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A framework for roadmap-based navigation and sector-based localization of mobile robotsKim, Jinsuck 15 November 2004 (has links)
Personal robotics applications require autonomous mobile robot navigation methods that are safe, robust, and inexpensive. Two requirements for autonomous use of robots for such applications are an automatic motion planner to select paths and a robust way of ensuring that the robot can follow the selected path given the unavoidable odometer and control errors that must be dealt with for any inexpensive robot. Additional difficulties are faced when there is more than one robot involved. In this dissertation, we describe a new roadmapbased method for mobile robot navigation. It is suitable for partially known indoor environments and requires only inexpensive range sensors. The navigator selects paths from the roadmap and designates localization points on those paths. In particular, the navigator selects feasible paths that are sensitive to the needs of the application (e.g., no sharp turns) and of the localization algorithm (e.g., within sensing range of two features). We present a new sectorbased localizer that is robust in the presence of sensor limitations and unknown obstacles while still maintaining computational efficiency. We extend our approach to teams of robots focusing on quickly sensing ranges from all robots while avoiding sensor crosstalk, and reducing the pose uncertainties of all robots while using a minimal number of sensing rounds. We present experimental results for mobile robots and describe a webbased route planner for the Texas A&M campus that utilizes our navigator.
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Cottage mobile phones in ChinaCai, Guangning January 2010 (has links)
No description available.
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Back-end development of mobile application for the collection of dietary dataBäck, Fredrik January 2012 (has links)
Smartphones are used by incredibly many people, and in 2011 there where a total of 491.4 million units soled worldwide. This makes it a relevant technique for performing dietary studies when the test patients are on the move. This thesis shows how to create a back end environment for an Android application with existing techniques linked together, using MSSQL database, Visual Studio Web Service, web pages and C# classes and ASP.NET security. The back end development is used in a dietary study on Gothenburg University, butcould be applied on many similar back end projects using databases and server development.Techniques used in this thesis are: REST (Representational State Transfer) -client implementation and development inside the Android application, using HTTP methods to set and get information from the server and database, and JSON-format to read and transferinformation in an easy and understandable way, both from the Android application and from the database. FileMaker is also used in this project as a third part programme tovisualise the information in the database.
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Considering Mobile Devices, Context Awareness, and Mobile UsersSu, Jing Chih 17 February 2011 (has links)
Recent years have seen rapid growth and adoption of powerful mobile devices such as smartphones, equipped with sophisticated input and display systems, and multiple communication technologies. This trend has coincided with the rapid deployment and adoption of high-speed Internet services and web-based applications. While this rapid development of mobile technology has provided great opportunities, it also presents significant new challenges compared to traditional desktop computing. Specifically, unlike the traditional desktop computing experience where users are stationary and physically isolated, users in mobile and social settings can be faced with real time demands for their attention.
This thesis examines the relationship between mobile devices, context awareness, and mobile users. We propose the use of physical proximity context to adapt and improve system behavior, and enable mobile users to more effectively access and share content in non-desktop settings. This work identifies three distinct challenges in mobile software, and addresses these challenges using physical proximity context awareness. First we address improvements to mobile node network utilization by using proximity awareness to automatically manage local radio resources. Next we address improvements to mobile web-backed applications and services by enabling social proximity awareness. Finally, we enable greater mobility and physical awareness for visually impaired users on mobile devices by providing an interface which enables exploration of spatial geometric layouts.
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Cross platform applicationswith HTML5Svedestedt, Hampus January 2013 (has links)
This thesis was made for Cybercom in Ostersund. They wanted an evaluation of HTML5 cross platform applications which studied HTML5 features as well as JavaScript libraries and frameworks. The resources put into mobile application development can be reduced bymaking applications that can work on all platforms instead of only natively. These types ofapplications are called cross platform applications and can be developed with specic tools.One way to develop cross platform applications is by using HTML5, which can either beused as a web application or packed into native applications using plug-ins. The purpose ofthis thesis was to create a mobile web app that can save maps to be used oine. The workwas done by evaluating frameworks for web applications. Frameworks that provide userinterface elements and features similar to those in native applications, and libraries that render maps served by map servers. Development environments for web development were also tested and evaluated. The results of the research and development were documented experience, and a HTML5 application that shows a map, has GPS functionality and can beused oine.
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Mobile cloud computingWang, Qian 15 March 2011
As mobile network infrastructures continuously improve, they are becoming popular clients to consume any Web resources, especially Web Services (WS). However, there are problems in connecting mobile devices to existing WS. This thesis focuses on three of the following challenge: loss of connection, bandwidth/latency, and limited resources. This research implements and develops a cross-platform architecture for connecting mobile devices to the WS. The architecture includes a platform independent design of mobile service client and a middleware for enhancing the interaction between mobile clients and WS. The middleware also provides a personal service mashup platform for the mobile client. Finally, the middleware can be deployed on Cloud Platforms, like Google App Engine and Amazon EC2, to enhance the scalability and reliability. The experiments evaluate the optimization/adaptation, overhead of the middleware, middleware pushing via email, and performance of Cloud Platforms.
