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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

OER Adoption in Higher Education| A Case Study of Stakeholders' Perceptions at a Florida State College

Wright, Rebekah E. 30 January 2019 (has links)
<p> The purpose of this case study was to document stakeholders&rsquo; perceptions of adopting and integrating OER materials in higher education. Specifically, this study sought to understand the perceptions of institutional faculty, librarians, instructional designers, and students with the adoption and use of OER at a state college in east Florida. Semi-structured interviews were conducted with institutional faculty, librarians, and instructional designers. A survey was distributed to students enrolled in OER integrated courses during the Spring semester. Theoretical perspectives on the adoption and diffusion of OER as an innovation were grounded in Roger&rsquo;s Diffusion of Innovation theory. </p><p> An analysis of the data revealed that stakeholder perceptions are a key factor in the rate of adoption and diffusion within the institution. Faculty perceptions of resource quality and time involved to curate the resources proved challenging for OER adoption and integration. Instructional designers perceived the resources as time consuming yet highly accessible. Librarians perceived the resources as beneficial, but a lack of awareness and understanding of licensing rules made adoption and integration challenging. Students perceived the resources as advantageous, above average in quality, and just as effective as traditional textbooks. Despite the challenges presented, stakeholders agreed that access to the resources and the cost savings for students were significant enough to outweigh the time involved to locate, adapt, implement, and utilize the resources.</p><p>
2

An Investigation into the Experiences of Traditional Higher Education Instructors Transitioning into Effective Online Instructors

Allison, Cecelia L. 16 July 2015 (has links)
<p>Traditional classroom educators face the challenge of teaching online due to the increasing demand of online courses at higher education institutions. Educators who transition from the traditional classroom to online instruction experience the need to incorporate different skills and strategies in order to become an effective online instructor. This qualitative study sought to investigate the difficulties experienced by traditional classroom instructors who are attempting to transition to an online classroom format and what strategies can be used to overcome these difficulties. A qualitative meta-synthesis design was used for this research study because the research questions and approach position towards the appropriateness of meta-synthesis research. Four themes presented themselves from the meta-synthesis of eight research studies. The following four themes captured the experience of educators transitioning from traditional instruction to online instruction: increased workload, changing roles and skills, enhanced support and training, and various communication and engagement strategies. The findings from this study found that traditional educators transitioning to online instruction face many challenges as they attempt to create an engaging classroom environment that echoes engagement in a traditional classroom. The results of this study can assist educators in developing their online teaching skills.
3

A study of pupil's rationale for the selection of topics in the project section of the HKCEE design and technology /

Siu, Kin-wai, Michael. January 1994 (has links)
Thesis (M. Ed.)--University of Hong Kong, 1994. / Includes bibliographical references (leaves 158-160).
4

Aprendizado baseado em problemas, um novo conceito para a formação do designer e a sustentabilidade /

Neves, Letícia Fernandes Arruda. January 2009 (has links)
Orientador: Francisco de Alencar / Banca: Dib Karam Junior / Banca: Marizilda dos Santos Menezes / Resumo: Diante das novas configurações nos cenários social, cultural, midiático, tecnológico e ambiental, é urgente se pensar em mudanças de paradigmas na educação, em especial no Ensino Superior. Nesse contexto, objetivou-se pensar na Aprendizagem Baseado em Problemas (PBL) como possibilidade de promoção de um ensino centrado nos estudantes, capaz de promover uma visão interdisciplinar e uma efetiva relação teoria e prática. Valeu-se de pesquisa bibliográfica para se compreender a trajetória do Ensino no Design no Brasil; para se estabelecer a influência dos pensamentos pedagógicos no ensino do Design e para projetar uma prática de ensino baseada na Aprendizagem Baseado em Problemas (PBL) e levantar possibilidades e limites da implantação dessa metodologia. Os dados preliminares indicam, que apesar das dificuldades a serem enfrentadas com mudanças paradigmáticas na educação, o PBL pode oferecer aos alunos um ensino integrador de teorias e vivência significativa de práticas / Abstract: In front of this new configurations on the social, cultural, media, technological and environmental scenarios. It's a priority to think in changes of paradigms on education, specially on College. In this focused to think on Problem Based Learning (PBL) as possibility of promotion of a education centered on students, that can promote a intedisciplinary vision and a effective relation between theory and practical. It was based on bibliographical research to understand the trajectory or the Education of Design in Brazil; to establish the influence of pedagogical thoughts in the education of Design and to project a practice of education based in the problem Based Learning (PBL) and raise possibilities and limits of the implementation of this methodology. The preliminary datas indicates, that despite od the difficulties to be faced with paradigmatics changes in education, the PBL can ofter to the students an education integrated of theories and significant experience of practices / Mestre
5

