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Extending dynamic scripting /Ludwig, Jeremy R. January 2008 (has links)
Thesis (Ph. D.)--University of Oregon, 2008. / Typescript. Includes vita and abstract. Includes bibliographical references (leaves 163-167). Also available online in Scholars' Bank; and in ProQuest, free to University of Oregon users.
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Cyberciege scenario illustrating integrity risks to a military like facility /Fielk, Klaus W. January 2004 (has links) (PDF)
Thesis (M.S. in Computer Science)--Naval Postgraduate School, Sept. 2004. / Thesis advisor(s): Cynthia E. Irvine, Paul C. Clark. Includes bibliographical references (p. 97-101). Also available online.
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Limitations and extensions of the WoLF-PHC algorithm /Cook, Philip R., January 2007 (has links) (PDF)
Thesis (M.S.)--Brigham Young University. Dept. of Computer Science, 2007. / Includes bibliographical references (p. 93-101).
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Using behaviour patterns to generate scripts for computer role-playing gamesCutumisu, Maria. January 2009 (has links)
Thesis (Ph.D.)--University of Alberta, 2009. / Title from PDF file main screen (viewed on Sept. 9, 2009). "A thesis submitted to the Faculty of Graduate Studies and Research in partial fulfillment of the requirements for the degree of Doctor of Philosophy, Department of Computing Science, University of Alberta." Includes bibliographical references.
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Predicting opponent locations in first-person shooter video gamesHladky, Stephen Michael. January 2009 (has links)
Thesis (M. Sc.)--University of Alberta, 2009. / Title from PDF file main screen (viewed on Oct. 2, 2009). "A thesis submitted to the Faculty of Graduate Studies and Research in partial fulfillment of the requirements for the degree of Master of Science, Department of Computing Science, University of Alberta." Includes bibliographical references.
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Computer gaming for vision therapy /Carvelho, Tristan. January 2007 (has links)
Thesis (M.Sc.)--York University, 2007. Graduate Programme in Computer Science and Engineering. / Typescript. Includes bibliographical references (leaves 143-154). Also available on the Internet. MODE OF ACCESS via web browser by entering the following URL: http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&res_dat=xri:pqdiss&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&rft_dat=xri:pqdiss:MR38754
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Cognition and learning in massively multiplayer online games a critical approach /Steinkuehler, Constance A. January 2005 (has links)
Thesis (Ph. D.)--University of Wisconsin--Madison, 2005. / Description based on print version record. Includes bibliographical references (p. 157-199).
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Cognition and learning in massively multiplayer online games : a critical approach /Steinkuehler, Constance A. January 2005 (has links)
Thesis (Ph. D.)--University of Wisconsin--Madison, 2005. / Includes bibliographical references (p. 157-199). Also available on the Internet.
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Guidelines for the design of augmented reality strategy games : a thesis submitted in partial fulfilment of the requirements for the degree of Master of Science in the University of Canterbury /Nilsen, Trond. January 2006 (has links)
Thesis (M. Sc.)--University of Canterbury, 2006. / Typescript (photocopy). Includes bibliographical references (leaves 105-114). Also available via the World Wide Web.
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The effects of varying levels of object change on explicit and implicit memory for brand messages within advergamesD'Andrade, Nicholas. January 2007 (has links)
Thesis (M.A.)--University of Missouri-Columbia, 2007. / The entire dissertation/thesis text is included in the research.pdf file; the official abstract appears in the short.pdf file (which also appears in the research.pdf); a non-technical general description, or public abstract, appears in the public.pdf file. Title from title screen of research.pdf file (viewed on October 23, 2007) Includes bibliographical references.
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