatisk algoritm för generering av navigationsnät med hjälp av GPU:ns renderingspipeline och implementera en GPU-bunden vägplaneringsalgoritm för en rutbaserad karta. Den föreslagna metoden genererar vägar och körs i realtid. För att samla in resultat mäts metoderna i körtid på olika typer av hårdvara och scenarier. \newline\textbf{Metoder.} Flertalet experiment utförst på GIPP. Ett navigationsnät genereras i realtid med hjälp av GPU:ns renderingspipeline och en ny vägplaneringsalgoritm genererar vägar i realtid med hjälp av sikten längs navigationsnätet. Denna algoritm har flera källor med en destination (MSSD) för att hantera ett stort antal agenter. Vägplaneringen görs parallellt och dynamiskt för att navigera runt rörliga hinder. Resultat. Experimenten visar att GIPP kan generera ett navigationsnät i realtid. GIPP har dock dålig precision när det gäller att generera effektiva vägar mot målet. Vissa upplösningar leder till att agenter inte når slutmålet. Dynamiska världar har omärkbar påverkan på prestandan i jämförelse med statiska världar när det gäller vägplanering. Slutsatser. Den föreslagna metoden kan utföra navigationsnätsgenerering och vägplanering i realtid. Olika upplösningar av navigationsnätet visar att vägplanering har olikeheter i avstånd. Denna metod, GIPP, lämpar sig väl för komplexa, dynamiska, enplansvärldar. GIPPs flaskhals i prestandan är mängden lager som skapas under vägplaneringen.
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Geração de malhas volumétricas a partir de imagens / Volumetric mesh generation from imagesCuadros-Vargas, Alex Jesús 08 February 2007 (has links)
Técnicas para gerar malhas triangulares ou tetraedrais a partir de imagens, ou assumem como entrada uma imagem pré-processada, ou geram uma malha sem distinguir as diferentes estruturas contidas na imagem. O pré-processamento e a ausência de estruturas bem definidas podem apresentar dificuldades na utilização das malhas geradas em algumas aplicações, tais como simulações numéricas. Neste trabalho, apresentamos uma nova técnica que elimina a necessidade do pré-processamento embutindo a segmentação dentro do processo de geração de malha. Além disto, a técnica proposta considera critérios de qualidade nas malhas geradas, mostrando-se apropriada para aplicações de simulação numérica assim como modelagem de imagens com malhas / Techniques devoted to generate triangular or tetrahedral meshes from images either take as starting point a pre-processed image or generate a mesh without distinguishing different structures contained in the image. The pre-process and the absence of well defined structures may impose difficulties in using the resulting mesh in some applications as, for example, numerical simulations. In this work, we present a new technique that aims at eliminating the need for pre-processing by building the segmentation into the mesh generation process. Furthermore, the proposed technique consider quality criteria in the generated meshes, being appropriated for applications in numerical simulation as well as in image modeling
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Métodos implícitos para a reconstrução de superfícies a partir de nuvens de pontos / Implicit methods for surface reconstruction from point cloudsPolizelli Junior, Valdecir 10 April 2008 (has links)
A reconstrução de superfícies a partir de nuvens de pontos faz parte de um novo paradigma de modelagem em que modelos computacionais para objetos reais são reconstruídos a partir de dados amostrados sobre a superfície dos mesmos. O principal problema que surge nesse contexto é o fato de que não são conhecidas relações de conectividade entre os pontos que compõe a amostra. Os objetivos do presente trabalho são estudar métodos implícitos para a reconstrução de superfícies e propor algumas melhorias pouco exploradas por métodos já existentes. O uso de funções implícitas no contexto da reconstrução conduz a métodos mais robustos em relação a ruídos, no entanto, uma das principais desvantagens de tais métodos está na dificuldade de capturar detalhes finos e sharp features. Nesse sentido, o presente trabalho propõe o uso de abordagens adaptativas, tanto na poligonalização de superfícies quanto na aproximação de superfícies. Além disso, questões relativas à robustez das soluções locais e à qualidade da malha também são abordadas. Por fim, o método desenvolvido é acoplado aumsoftware traçador de raios afimde se obterumamaneira de modelar cenas tridimensionais utilizando nuvens de pontos, além dos objetos gráficos tradicionais. Os resultados apresentados mostram que muitas das soluções propostas oferecem um incremento à qualidade dos métodos de reconstrução anteriormente propostos / Surface reconstruction from point clouds is part of a new modeling paradigm in which computational models for real objects are reconstructed from data sampled from their surface. The main problem that arises in this context is the fact that there are no known connectivity relationships amongst the points that compose the sample. The objectives of the present work are to study implicit methods for surface reconstruction and to propose some improvements scarcely explored by previous work. The use of implicit functions in the context of surface reconstruction leads to less noise sensitive methods; however, one major drawback of such methods is the difficulty in capturing fine details and sharp features. Towards this, the present work proposes the use of adaptive approaches, not only in the polygonization but also in the surface approximation. Besides, robustness issues in local solutions and mesh quality are also tackled. Finally, the developed method is embedded in a ray tracer software in order to set a basis for modeling tridimensional scenes using point sets, in addition to traditional graphic objects. The presented results show that a great deal of the proposed solutions offer a quality increase to the reconstruction method previously proposed
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