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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Digitalfeminism : ett designperspektiv för interaktionsdesign / Digital Feminism : a Design Perspective for Interaction Design

Tollén, Helena, Ronélius, Robert January 2015 (has links)
För att designa interaktiva digitala system som tillfredsställer användarens behov applicerar interaktionsdesigners ett användarcentrerat perspektiv på sin design. Designers bör då beakta demografier så som kultur, ålder och genus för att lära känna slutanvändarna av systemet. Idag beaktas demografin genus i en betydligt mindre utsträckning än exempelvis kultur, vilket kan betyda att interaktiva digitala system som designas inte blir genusneutrala, dvs. att systemet ska tillfredsställa både feminina och maskulina individer i samma utsträckning. Syftet med den här studien är att undersöka hur praktiker hanterar genus genom hela designprocessen för interaktionsdesign. För att undersöka detta har en kvalitativ intervjustudie med inspiration av Grounded Theory utförts. Empirin ifrån intervjuerna har presenterats och analyserats med hjälp av kodning. Slutligen har resultatet diskuterats. Resultatet från studien pekar på att interaktionsdesigners inte alltid medvetet beaktar genus och att det inte anses behövas då designers redan upplever att den digitala världen är genusneutral. Diskussionen av resultatet tycks påvisa två faktorer som behövs för att designa ett genusneutralt system. Faktorerna som det argumenteras för är dels att ett feministiskt synsätt på design skapar goda möjligheter för att designa jämställda system. Dels är det av vikt att beakta genus som demografi i samma utsträckning som kultur för att öka möjligheterna att designen tillfredsställer såväl feminina som maskulina individers behov. / A user-centered perspective is often used by designers to be able to design interactive digital systems that attempt to meet users’ needs. The designers should take demographics such as culture, age and gender into consideration to get to know the end user of the system. Today, gender as a demographic area is considered in a lesser extent than for example culture. This indicates that systems are not designed to be gender neutral. The aim of this study is to examine how practitioners consider gender through the design process. To do this, a qualitative interview study inspired by Grounded Theory has been followed. The data from the interviews have been presented and also interpreted by coding. The discussion of the results tend to show two factors that are needed to be able to design a system that meets the needs of both feminine and masculine individuals equally. The factors argued for are that a feminist approach on design could enable a possibility to design a more equal system. Also, designers should take gender into greater consideration while designing systems so that the systems in fact meet the needs of both feminine and masculine users equally.
2

Speculating with the body: Imagining designs for women’s embodied empowerment within the practice of feminist self-defense

Nikolovska, Bojana January 2024 (has links)
Feminist self-defense is a form of victim prevention training with a plethora of positive physical, mental, and social outcomes. In Human-Computer Interaction (HCI) self-defense is still a relatively under-researched topic. As such, inspired by HCI’s recent interest in feminist causes and corporeal practices, the goal of the study is to explore how embodied interaction design can empower beginner self-defense practitioners. To do so, the study was conducted via two methods: semi-structured interviews with students and teachers, and a participatory speculative design workshop with novice practitioners. This resulted in several speculative design concepts based on the use of felt experiences as a design resource. The concepts demonstrate how design can be used as a vehicle for imagining feminist technology that challenges gender norms and plays the role of scaffolding for cultivating embodied empowerment.

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