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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

STREAMING HYPERGRAPH PARTITION FOR MASSIVE GRAPHS

Wang, Guan 10 December 2013 (has links)
No description available.
2

Résultats Positifs et Négatifs en Approximation et Complexité Paramétrée / Positive and Negative Results in Approximation and Parameterized Complexity

Bonnet, Edouard 20 November 2014 (has links)
De nombreux problèmes de la vie réelle sont NP-Difficiles et ne peuvent pas être résolus en temps polynomial. Deux paradigmes notables pour les résoudre quand même sont: l'approximation et la complexité paramétrée. Dans cette thèse, on présente une nouvelle technique appelée "gloutonnerie-Pour-La-Paramétrisation". On l'utilise pour établir ou améliorer la complexité paramétrée de nombreux problèmes et également pour obtenir des algorithmes paramétrés pour des problèmes à cardinalité contrainte sur les graphes bipartis. En vue d'établir des résultats négatifs sur l'approximabilité en temps sous-Exponentiel et en temps paramétré, on introduit différentes méthodes de sparsification d'instances préservant l'approximation. On combine ces "sparsifieurs" à des réductions nouvelles ou déjà connues pour parvenir à nos fins. En guise de digestif, on présente des résultats de complexité de jeux comme le Bridge et Havannah. / Several real-Life problems are NP-Hard and cannot be solved in polynomial time.The two main options to overcome this issue are: approximation and parameterized complexity. In this thesis, we present a new technique called greediness-For-Parameterization and we use it to improve the parameterized complexity of many problems. We also use this notion to obtain parameterized algorithms for some problems in bipartite graphs. Aiming at establishing negative results on the approximability in subexponential time and in parameterized time, we introduce new methods of sparsification that preserves approximation. We combine those "sparsifiers" with known or new reductions to achieve our goal. Finally, we present some hardness results of games such as Bridge and Havannah.
3

Sparsification of Social Networks Using Random Walks

Wilder, Bryan 01 May 2015 (has links)
Analysis of large network datasets has become increasingly important. Algorithms have been designed to find many kinds of structure, with numerous applications across the social and biological sciences. However, a tradeoff is always present between accuracy and scalability; otherwise promising techniques can be computationally infeasible when applied to networks with huge numbers of nodes and edges. One way of extending the reach of network analysis is to sparsify the graph by retaining only a subset of its edges. The reduced network could prove much more tractable. For this thesis, I propose a new sparsification algorithm that preserves the properties of a random walk on the network. Specifically, the algorithm finds a subset of edges that best preserves the stationary distribution of a random walk by minimizing the Kullback-Leibler divergence between a walk on the original and sparsified graphs. A highly efficient greedy search strategy is developed to optimize this objective. Experimental results are presented that test the performance of the algorithm on the influence maximization task. These results demonstrate that sparsification allows near-optimal solutions to be found in a small fraction of the runtime that would required using the full network. Two cases are shown where sparsification allows an influence maximization algorithm to be applied to a dataset that previous work had considered intractable.
4

Scalable Unsupervised Learning with Game Theory

Chakeri, Alireza 27 March 2017 (has links)
Recently dominant sets, a generalization of the notion of the maximal clique to edge-weighted graphs, have proven to be an effective tool for unsupervised learning and have found applications in different domains. Although, they were initially established using optimization and graph theory concepts, recent work has shown fascinating connections with evolutionary game theory, that leads to the clustering game framework. However, considering size of today's data sets, existing methods need to be modified in order to handle massive data. Hence, in this research work, first we address the limitations of the clustering game framework for large data sets theoretically. We propose a new important question for the clustering community ``How can a cluster of a subset of a dataset be a cluster of the entire dataset?''. We show that, this problem is a coNP-hard problem in a clustering game framework. Thus, we modify the definition of a cluster from a stable concept to a non-stable but optimal one (Nash equilibrium). By experiments we show that this relaxation does not change the qualities of the clusters practically. Following this alteration and the fact that equilibriums are generally compact subsets of vertices, we design an effective strategy to find equilibriums representing well distributed clusters. After finding such equilibriums, a linear game theoretic relation is proposed to assign vertices to the clusters and partition the graph. However, the method inherits a space complexity issue, that is the similarities between every pair of objects are required which proves practically intractable for large data sets. To overcome this limitation, after establishing necessary theoretical tools for a special type of graphs that we call vertex-repeated graphs, we propose the scalable clustering game framework. This approach divides a data set into disjoint tractable size chunks. Then, the exact clusters of the entire data are approximated by the clusters of the chunks. In fact, the exact equilibriums of the entire graph is approximated by the equilibriums of the subsets of the graph. We show theorems that enable significantly improved time complexity for the model. The applications include, but are not limited to, the maximum weight clique problem, large data clustering and image segmentation. Experiments have been done on random graphs and the DIMACS benchmark for the maximum weight clique problem and on magnetic resonance images (MRI) of the human brain consisting of about 4 million examples for large data clustering. Also, on the Berkeley Segmentation Dataset, the proposed method achieves results comparable to the state of the art, providing a parallel framework for image segmentation and without any training phase. The results show the effectiveness and efficiency of our approach. In another part of this research work, we generalize the clustering game method to cluster uncertain data where the similarities between the data points are not exactly known, that leads to the uncertain clustering game framework. Here, contrary to the ensemble clustering approaches, where the results of different similarity matrices are combined, we focus on the average utilities of an uncertain game. We show that the game theoretical solutions provide stable clusters even in the presence of severe uncertainties. In addition, based on this framework, we propose a novel concept in uncertain data clustering so that every subset of objects can have a ''cluster degree''. Extensive experiments on real world data sets, as well as on the Berkeley image segmentation dataset, confirm the performance of the proposed method. And finally, instead of dividing a graph into chunks to make the clustering scalable, we study the effect of the spectral sparsification method based on sampling by effective resistance on the clustering outputs. Through experimental and theoretical observations, we show that the clustering results obtained from sparsified graphs are very similar to the results of the original non-sparsified graphs. The rand index is always at about 0.9 to 0.99 in our experiments even when lots of sparsification is done.
5

