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Systém prostorové vizualizace zoomorfních modelůŠottl, Marek January 2012 (has links)
No description available.
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Implementation av en COLLADA inläsare för Agency9Lagré, Mikael January 2005 (has links)
Validerat; 20101217 (root)
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COLLADA Audio : A Formal Representation of Sound in Virtual Cities by a Scene Description Language / Le son dans COLLADA : une représentation formelle du son dans les villes virtuelles avec des langages de description de scèneChan, Shih-Han 20 December 2012 (has links)
Depuis de nombreuses années, des formats de fichier standardisés ont été conçus pour écrire, lire et échanger des descriptions de scènes 3D. Ces descriptions sont principalement faites pour des contenus visuels; les options accessibles pour les compositions audio des scènes virtuelles sont, dans les meilleurs des cas, pauvres et dans les pires, manquantes. C’est pourquoi nous proposons d’inclure une description sonore riche dans le COLLADA qui est un format standard pour d’échange d’assets numériques. La plupart des langages de description qui incluent une description sonore factorisent les éléments communs aux informations visuelles et sonores. Ces deux aspects sont par exemple décrits dans le même système de coordonnées. Cependant, dès lors qu’une description dynamique ou que des données externes sont requises, toutes les liaisons doivent être faites de manière programmée. Dans cette thèse, nous tentons de résoudre ce problème et nous proposons de donner plus de puissance créative aux sound designers même lorsque les scènes sont dynamiques ou basées sur de la synthèse procédurale. Cette solution est basée sur le schéma COLLADA dans lequel nous avons ajouté la description sonore, des capacités de scripting et des extensions externes. L’utilisation de ce langage COLLADA ainsi augmenté est illustrée à travers la création d’un paysage sonore urbain. / Standardized file formats has been conceived since many years to write, read, and exchange 3D scene descriptions. These descriptions are mainly for visual contents whereas options given for audio compositions of virtual scenes are either lacking or poor. Therefore, we propose to include a rich sound description in the COLLADA, which is a standard format for exchanging digital assets. Most scene description languages with a sound description factorize common elements needed by the graphical and auditory information. Both aspects are, for example, described with the same coordinate system. However, as soon as a dynamic description or external data are required, all the glue must be done by a programming approach. In this thesis, we address this problem and propose to give more creative power in the hands of sound designers even when the scene is dynamic or based on procedural synthesizers. This solution is based on the COLLADA schema in which we add the sound support, scripting capabilities and external extensions. The use of the augmented COLLADA language is illustrated through the creation of dynamic urban soundscape.
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A comparison of 3D file formatsLundgren, Marcus January 2011 (has links)
Choosing a 3D file format is a difficult task, as there exists a countless number of formats with different ways of storing the data. The format may be binary or clear text using XML, supporting a lot of features or just the ones that is currently required and there may be an official, or just an unofficial, specification available. This thesis compares four different 3D file formats by how they handle specific features; meshes, animation and materials. The file formats were chosen based on if they could be exported by the 3D computer graphics software Blender, if they supported the required features and if they appeared to have some form of complete specification. The formats were then evaluated by looking at the available specification and, if time permitted, creating a parser. The chosen formats were COLLADA, B3D, MD2 and X. The comparison was then conducted, comparing how they handled meshes, animation, materials, specification and file size. This was followed by a more general discussion about the formats.