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Considering Mobile Devices, Context Awareness, and Mobile UsersSu, Jing Chih 17 February 2011 (has links)
Recent years have seen rapid growth and adoption of powerful mobile devices such as smartphones, equipped with sophisticated input and display systems, and multiple communication technologies. This trend has coincided with the rapid deployment and adoption of high-speed Internet services and web-based applications. While this rapid development of mobile technology has provided great opportunities, it also presents significant new challenges compared to traditional desktop computing. Specifically, unlike the traditional desktop computing experience where users are stationary and physically isolated, users in mobile and social settings can be faced with real time demands for their attention.
This thesis examines the relationship between mobile devices, context awareness, and mobile users. We propose the use of physical proximity context to adapt and improve system behavior, and enable mobile users to more effectively access and share content in non-desktop settings. This work identifies three distinct challenges in mobile software, and addresses these challenges using physical proximity context awareness. First we address improvements to mobile node network utilization by using proximity awareness to automatically manage local radio resources. Next we address improvements to mobile web-backed applications and services by enabling social proximity awareness. Finally, we enable greater mobility and physical awareness for visually impaired users on mobile devices by providing an interface which enables exploration of spatial geometric layouts.
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IBC-Go : un système d'agent itinérantGiguère, Serge 04 1900 (has links) (PDF)
La situation, les problèmes et les nouvelles tendances liés aux réseaux de télécommunications font en sorte qu'il est nécessaire de revoir la façon de développer des systèmes distribués. On peut actuellement constater : qu'il y a une omniprésence des réseaux, que ces réseaux sont de plus en plus intelligents, que ceux-ci ont de la difficulté à suivre l'évolution des standards, qu'il y a une augmentation de la quantité d'information transmise, que les connexions en périphérie d'un réseau comme l'Internet sont limitées, etc. Des recherches récentes relatives au code mobile, sous la forme d'agents mobiles et de réseaux actifs, offrent de nouvelles possibilités intéressantes pour le développement des systèmes distribués. La fusion de ces deux secteurs de recherche est susceptible d'amener de nouveaux mécanismes pour construire des systèmes distribués plus adaptés à la situation actuelle des réseaux de télécommunications. Ce mémoire présente IBC-Go (Itinerary Based Computation and Go), un système d'agents mobiles, basé sur une approche itinéraire, qui intègre les technologies de réseau actif. Ce système permet le développement de systèmes distribués qui tiennent davantage compte de la situation, des problèmes et des nouvelles tendances d'aujourd'hui; comparativement aux systèmes traditionnels. Pour montrer les possibilités du système IBC-Go et pour démontrer les avantages amenés par le système IBC-Go, plus particulièrement de démontrer le fait que le dit système amène une diminution des besoins en communication entre le nœud d'origine et les autres nœuds; 3 scénarios mettant en application le système IBC-Go ont été présentés. La présentation de chacun de ces scénarios a également été accompagnée de résultats numériques qui ont permis de chiffrer les gains amenés par le système IBC-Go. La présentation des scénarios et des résultats numériques a permis de répondre l'objectif qui était de démontrer que le système développé est davantage en mesure de solutionner les problèmes soulevés dans la problématique que les systèmes actuels, et plus particulièrement de diminuer les besoins en communication entre le nœud d'origine et les autres nœuds.
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MOTS-CLÉS DE L’AUTEUR : Code mobile, agent mobile, agent itinérant, réseau actif, ANTS, IBC-Go.
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Speeding Up Mobile Browsers without Infrastructure SupportWang, Zhen 05 September 2012 (has links)
Mobile browsers are known to be slow. We characterize the performance of mobile browsers and find out that resource loading is the bottleneck. Leveraging an unprecedented set of web usage data collected from 24 iPhone users continuously over one year, we examine the three fundamental, orthogonal approaches to improve resource loading without infrastructure support: caching, prefetching, and speculative loading, which is first proposed and studied in this work. Speculative loading predicts and speculatively loads the subresources needed to open a webpage once its URL is given. We show that while caching and prefetching are highly limited for mobile browsing, speculative loading can be significantly more effective. Empirically, we show that client-only solutions can improve the browser speed by 1.4 seconds on average. We also report the design, realization, and evaluation of speculative loading in a WebKit-based browser called Tempo. On average, Tempo can reduce browser delay by 1 second (~20%).
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MoodScope: Building a Mood Sensor from Smartphone Usage PatternsLi Kam Wa, Robert 06 September 2012 (has links)
MoodScope is a first-of-its-kind smartphone software system that learns the mood of its user based on how the smartphone is used. While commonly available sensors on smartphones measure physical properties, MoodScope is a sensor that measures an important mental state of the user and brings mood as an important context into context-aware computing.
We design MoodScope using a formative study with 32 participants and collect mood journals and usage data from them over two months. Through the study, we find that by analyzing communication history and application usage patterns, we can statistically infer a user’s daily mood average with 93% accuracy after a two-month training period. To a lesser extent, we can also estimate Sudden Mood Change events with reasonable accuracy (74%). Motivated by these results, we build a service, MoodScope, which analyzes usage history to act as a sensor of the user’s mood. We provide a MoodScope API for developers to use our system to create mood-enabled applications and create and deploy sample applications.
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