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Multiprotocol control of networked home entertainment devices /Siebörger, David Robert. January 2004 (has links)
Thesis (M. Sc. (Computer Science))--Rhodes University, 2004.
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The remote configuration of devices within home entertainment networksDembovsky, Colin January 2002 (has links)
This thesis examines home entertainment network remote configuration solutions. It does so by inspecting four home entertainment networking solution specifications - HAVi, Jini, AV/C and UPnP. Two of these (AV/C and UPnP) are implemented partially for a system allowing a TV to configure an AudioNideo Receiver (AV/R) remotely on the network (a process known as remote configuration). The two implementations are then more closely investigated and several implementation differences in the approach between the remote configuration method of device configuration and other methods of device configuration are discerned. These different approaches are then categorised into one of two theoretical models of communication for configuring devices on home entertainment networks - the Rendering model and the Programmed model. By classifying a particular method of device configuration into one of the two models, manufacturers can quickly determine the inherent strengths and weaknesses of that method / KMBT_363 / Adobe Acrobat 9.54 Paper Capture Plug-in
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Multiprotocol control of networked home entertainment devicesSiebörger, David Robert January 2004 (has links)
Networks will soon connect a wide range of computing devices within the home. Amongst those devices will be home entertainment devices. Remote control over the network will be a key application for networked entertainment devices, and requires a protocol for communication understood by both controller and controlled device. Devices capable of communication using multiple control protocols will be compatible with a wider range of controllers than those which implement only one control protocol. This work examines home networks and a number of control protocols. The implementations of the UPnP and AV/C protocols for an AV receiver are described. The issues involved in the concurrent use of multiple control protocols to control a device are considered, possible methods of concurrent control discussed, and a solution which simulates virtual copies of the device is implemented and tested.
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Relating cognitive models of computer games to user evaluations of entertainmentPiselli, Paolo M. January 2006 (has links)
Thesis (M.S.)--Worcester Polytechnic Institute. / Keywords: interactive entertainment, computer games, human-computer interaction, cognitive models, enjoyment. Includes bibliographical references. (leaves 40-41).
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Relating Cognitive Models of Computer Games to User Evaluations of EntertainmentPiselli, Paolo M 21 March 2006 (has links)
As the interactive entertainment industry matures, we need a better understanding of what makes software entertaining. A natural starting point is the application of traditional Human-Computer Interaction (HCI) tools to interactive entertainment software. Cognitive models are tools that HCI researchers have used to model users' thought processes and evaluate interface design. With this research we investigate the relationship between the complexity of an interaction and the entertainment experienced by the user. We designed a simple computer game, created a normative model for how a user plays this game, built several variations of this game such that normative models of these variants differed across two factors: pace and complexity. User studies were conducted on these variations, and we compared these factors to user performance and self-reported user enjoyment.
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