An investigation into effective methods for teaching social sustainability within product design in British and Irish Universities

Watkins, Matthew January 2014 (has links)
Consideration of sustainability in product and industrial design courses is becoming more common and relevant within higher education in the UK. However little is known about how widespread the teaching is and what is actually understood as sustainable design with discrepancies in the definitions used in different institutions. Literature highlights that many universities now engage with the tangible environmental aspects of sustainable design, whilst the intangible social aspects are left unaddressed. This thesis explores methods for encouraging and enabling students to address the social aspects within sustainable product design (SPD) education. The first research stage presents the results of a nationwide survey, which investigated how widely SPD is taught, which social aspects are addressed, how SPD is taught and assessed and the attitudes and awareness of it amongst academics. The second research stage presents further research into best practice in SPD through detailed interviews with leading academics in the field. A third research stage built upon the findings from both these studies, and sought to address a perceived weakness in SPD education; the lack of understanding and consideration of the social aspects in sustainable product design in teaching and project outcomes. Three Rethinking Design workshops were developed and tested at five universities in the UK and Ireland. These workshops were designed to introduce students to the wider social aspects of SPD, through the use of audio visual group based workshops. The design of the workshops enabled a learning environment where a deep understanding of the social aspects of Sustainable Product Design could be developed through; group work, discussion and critical reflection, which led to students exploring design thinking responses, suggesting that deep learning, had occurred.
6

Establishing the validity and reliability of the Survey of Higher Education Instructional Practices in the Millennial Age

Wells, Cynthia 09 December 2016 (has links)
<p>The primary purpose of this study was to design a valid and reliable survey instrument gauging three concepts; (a) utilization of technology-enhanced instructional practices, (b) perceptions of Missouri higher education faculty concerning self-reported instructor role and (c) perceptions of millennial students&rsquo; preferred learning styles. The secondary purpose of this study was to identify differences and similarities among various subsets of the data, examined by investigated concepts, as well as disaggregated by each demographic for individual survey items. </p><p> The six independent variables included type of institution, size of institution (based on Carnegie Size Classification), department, rank, gender and age range. The study also included 34 dependent variables divided into three sections. First were 8 items (items 7&ndash;14), designed to discern the HE faculty&rsquo;s self-reported utilization of technology-enhanced instruction in their classroom. Next were 10 items (items 15&ndash;24), focusing on faculty perceptions of their instructional role in the classroom. Following were 16 items (items 25&ndash;40) asking for self-reported faculty perceptions concerning the learning preferences of higher education students. </p><p> The population for this study included 2,978 faculty at a randomly selected group of 15 two-year and four-year, public and private Missouri higher education institutions based on a listing of Missouri higher education institutions provided by the Missouri Department of Higher Education (MDHE). The survey was completed by 249 of these faculty members. Cronbach&rsquo;s alpha and a pilot survey were conducted to determine validity and reliability. Univariate analyses, including cross tabulations and graphs showing frequency counts and percentages and measures of central tendency and dispersion, consisting of mean, median, mode, standard deviation and variance, were employed to determine utilization of technology-enhanced instruction by Missouri HE faculty as well as perceptions concerning instructional roles and millennial students&rsquo; learning characteristics as identified by research. Finally, Chi-square analysis and cross tabulations showing frequency numbers and percentages of each survey item were generated for each of the six demographic items. </p><p> The findings confirmed that the Survey of Higher Education Instructional Practices (SHEIP) was a valid and reliable instrument for collecting information concerning utilization of technology-enhanced instruction as well as perceptions of instructor role and students&rsquo; preferred learning styles. It was also shown a majority of Missouri higher education faculty are employing technology-enhanced instruction. Findings also indicated percentages of faculty using traditional and contemporary instructor roles were nearly equal. A small percentage more faculty did report using more contemporary instructor roles, but this is a point that could be explored in further research. Furthermore, outcomes indicated that a majority of faculty did agree with the manners which current research indicated millennial students prefer to learn. The theory of disruptive innovation indicated manners in which higher education can implement the change needed to &ldquo;disrupt&rdquo; the current system in academia. Research indicates change is needed if higher education is going to prosper in the rapidly changing academic world. </p>
7