A Framework of Transforming Vertex Deletion Algorithm to Edge Deletion Algorithm

Wang, Nan January 2017 (has links)
No description available.
6

DEEP LEARNING OF BIOMECHANICAL DYNAMICS WITH SPATIAL VARIABILITY MINING AND MODEL SPARSIFIATION

Ming Liu (18857713) 03 September 2024 (has links)
<p dir="ltr">Due to biomechanical dynamics are related to the movement patterns and gait characteristics of human people and may provide important insights if mined by deep learning models, we conduct the study the spatial variability of biomechanical dynamics, aiming to evaluate and determine the optimal body location that is of great promise in robust physical activity type detection. Then we have developed a framework for deep learning pruning, aiming to determine the optimal pruning schemes while maintaining acceptable performance. Finally, we have enhanced and boosted the efficient deep learning framework, to co-optimize the accuracy and the continuity during the pruning process.</p>
7

Methods, algorithms and impossibility results for machine learning on graphs

Sotiropoulos, Konstantinos 03 February 2025 (has links)
2023 / In recent years, there has been a remarkable increase in the use of machine learning techniques for analyzing graphs and their associated applications such as node classification, link prediction, community detection, and generating new graph instances with desired characteristics. This motivates the desire to create innovative and effective algorithms, as well as explore the potential and constraints of modern deep learning techniques, which have garnered considerable attention. This dissertation makes contributions in both of these areas. First, we propose innovative and scalable methods that rely solely on local node information for both unsupervised and supervised graph learning tasks. Specifically, we emphasize the significance of local triangle counts in community detection and introduce a novel triangle-aware spectral sparsification algorithm that enhances the efficiency of this task. Secondly, we analyze a Twitter dataset and create a supervised learning framework that leverages the multiple layers of interaction among Twitter users, resulting in a more precise prediction of new links among them. The emergence of deep learning has sparked interest in the use of unsupervised node embeddings, which are low-dimensional vector representations of nodes, and have become the primary tool in many graph-based machine learning tasks. A fundamental question arises: Can real-world networks be accurately represented in a low-dimensional space? We contribute to the understanding of node embeddings in two significant ways. Firstly, we prove that any graph with bounded maximum degree can be embedded in low dimensions, and we offer an algorithm that accurately embeds real-world networks in a few dimensions, typically in the order of tenths. Secondly, we explore contemporary embedding techniques and find that their embeddings are not always precise, as different graphs can have similar low-dimensional representations. However, despite the lack of exactness, these methods successfully encode sufficient information for high performance on node classification tasks. Finally, we study graph generative models under a unique novel criterion: their ability to generate graphs that are simultaneously edge-diverse and rich in small-sized dense subgraphs. We show the limitations of edge independent graph generative models and develop a hierarchy of models that are progressively more powerful in terms of mimicking better real-world networks. We complement our analysis with simple baseline methods relying on dense subgraph detection that perform competitively against more complex methods.
8

