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Simulation Based Comparison of SCTP, DCCP and UDP Using MPEG-4 Traffic Over Mobile WiMAX/IEEE 802.16eKhalid, Muhammad Naveed January 2010 (has links)
With the advent of new multimedia applications the demand for in time delivery of data is increased as compared to the reliability. Usually the Transport Layer Protocols, User Datagram Protocol (UDP) and Transmission Control Protocol (TCP) are used to transfer the data over the IP based network like Internet. TCP provides a reliable mechanism to transfer the data but its reliable mechanism results in increase in delay. UDP lacks in providing any acknowledgment mechanism and it does not provide any congestion control mechanism also. However the unreliable behavior of UDP results in less delay in data transfer. Now a days one of the important issues is the Quality of Service (QoS) assurance as the behavior of transport layer protocols can affect the QoS. So in order to avoid these issues some new transport layer protocols have been developed by Internet Engineering Task Force (IETF). Two important transport layer protocols, Datagram Congestion Control Protocol (DCCP) and Stream Control Transmission Protocol (SCTP) are used in this study. DCCP is specially designed to avoid congestion in the network. DCCP is suitable for in time delivery of data and also for its congestion control mechanism. DCCP is an unreliable transport layer protocol, as the real time applications demands for in time delivery rather than reliability. SCTP is another transport layer protocol that provides reliable data transfer. In this research work performance of SCTP, DCCP and UDP has been evaluated using MPEG-4 video over Mobile WiMAX/IEEE 802.16e. The performance of these three transport layer protocols is analyzed in terms of performance metrics like packet loss, jitter, delay and throughput. By analyzing these performance measures it is found that the performance of DCCP and SCTP is much better as compared to UDP but DCCP gives much better performance then SCTP when compared in terms of throughput and packet loss. Comparing SCTP and DCCP with UDP in terms of delay and jitter shows that UDP has less delay and jitter as compared to SCTP and DCCP, but because of less throughput and large number of packet loss, UDP can badly degrade the video quality. So, it is found that the DCCP is the most suitable transport layer protocol for transportation of MPEG-4 traffic over Mobile WiMAX/IEEE 802.16e.
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Infraestrutura para transmissão de conteúdo multimídia com suporte à adaptação de fluxos. / Infrastructure for transmission of multimedia content with support for adaptation of flows.CALADO, Ivo Augusto Andrade Rocha. 17 August 2018 (has links)
Submitted by Johnny Rodrigues (johnnyrodrigues@ufcg.edu.br) on 2018-08-17T14:49:52Z
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Previous issue date: 2010-03-11 / A disseminação dos diferentes tipos de aplicações multimídia tem possibilitado uma
maior interatividade entre usuários nas mais diversas localizações. Contudo, a falta de
mecanismos que garantam níveis de qualidade de serviço, no núcleo da Internet, obriga
tais aplicações a realizarem um contínuo processo de adaptação dos fluxos multimídia, de
forma a atender aos níveis de transmissão disponíveis, tornando esta uma tarefa adicional no desenvolvimento de tais aplicações. Por outro lado, diante da grande heterogeneidade existente tanto em termos de recursos de transmissão disponíveis quanto de requisitos dos terminais envolvidos, a implementação de uma única abordagem de adaptação que dê um suporte satisfatório a todos os cenários mostra-se muitas vezes inviável, fazendo-se necessário a utilização de diferentes abordagens, de acordo com o contexto de utilização. Como consequência tem-se um aumento na complexidade do desenvolvimento. Neste trabalho apresenta-se uma infraestrutura para o desenvolvimento de aplicações multimídia com suporte à adaptação de fluxos. A partir desta infraestrutura, é possível obter uma flexibilização em como o processo de adaptação de fluxos multimídia será realizado, atendendo aos requisitos dos diferentes tipos de aplicações. Neste sentido, de forma a validar a infraestrutura proposta, foi realizado o desenvolvimento de dois estudos de caso visando demonstrar tanto o suporte oferecido ao desenvolvimento de aplicações multimídia quanto à extensibilidade da infraestrutura a partir da inclusão de novos mecanismos de adaptação. / The spread of different kinds of multimedia applications has enabled a powerful interaction
between users in diverse locations. However, the best effort service nature of the Internet
requires a continuous process of stream adaptation, in order to fetch such differents scenarios of transmission. As a consequence, this additional task should be met in the multimedia application development. On the other hand, according to the great heterogeneity of both transmission resources and terminal requirements, it is impracticable to define a unique adaptation method which be optimal for all scenarios. Therefore, we have an increasing complexity of multimedia application development. This work presents an infrastructure to multimedia application development to support
stream adaptation. It provides a flexible way to implement and to use adaptation methods,
meeting the requirements of different applications. Within this context, in order to validate
the developed work, it was implemented two case studies: how to develop multimedia applications with support of stream adaptation and present the extensibility provided by proposed infrastructure through the dynamic addition of new adaptation methods.