Level up! : a design-based investigation of a prototype digital game for children who are low-attaining in mathematics

Holmes, Wayne January 2013 (has links)
In the UK, as many as 20% of children in primary schools are more than two years behind their peers in mathematics. Research-based intervention for such disadvantaged children has been shown to be effective but not always sufficient, such that alternative approaches might sometimes be necessary. One alternative might involve digital games. This study used a design-based research approach to investigate a prototype digital game, that implements principles of an effective numeracy intervention and draws on insights from learning theory and the cognitive sciences, designed for children in primary schools who are low-attaining in mathematics. It comprised three cycles of design, intervention, analysis and reflection. The first research cycle involved the initial design of a prototype digital game, which was researched in one school. The second research cycle involved a second iteration of the game, designed in response to the feedback of teachers and children, which was researched in three schools. The third research cycle involved the design of a final iteration of the game, which to achieve theoretical saturation was researched online with twenty-four schools. The study has shown that a game that implements principles of an effective numeracy intervention and that draws on insights from learning theory and the cognitive sciences can be designed and can be useful in schools for children who are low attaining in mathematics. However, for it to be taken up by schools, the game has to be perceived by teachers to have achieved a quality threshold. In any case, such a game is of limited use in and of itself. Where the prototype game has been shown to be most useful is when it serves as a fulcrum for social interaction and educationally productive discussion between the children and teaching staff: when it becomes an artefact that both supports individual learning and stimulates, scaffolds and mediates dialogue-based collaborative learning.
8

The design process of a toy with educational objectives for blind and visually impaired pre-school children : a design process model for problem identification, novel concept development, and frequent involvement of the user group

Evyapan, Naz A. G. Z. January 2002 (has links)
This thesis investigates design methods and phase models towards a reinterpretation of the design process towards a specific design task. The study reveals the essence of the process as a design process core, onto which may be built design process models to suit design tasks of diverse nature and scale.
9

A study on the dissemination strategies of the new AS-level Design and Technology in Hong Kong

Fung, Chi-kuen, Eric. January 1992 (has links)
Thesis (M.Ed.)--University of Hong Kong, 1992. / Includes bibliographical references (leaf 95-104). Also available in print.
10

Sustainability And Industrial Design Education: The Case Of The Department Of Industrial Design At Metu, Turkey

Tural, Senem 01 September 2009 (has links) (PDF)
Problems that the earth has faced with such as the depletion of natural resources, contamination of water, air and land, extension of species, and the global warming have brought up the sustainable development to the agenda. This state of affairs has elicited the undeniable role of industrial design activity on the sustainable development / sustainability has become an important concern of industrial design education. The purpose of this study is to determine the state of sustainable design education in the undergraduate industrial design programs in Turkey &ndash / especially in the Department of Industrial Design at Middle East Technical University (METU) &ndash / by exploring the relation between industrial design education and the concept of sustainability with regard to the examples from all around the world. With reference to the arguments collected by the literature review study and findings of the field study about the opinions of industrial design students and educators, suggestions will be made on how sustainability can be integrated in the curricula of the undergraduate industrial design programs in Turkey.

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