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Μελέτη και παρουσίαση σύγχρονων πρωτοκόλλων περιγραφής τρισδιάστατης πληροφορίας και υλοποίηση πιλοτικής εφαρμογής για διαδραστική παρουσίασή της σε φυλλομετρητές / Research and presentation of modern protocols used for 3D information description and development of a pilot application on interactive presentation of this 3D information in Web browsersΑντίοχος-Πλεξιδάς, Λουκάς 13 September 2011 (has links)
Σήμερα υπάρχουν πολυάριθμα εργαλεία για την κατασκευή και παραμετροποίηση τρισδιάστατων μοντέλων με το καθένα από αυτά να χρησιμοποιεί το δικό του πρωτόκολλο περιγραφής της τρισδιάστατης πληροφορίας που αποθηκεύει και επεξεργάζεται. Εντούτοις δεν είναι λίγες η φορές που απαιτείται η μεταφορά περιεχομένου απο το ένα εργαλείο στο άλλο. Το παραπάνω οδήγησε στην ανάγκη δημιουργίας κοινώς αποδεκτών πρωτοκόλλων περιγραφής της τρισδιάστατης πληροφορίας για την διευκόλυνση της διαχείρισής της. Απο τα πρωτόκολλα αυτά, το COLLADA φαίνεται να επικρατεί λόγω του οτι είναι ανοιχτό, επεκτάσιμο και ευρέως διαδεδομένο. Στην παρούσα εργασία γίνεται παρουσίαση αυτού και δίνεται έμφαση στους λόγους που οδηγούν στην ολοένα και ταχύτερη ανάπτυξή του και στις τελευταίες λειτουργείες που έχουν προστεθεί. Στη συνέχεια, με βάση το πρωτοκολλο αυτό, υλοποιείται μια πιλοτική εφαρμογή για την απεικόνιση και την αλληλεπίδραση με τρισδιάτατα αντικείμενα, χρησιμοποιώντας σύγχρονες τεχνικές και τεχνολογίες για διαδικτυακή παρουσίαση τρισδιάστατου περιεχομένου. Η εφαρμογή αυτή στοχεύει σε φυλλομετρητές προσωπικών υπολογιστών, ενδέχεται ωστόσο να επεκταθεί ώστε να είναι δυνατή η χρήση της ακόμα και από φυλλομετρητές τελευταίας τεχνολογίας κινητών τηλεφώνων (iPhone). Τα συμπεράσματα που θα προκύψουν από την χρήση της εφαρμογής αυτής ενδέχεται να οδηγήσουν στην δημιουργία ενός μετέπειτα ολοκληρωμένου προϊόντος. / Today there are numerous tools for the construction and configuration of three-dimensional models, each of them uses its own protocol describes the three-dimensional information stored and processed. However, there are few times when the need to transfer content from one tool to another. The above led to the need for commonly accepted protocol describes the three-dimensional information to facilitate management. Of these protocols, the COLLADA seems to prevail because it is open, scalable and ubiquitous. In the present study it and focus on the reasons leading to ever more rapid development in recent operations that have been added. Then, based on this protocol, implemented a pilot application to display and interact with trisdiatata items using modern techniques and technologies for web-dimensional presentation of content. This application is targeted at PC browsers, but may be extended to allow the use of browsers and even the art mobile phones (iPhone). The conclusions arising from the use of this application may result in the creation of a finished product later.
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Implementing augmented reality for visualisation of virtual buildings using Android / Implementing augmented reality for visualisation of virtual buildings using AndroidDąbrowski, Piotr Władysław January 2011 (has links)
The mobile phone devices are still developing and they are gaining more functionality and are able to deal with more advanced tasks. One of the technologies timidly trying to approach the mobile phone market is the augmented reality, which does no longer require external equipment to be formed in a programming application. There is a limited number of sources trying to describe the accuracy of augmented reality applications implemented on mobile devices. Within this study an application of augmented reality visualising virtual models of buildings was implemented on a mobile phone device in order to evaluate the rate of the device explication. Several tests were conducted to evaluate the application total accuracy. The implemented application was visualising virtual models of the real existing buildings displaying them in the same place the original buildings were. The final position was calculated by the application and the discrepancy of the view between the model and the real building was measured. The results were gathered revealing the application’s real accuracy. For the purposes of this study the functional application of augmented reality has been created. The application was implemented on the mobile phone. The results of the application formed the tables with final measurements of accuracy. Also several photographs were taken from the areas of the real existing buildings. Transferring the functionality of augmented reality from the external devices to mobile phones is possible with some harm to the application accuracy. Visualising building models is one of the possible extensions of the mobile phone market. The improvements in Global Positioning System would significantly improve the application´s general accuracy. / The augmented reality represents one of the most current approach in implementing the artificial reality. Primarily required large extensive head-mounted-displays now follows the trend of minimising the necessary equipment. The study shows how is it done that a single mobile phone can be used as a device creating a new reality and also answers what calculations are required by such a system setting the augmented environment. Also a problem of mobile phone’s augmented reality systems accuracy is developed in reference to the commonly proclaimed 2-metres inaccuracy of the GPS device. / (+48) 506 403 407 (PL)
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