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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

"Doing it for the lulz?"

Vichot, Ray. January 2009 (has links)
Thesis (M. S.)--Literature, Communication, and Culture, Georgia Institute of Technology, 2009. / Committee Chair: Celia Pearce; Committee Member: Carl DiSalvo; Committee Member: Fox Harrell; Committee Member: Jay Bolter.
2

Two contemporary approaches to the individuation of concrete particulars why a substance theory is a stronger account /

Spitzer, Nicolas Paul. January 1900 (has links)
Title from title page of PDF (University of Missouri--St. Louis, viewed March 10, 2010). Includes bibliographical references.
3

Abstraktion und Konkretion bei Hegel und Kierkegaard

Hagen, Eduard, January 1969 (has links)
Diss.--Munich, 1967. / Bibliography: p. 107-108.
4

Abstraktion und Konkretion bei Hegel und Kierkegaard

Hagen, Eduard, January 1969 (has links)
Diss.--Munich, 1967. / Bibliography: p. 107-108.
5

"Doing it for the lulz"?: online communities of practice and offline tactical media

Vichot, Ray 08 April 2009 (has links)
What happens when an online community moves to a real space? Take the case of Anonymous. For several years now, this, loosely connected, entirely internet based group has been known for online pranks and griefing, often being labeled by the media as "hackers on steroids" or "the Internet Hate Machine". However, recently a significant portion of the group has taken up the cause of protesting what it sees as criminal injustices of the Church of Scientology. This move into the real world sparked various discussions which are relevant for online communities as a whole. What negotiations, compromises, and changes took place in order to move into the real world space? In what ways has the group succeeded (or failed) in maintaining the momentum needed for long term real-world protest and what can other online communities gain from this history?
6

The screen as boundary object

Lee, Hyun Jean. January 2009 (has links)
Thesis (M. S.)--Literature, Communication, and Culture, Georgia Institute of Technology, 2009. / Committee Chair: Mazalek, Ali; Committee Member: Bolter, Jay David; Committee Member: Do, Ellen Yi-Luen; Committee Member: Nitsche, Michael; Committee Member: Winegarden, Claudia R.
7

The screen as boundary object in the realm of imagination

Lee, Hyun Jean 09 January 2009 (has links)
As an object at the boundary between virtual and physical reality, the screen exists both as a displayer and as a thing displayed, thus functioning as a mediator. The screen's virtual imagery produces a sense of immersion in its viewer, yet at the same time the materiality of the screen produces a sense of rejection from the viewer's complete involvement in the virtual world. The experience of the screen is thus an oscillation between these two states of immersion and rejection. Nowadays, as interactivity becomes a central component of the relationship between viewers and many artworks, the viewer experience of the screen is changing. Unlike the screen experience in non-interactive artworks, such as the traditional static screen of painting or the moving screen of video art in the 1970s, interactive media screen experiences can provide viewers with a more immersive, immediate, and therefore, more intense experience. For example, many digital media artworks provide an interactive experience for viewers by capturing their face or body though real-time computer vision techniques. In this situation, as the camera and the monitor in the artwork encapsulate the interactor's body in an instant feedback loop, the interactor becomes a part of the interface mechanism and responds to the artwork as the system leads or even provokes them. This thesis claims that this kind of direct mirroring in interactive screen-based media artworks does not allow the viewer the critical distance or time needed for self-reflection. The thesis examines the previous aesthetics of spatial and temporal perception, such as presentness and instantaneousness, and the notions of passage and of psychological perception such as reflection, reflexiveness and auratic experience, looking at how these aesthetics can be integrated into new media screen experiences. Based on this theoretical research, the thesis claims that interactive screen spaces can act as a site for expression and representation, both through a doubling effect between the physical and virtual worlds, and through manifold spatial and temporal mappings with the screen experience. These claims are further supported through exploration of screen-based media installations created by the author since 2003.

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