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Language, mind and nature : artificial languages in England from Bacon to Locke /Lewis, Rhodri. January 2007 (has links)
Univ., Diss. u.d.T.: Lewis, Rhodri: John Wilkins's 'Essay' (1668) and the context of seventeenth-century artificial languages in England--Oxford, 2003. / Literaturverz. S. 233 - 256.
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Philosophical languages in the seventeenth century : Dalgarno, Wilkins, Leibniz /Maat, Jaap. January 2004 (has links)
University, Diss.--Amsterdam, 1999.
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VIL a visual inter lingua.Leemans, Neil Edwin Michael. January 2001 (has links)
Thesis (M.S.)--Worcester Polytechnic Institute. / Title from title screen. Keywords: icons; pictorial; visual language; iconic communication; pidgins; interlingua. Includes bibliographical references (p. 294-301).
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The universal language movement in seventeenth century EnglandSlaughter, M. M. January 1900 (has links)
Thesis (Ph. D.)--University of Wisconsin--Madison, 1968. / Typescript. Vita. eContent provider-neutral record in process. Description based on print version record. Includes bibliographical references.
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GESTRE: a teaching system for the computer language DIGESTFertig, Janet A. January 1975 (has links)
No description available.
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The Journey of Art Doll: World-Building in Contemporary NarrativeUnknown Date (has links)
Games, movies, television, and interactive media make use of World-Building.
World-Building essentially creates an elaborate invented universe in order to give a story
context. In other words it generates a back-story designed to enhance the cathartic
experience and promote engagement by the reader, viewer or participant. Some
examples of World-Building include Halo, World of WarCraft and Game of Thrones.
Stories need context to be fully understood and experienced. One describes a
situation, the environment, sensations, smells, sounds and sensory perception to give the
audience a fuller, richer experience. World-Building provides context through history,
textures, laws, physics and motivations.
The written portion of this thesis describes the process of generating a fantasy world.
The visual portion uses a character-driven narrative to examine larger themes such as
psychological transformation and pursuing one’s dream against the odds. / Includes bibliography. / Thesis (M.F.A.)--Florida Atlantic University, 2017. / FAU Electronic Theses and Dissertations Collection
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Using domain specific languages to capture design knowledge for model-based systems engineeringKerzhner, Aleksandr A. January 2009 (has links)
Thesis (M. S.)--Mechanical Engineering, Georgia Institute of Technology, 2009. / Committee Chair: Paredis, Chris; Committee Member: McGinnis, Leon; Committee Member: Schaefer, Dirk.
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Using domain specific languages to capture design knowledge for model-based systems engineeringKerzhner, Aleksandr A. 08 April 2009 (has links)
Design synthesis is a fundamental engineering task that involves the creation of structure from a desired functional specification; it involves both creating a system topology as well as sizing the system's components. Although the use of computer tools is common throughout the design process, design synthesis is often a task left to the designer. At the synthesis stage of the design process, designers have an extensive choice of design alternatives that need to be considered and evaluated.
Designers can benefit from computational synthesis methods in the creative phase of the design process. Recent increases in computational power allow automated synthesis methods for rapidly generating a large number of design solutions. Combining an automated synthesis method with an evaluation framework allows for a more thorough exploration of the design space as well as for a reduction of the time and cost needed to design a system. To facilitate computational synthesis, knowledge about feasible system configurations must be captured. Since it is difficult to capture such synthesis knowledge about any possible system, a design domain must be chosen. In this thesis, the design domain is hydraulic systems.
In this thesis, Model-Driven Software Development concepts are leveraged to create a framework to automate the synthesis of hydraulic systems will be presented and demonstrated. This includes the presentation of a domain specific language to describe the function and structure of hydraulic systems as well as a framework for synthesizing hydraulic systems using graph grammars to generate system topologies. Also, a method using graph grammars for generating analysis models from the described structural system representations is presented. This approach fits in the context of Model-Based Systems Engineering where a variety of formal models are used to represent knowledge about a system. It uses the Systems Modeling Language developed by The Object Management Group (OMG SysML™) as a unifying language for model definition.
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Tolkien's ElvishTuck, Mary Patricia 08 1900 (has links)
"This thesis is a critical analysis of Tolkien's Elvish. This critical analysis is motivated in the same way as critiques of other aspects of literary art, such as plot, characterization, and structure. The latter are subject to critical evaluation precisely because they are a part of the writer's creative art. Elvish is also the product of the artist's creativity. The fact that Tolkien is a trained philologist and distinguished language scholar and has obviously lavished much time and effort on Elvish make this created language a valid area for analysis and criticism...in view of the extent of the available data, all that can be attempted here is a description of Elvish morphology and syntax in light of both the evidence and Tolkien's comments about it."--leaves 1-5
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