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Optimization of Transport Security for Securing Peer-to-Peer Communication in Heterogeneous NetworksChen, Ta-wei January 2005 (has links)
This thesis concerns the security of tomorrow’s peer-to-peer real-time communication in heterogeneous networks. Because of the additional delay caused by inband handshake and the poor compatibilities of some transport protocols, it was determined that existing security protocols such as transport layer security (TLS) and datagram transport layer security (DTLS) are not suitable in such a user scenario and a new security protocol should be designed. This new security protocol is called transport encapsulation security payload (TESP). TESP not only has the advantage of low initialization delay, but also fully supports transport protocols including TCP, UDP, stream control transmission protocol (SCTP), and datagram congestion control protocol (DCCP). Also a security analysis of TESP was carried out and no security flaws were found. / Denna uppsats behandlar säkerheten för morgondagens "peer-to-peer" (P2P) realtidskommunikation i heterogena nät. På grund av den adderade fördröjning som orsakas av inbandssignalering och dålig kompabilitet hos många transportprotokoll, så kan man fastställa att existerande säkerhetsprotokoll, såsom "(Datagram) Transport Layer Security" (TLS och DTLS), inte är lämpade för denna typ av kommunikation och att ett nytt säkerhetsprotokoll bör tas fram. "Transport Encapsulation Security Payload" (TESP) är ett sådant protokoll. TESP har inte bara fördelar såsom låg uppstartsfördröjning, utan har också stöd för många transportprotokoll, t.ex. "Transport Control Protocol" (TCP), "User Datagram Protocol" (UDP), "Stream Control Transmission Protocol" (SCTP) och "Datagram Congestion Control Protocol" (DCCP). Även en säkerhetsanalys av TESP har gjorts, där inga säkerhetsproblem har kunnat påvisas.
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利用可變速率方法賦予網路電話壅塞控制能力 / Congestion Control Enabled VoIP by Flexible Bit-rate丁諭祺, Ting, Yu Chi Unknown Date (has links)
近年來,一個具有壅塞控制機制的傳輸協議DCCP被提出,期能取代UDP成為不可靠傳輸的主流協議。我們以NS-2網路模擬器和實際網路進行實驗,發現DCCP無法與其他傳輸協議公平分享頻寬,因此現行DCCP的設計,尚無法完全取代UDP。此外,目前DCCP以調整封包間隔的方式進行壅塞控制,也不適用於講求時效性的網路服務。
本研究首先以實驗證明,當網路情況不佳時,DCCP無法與其他傳輸協議公平的分享頻寬;當使用DCCP傳輸越洋長距離網路電話,如遇頻寬不足時,會因頻寬競爭力較弱而無法維持通話品質。本研究提出可變速率方法(Flexible Bit-rate)調整時效性網路服務的封包大小來進行壅塞控制,在維持一定服務品質之前提下,促進網路的和諧。我們在一個實際網路的實驗環境中評估以UDP、DCCP及可變速率三種方式傳輸網路電話封包的效能,結果顯示透過可變速率方法,能有效降低網路電話的封包遺失率,維持通話品質。 / With congestion-control ability, Datagram Congestion Control Protocol (DCCP) is expected to replace UDP as a mainstream unreliable transport protocol. But our study found that DCCP is not able to get a fair share of bandwidth under the competition of others transport protocols no matter in NS-2 simulation or real world networking environments. Furthermore, any congestion control protocol that postpones the transmission of packets may not be adequate to support time-sensitive network services.