Sparse RNA folding revisited

Will, Sebastian, Jabbari, Hosna 09 June 2016 (has links) (PDF)
Background: RNA secondary structure prediction by energy minimization is the central computational tool for the analysis of structural non-coding RNAs and their interactions. Sparsification has been successfully applied to improve the time efficiency of various structure prediction algorithms while guaranteeing the same result; however, for many such folding problems, space efficiency is of even greater concern, particularly for long RNA sequences. So far, spaceefficient sparsified RNA folding with fold reconstruction was solved only for simple base-pair-based pseudo-energy models. Results: Here, we revisit the problem of space-efficient free energy minimization. Whereas the space-efficient minimization of the free energy has been sketched before, the reconstruction of the optimum structure has not even been discussed. We show that this reconstruction is not possible in trivial extension of the method for simple energy models. Then, we present the time- and space-efficient sparsified free energy minimization algorithm SparseMFEFold that guarantees MFE structure prediction. In particular, this novel algorithm provides efficient fold reconstruction based on dynamically garbage-collected trace arrows. The complexity of our algorithm depends on two parameters, the number of candidates Z and the number of trace arrows T; both are bounded by n2, but are typically much smaller. The time complexity of RNA folding is reduced from O(n3) to O(n2 + nZ); the space complexity, from O(n2) to O(n + T + Z). Our empirical results show more than 80 % space savings over RNAfold [Vienna RNA package] on the long RNAs from the RNA STRAND database (≥2500 bases). Conclusions: The presented technique is intentionally generalizable to complex prediction algorithms; due to their high space demands, algorithms like pseudoknot prediction and RNA–RNA-interaction prediction are expected to profit even stronger than \"standard\" MFE folding. SparseMFEFold is free software, available at http://www.bioinf.unileipzig. de/~will/Software/SparseMFEFold.
9

Designing Efficient Parallel Algorithms for Graph Problems

Liang, Weifa, wliang@cs.anu.edu.au January 1997 (has links)
Graph algorithms are concerned with the algorithmic aspects of solving graph problems. The problems are motivated from and have application to diverse areas of computer science, engineering and other disciplines. Problems arising from these areas of application are good candidates for parallelization since they often have both intense computational needs and stringent response time requirements. Motivated by these concerns, this thesis investigates parallel algorithms for these kinds of graph problems that have at least one of the following properties: the problems involve some type of dynamic updates; the sparsification technique is applicable; or the problems are closely related to communications network issues. The models of parallel computation used in our studies are the Parallel Random Access Machine (PRAM) model and the practical interconnection network models such as meshes and hypercubes. ¶ Consider a communications network which can be represented by a graph G = (V;E), where V is a set of sites (processors), and E is a set of links which are used to connect the sites (processors). In some cases, we also assign weights and/or directions to the edges in E. Associated with this network, there are many problems such as (i) whether the network is k-edge (k-vertex) connected withfixed k; (ii) whether there are k-edge (k-vertex) disjoint paths between u and v for a pair of given vertices u and v after the network is dynamically updated by adding and/or deleting an edge etc; (iii) whether the sites in the network can communicate with each other when some sites and links fail; (iv) identifying the first k edges in the network whose deletion will result in the maximum increase in the routing cost in the resulting network for fixed k; (v) how to augment the network at optimal cost with a given feasible set of weighted edges such that the augmented network is k-edge (k-vertex) connected; (vi) how to route messages through the network efficiently. In this thesis we answer the problems mentioned above by presenting efficient parallel algorithms to solve them. As far as we know, most of the proposed algorithms are the first ones in the parallel setting. ¶ Even though most of the problems concerned in this thesis are related to communications networks, we also study the classic edge-coloring problem. The outstanding difficulty to solve this problem in parallel is that we do not yet know whether or not it is in NC. In this thesis we present an improved parallel algorithm for the problem which needs [bigcircle]([bigtriangleup][superscript 4.5]log [superscript 3] [bigtriangleup] log n + [bigtriangleup][superscript 4] log [superscript 4] n) time using [bigcircle](n[superscript 2][bigtriangleup] + n[bigtriangleup][superscript 3]) processors, where n is the number of vertices and [bigtriangleup] is the maximum vertex degree. Compared with a previously known result on the same model, we improved by an [bigcircle]([bigtriangleup][superscript 1.5]) factor in time. The non-trivial part is to reduce this problem to the edge-coloring update problem. We also generalize this problem to the approximate edge-coloring problem by giving a faster parallel algorithm for the latter case. ¶ Throughout the design and analysis of parallel graph algorithms, we also find a technique called the sparsification technique is very powerful in the design of efficient sequential and parallel algorithms on dense undirected graphs. We believe that this technique may be useful in its own right for guiding the design of efficient sequential and parallel algorithms for problems in other areas as well as in graph theory.
10

Accelerator Architecture for Secure and Energy Efficient Machine learning

Samavatian, Mohammad Hossein 12 September 2022 (has links)
No description available.

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