• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 1
  • 1
  • Tagged with
  • 2
  • 2
  • 2
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

La gamificación en el desarrollo de la alfabetización informacional desde la perspectiva de los estudiantes universitarios / The gamification in the development of information literacy from the perspective of university students

Flores-Bueno, Daniel, Limaymanta, Cesar H., Uribe-Tirado, Alejandro 01 May 2021 (has links)
En los últimos años, el uso de la gamificación en la educación superior se ha orientado a mejorar el nivel de compromiso de los estudiantes en el aprendizaje. El modelo de educación por competencias no es ajeno a esta pedagogía que hoy se apoya en la creatividad del docente y en la participación del estudiante. El objetivo de la presente investigación fue analizar cómo el uso de la gamificación incide en el incremento de dominio de la competencia informacional en estudiantes universitarios. El enfoque utilizado es mixto. En la fase cuantitativa con diseño cuasi experimental se utilizó el cuestionario ALFIN-Humass para medir la percepción del desarrollo de la competencia (pre y pos) y se demostró que hay diferencias significativas entre el pretest y postest del grupo experimental en la percepción del desarrollo de ALFIN (t = –4,63; p < 0,01). En la cualitativa, se llevó a cabo un grupo focal cuyos resultados confirmaron los hallazgos cuantitativos. La contribución de este trabajo radica en señalar la pertinencia de la gamificación como estrategia didáctica en el desarrollo de las competencias informacionales. / In recent years, gamification in higher education aimed to improve the level of student engagement in learning. The model of education by competencies is no stranger to this pedagogy, which today relies on teacher creativity and student participation. The objective of this research was to analyze how gamification affects the increase in the mastery of information skills in university students. The research approach used is mixed. In the quantitative phase with a quasi-experimental design, the ALFIN-Humass questionnaire was used to measure the perception of competence development (pre and post), showing that there are significant differences between the pretest and post-test of the experimental group in the perception of ALFIN development (t = -4.63; p <.01). In the qualitative one, a focus group was conducted whose results confirmed the quantitative findings. The contribution of this work lies in pointing out the relevance of gamification as a didactic strategy in the development of Information Literacy Competency.
2

"Réussite" et pratiques informationnelles à l'université : entre enjeux et influences / Academic "success" and Information competencies at University : issues and influences

Bellance, Thierry 30 October 2017 (has links)
La présente étude se propose d'approcher la notion de "réussite" à l'université dans une perspective critique et interdisciplinaire. Pour servir cette ambition, nous avons mobilisé un appareillage conceptuel issu de deux disciplines : les Sciences de l'Information et de la Communication (SIC) et les Sciences de l'Éducation (SED). Les objectifs de notre démarche sont triples, et visent à : ÉVALUER l'influence des pratiques informationnelles des étudiants sur la validation de la première année universitaire ; MESURER l’appropriation de la formation documentaire dispensée par les bibliothécaires auprès des étudiants formés (L1) ; QUESTIONNER, d’une part la relation entre bibliothécaires et enseignants, et d’autre part leurs actions respectives pour l’acquisition des compétences informationnelles chez les étudiants. Enfin, nous nous intéresserons à la représentation de la notion de "réussite" à l'université en interrogeant les trois groupes d'acteurs étudiés (étudiants, enseignants et bibliothécaires). / This study aim to approach the notion of academic "success" to the university in a critical and interdisciplinary perspective. To serve this ambition, we mobilised a conceptual apparatus coming from two french's disciplines: Sciences of Information and of Communication (SIC) and Sciences of Education (SED). The purpose of this strcuture are triple : ASSESS the influence of informational practices of students on the validation of the first academic year; MEASURE the reception of the library-course dispense to the formed students ; QUESTION, on one hand relation between librarians and academics, and on the other hand their respective actions for the acquirement of information competencies by the students. Finally, we will be interested in the representation of academic "success" to the university by questioning the studied actors (students, academics and librarians).

Page generated in 0.1452 seconds