To maintain the quality of time-sensitive network services as well as to be TCP-friendly when facing network bandwidth fluctuation, we propose a Flexible Bit-rate congestion control mechanism for VoIP to adjust their data rate. Our experiments show that Flexible Bit-rate congestion control method could effectively reduce the packet loss rate and to maintain VoIP quality as compared with UDP and DCCP. Furthermore, it can have a much better bandwidth efficiency and adjust better to network fluctuation.
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Adaptation de la couche transport des systèmes de communication hybrides satellite/terrestreTou, Ihsane 13 December 2012 (has links) (PDF)
Nos travaux de thèse ont pour objectif l'adaptation de la couche transport des systèmes de communications hybrides satellite/terrestre. Les réseaux satellites DVB-S2/RCS représente une solution alternative dans les zones reculés ou non couvertes par les réseaux filaires. Cependant, vu leur coût élevé et les caractéristiques qu'ils présentent, ils doivent être utilisés en complémentarité avec les solutions terrestres, constituants des réseaux intégrées ou hybrides (satellite/terrestre), en support du multiservice, avec ce que cela entraine en termes d'exigences liées aux nouveaux usages (accès généralisé et transparent). La première contribution consiste à l'analyse d'un système réel afin de caractériser le lien satellite. Cette démarche permet une éventuelle configuration d'un système émulé et s'avère le meilleur moyen pour bien paramétrer ce dernier. Par la suite, nous avons procédé à un ensemble de tests d'évaluation de plusieurs versions de TCP en utilisant l'émulateur SATEM. Vu les caractéristiques que représentent ces nouvelles versions de TCP, nous avons abouti à une proposition originale consistant à utiliser sur le segment satellite ces versions sans autre artifice architectural. Nous avons aussi proposé une solution qui permet d'améliorer le contrôle de congestion sur la voie aller DVB-S2 avec l'ACM pour les applications streaming, en utilisant le DCCP. Enfin, nous proposons une solution d'adaptation au niveau transport, qui s'avère efficace pour les handovers dans les réseaux hybrides satellites/terrestres et qui vient étayer nos résultats obtenus sur le segment satellite.
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Avaliação de desempenho de variantes dos Protocolos DCCP e TCP em cenários representativosDoria, Priscila Lôbo Gonçalves 15 May 2012 (has links)
The Datagram Congestion Control Protocol (DCCP) is a prominent transport protocol that has attracted the attention of the scientific community for its rapid progress and good
results. The main novelty of DCCP is the performance priority design, as in UDP, however with congestion control capabilities, as in TCP. Literature about DCCP is still scarce and needs to be complemented to gather enouth scientific elements to support new research properly. In this context, this work joins the efforts of the scientific community to analise, mensure, compare and characterize DCCP in relevant scenarios that cover many real world situations. Three open questions were preliminarly identified in the literature: How DCCP behaves (i) when fighting for the same link bandwidth with other transport protocols; (ii)
with highly relevant ones (e.g., Compound TCP, CUBIC) and (iii) fighting for the same link bandwidth with Compound TCP and CUBIC, adopting multimedia applications (e.g., VoIP). In this work, computational simulations are used to compare the performance of two DCCP variants (DCCP CCID2 and DCCP CCID3) with three highly representative TCP variants
(Compound TCP, CUBIC and TCP SACK), in real world scenarios, including concurrent use of the same link by protocols, link errors and assorted bandwidths, latencies and traffic
patterns. The simulation results show that, under contention, in most scenarios DCCP CCID2 has achieved higher throughput than Compound TCP or TCP SACK. Throughout
the simulations there was a tendency of DCCP CCID3 to have lower throughput than the other chosen protocol. However, the results also showed that DCCP CCID3 has achieved
significanly better throughput in the presence of link errors and higher values of latency and bandwidth, eventualy outperforming Compound TCP and TCP SACK. Finally, there was a
tendency of predominance of CUBIC´ throughtput, which can be explained by its aggressive algorithm (i.e., non-linear) of return of the transmission window to the previous value before
the discard event. However, CUBIC has presented the highest packet drop and the lowest delivery rate. / O Datagram Congestion Control Protocol (DCCP) é um proeminente protocolo de transporte que vem atraindo a atenção da comunidade científica pelos seus rápidos avanços e bons resultados. A principal inovação do DCCP é a priorização de desempenho, como ocorre com o UDP, mas com capacidade de realizar controle de congestionamento, como ocorre com o
TCP. Entretanto, a literatura sobre o DCCP ainda é escassa e necessita ser complementada para trazer elementos científicos suficientes para novas pesquisas. Neste contexto, este trabalho
vem se somar aos esforços da comunidade científica para analisar, mensurar, comparar e caracterizar o DCCP em cenários representativos que incorporem diversas situações de uso.
