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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Akcelerace kryptografie pomocí GPU / Cryptography Acceleration Using GPU

Potěšil, Josef January 2011 (has links)
The reader will be familiar with selected concepts of cryptography consited in this work. AES algorithm was selected in conjunction with the description of architecture and software for programming graphic cards (CUDA, OpenCL), in order to create its GPU-accelerated version. This thesis tries to map APIs for communication with crypto-coprocessors, which exist in kernels of Linux/BSD operating systems (CryptoAPI, OCF). It examines this support in the cross-platform OpenSSL library. Subsequently, the work discusses the implementation details, achieved results and integration with OpenSSL library. The conclusion suggests how the developed application could be used and briefly suggests its usage directly by the operating system kernel.
2

Interaktivní simulace chování tkaniny akcelerovaná pomocí GPU / Interactive Cloth Simulation Accelerated by GPU

Melichar, Vojtěch January 2016 (has links)
This master thesis deals with interactive cloth simulation accelerated by GPU. In the first part there is a description of all technologies used during implementation of a program. The second part discusses various simulation methods. It is mainly focused on particle systems as a most used method. These parts are followed by a design of the program, which is implemented as a part of this thesis. The program was implemented in four variants. The first variant is CPU implementation, which was then optimalized with OpenMP. CUDA implementation is based on these implementations. Last variant implemented in this thesis is optimized CUDA implementation. All these implementations are evaluated from compute complexity point of view and suitability for real time graphics.
3

GPU implementace algoritmů irradiance a radiance caching / GPU implementation of the irradiance and radiance caching algorithms

Bulant, Martin January 2015 (has links)
The object of this work is to create software implementing two algorithms for global ilumination computing. Iradiance and radiance caching should be implemented in CUDA framework on graphics card (GPU). Parallel implementation on GPU should dramatically improve algoritm speed compared to CPU implementation. The software will be written using already done framework for global illumunation computation. That allow to focus to algorithm implementation only. This work should speed up testing of new or existing methods for global illumination computing, because saving and reusing of intermediate results can be used for other algorithms too. Powered by TCPDF (www.tcpdf.org)
4

GPU implementace algoritmů irradiance a radiance caching / GPU implementation of the irradiance and radiance caching algorithms

Bulant, Martin January 2015 (has links)
The objective of this work is to create software implementing two algorithms for global ilumination computation. Iradiance and radiance caching should be implemented in CUDA framework on a graphics card (GPU). Parallel implementation on the GPU should improve algoritm speed compared to CPU implementation. The software will be written using an already done framework for global illumunation computation. That allows to focus on algorithm implementation only. This work should speed up testing of new or existing methods for global illumination computing, because saving and reusing of intermediate results can be used for other algorithms too. Powered by TCPDF (www.tcpdf.org)
5

Massive Crowd Simulation With Parallel Processing

Yilmaz, Erdal 01 February 2010 (has links) (PDF)
This thesis analyzes how parallel processing with Graphics Processing Unit (GPU) could be used for massive crowd simulation, not only in terms of rendering but also the computational power that is required for realistic simulation. The extreme population in massive crowd simulation introduces an extra computational load, which is quite difficult to meet by using Central Processing Unit (CPU) resources only. The thesis shows the specific methods and approaches that maximize the throughput of GPU parallel computing, while using GPU as the main processor for massive crowd simulation. The methodology introduced in this thesis makes it possible to simulate and visualize hundreds of thousands of virtual characters in real-time. In order to achieve two orders of magnitude speedups by using GPU parallel processing, various stream compaction and effective memory access approaches were employed. To simulate crowd behavior, fuzzy logic functionality on the GPU has been implemented from scratch. This implementation is capable of computing more than half billion fuzzy inferences per second.
6

Distribuovaný systém kryptoanalýzy / Distributed systems for cryptoanalysys

Zelinka, Miloslav Unknown Date (has links)
This work deals with crytpoanalysis, calculation performance and its distribution. It describes the methods of distributing the calculation performance for the needs of crypto analysis. Further it focuses on other methods allowing the speed increasing in breaking the cryptographic algorithms especially by means of the hash functions. The work explains the relatively new term of cloud computing and its consecutive use in cryptography. The examples of its practical utilisation follow. Also this work deals with possibility how to use grid computing for needs of cryptoanalysis. At last part of this work is system design using „cloud computing“ for breaking access password.
7

Paralelizace ultrazvukových simulací na svazku grafických karet / Parallelisation of Ultrasound Simulations on Multi-GPU Clusters

Dujíček, Aleš January 2015 (has links)
This work is part of the k-Wave project, which is a toolbox designed for time ultrasound simulations in complex and heterogeneous media. The simulation functions are based on the k-space pseudospectral method. The goal of this work is to compute these simulations on graphics cards using local domain decompostion. Thanks to decomposition we could compute these simulations faster, and on larger data grids. The main goal of this work is to achieve efficiency and scalability.
8

Real-Time 2D Digital Image Correlation to Measure Surface Deformation on Graphics Processing Unit using CUDA C

vechalapu, uday bhaskar 05 June 2018 (has links)
No description available.
9

Modeling Performance of Tensor Transpose using Regression Techniques

Srivastava, Rohit Kumar 15 August 2018 (has links)
No description available.
10

Akcelerace Burrows-Wheelerovy transformace s využitím GPU / Acceleration of Burrows-Wheeler Transform Using GPU

Zahradníček, Tomáš January 2019 (has links)
This thesis deals with Burrows-Wheeler transform (BWT) and possibilities of acceleration of this transform on graphics processing unit (GPU). Methods of compression based on BWT are introduced, as well as software libraries CUDA and OpenCL for writing programs for GPU. Parallel variants of BWT are implemented, as well as following steps necessary for compression, using CUDA library. Amount of compression of used approaches are tested and parallel versions are compared to their sequential counterparts.

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