Identificaram-se então três questões alvo, ainda em aberto na literatura: qual é o comportamento do DCCP (i) quando disputa o mesmo enlace com outros protocolos de transporte;
(ii) com protocolos de transporte relevantes (e.g., Compound TCP, CUBIC) e (iii) em disputa no mesmo enlace com o Compound TCP e o CUBIC, utilizando aplicações multimídia
(e.g., VoIP). Neste trabalho, simulações computacionais são utilizadas para comparar duas variantes do DCCP (CCID2 e CCID3) a três variantes do TCP (Compound TCP, CUBIC e
TCP SACK), em cenários onde ocorrem situações de mundo real, incluindo utilização concorrente do enlace pelos protocolos, presença de erros de transmissão no enlace, variação de
largura de banda, variação de latência, e variação de padrão e distribuição de tráfego. Os resultados das simulações apontam que, sob contenção, na maioria dos cenários o DCCP
CCID2 obteve vazão superior à do Compound TCP, do DCCP CCID3 e do TCP SACK. Ao longo das simulações observou-se uma tendência do DCCP CCID3 a ter vazão inferior à
dos demais protocolos escolhidos. Entretanto, os resultados apontaram que o DCCP CCID3 obteve desempenho significativamente melhor na presença de erros de transmissão e com valores maiores de latência e de largura de banda, chegando a ultrapassar a vazão do DCCP CCID2 e do TCP SACK. Por fim, observou-se uma tendência de predominância do protocolo CUBIC no tocante à vazão, que pode ser determinada pelo seu algoritmo agressivo (i.e., não-linear) de retorno da janela de transmissão ao valor anterior aos eventos de descarte.
Entretanto, o CUBIC apresentou o maior descarte de pacotes e a menor taxa de entrega.
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Uma variação do protocolo DCCP para redes de alta velocidade / A DCCP variation for high speed networksFroldi, Carlos Augusto, 1979- 11 November 2011 (has links)
Orientador: Nelson Luis Saldanha da Fonseca / Dissertação (mestrado) - Universidade Estadual de Campinas, Instituto de Computação / Made available in DSpace on 2018-08-19T17:25:04Z (GMT). No. of bitstreams: 1
Froldi_CarlosAugusto_M.pdf: 543951 bytes, checksum: e4f64a2921c88fd1461445bd39a04278 (MD5)
Previous issue date: 2011 / Resumo: Os protocolos da camada de transporte na Internet, TCP e UDP, não oferecem serviços para transmissão eficiente de fluxos multimídia, porém, este último é adotado com maior freqüência por essas aplicações. Uma proposta de um novo protocolo da camada de transporte, chamado DCCP, foi elaborada para atender a demanda das aplicações multimídia e substituir o protocolo UDP. A presente dissertação propõe uma variante deste protocolo, chamada Fast DCCP, para operar de maneira eficiente em redes de alta velocidade. A nova variante foi avaliada através de experimentos de simulação, utilizando o NS-2 e experimentos de medição, utilizando o sistema operacional Linux / Abstract: The Internet transport layer protocols, TCP and UDP, do not provide efficient transport service for multimedia streams. UDP is usually used for these applications, due to its low overhead. A new transport layer protocol, called DCCP, was proposed to meet the demand of multimedia applications, aiming at replacing the UDP protocol. This dissertation will propose a variant for this protocol, called Fast DCCP, for operating efficiently on high-speed networks. It was evaluated by simulation using the NS-2 network simulator and measurements of the FAST DCCP protocol operation in the Linux operating system / Mestrado / Ciência da Computação / Mestre em Ciência da Computação
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Performance Analysis of the Datagram Congestion Control Protocol DCCP for Real-Time Streaming Media ApplicationsJero, Samuel C. 25 September 2013 (has links)
No description available.
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