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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
321

Computationally efficient modelling for long term prediction of global positioning system orbits.

Collins, Sean Kevin January 1977 (has links)
Thesis. 1977. M.S.--Massachusetts Institute of Technology. Dept. of Aeronautics and Astronautics. / MICROFICHE COPY AVAILABLE IN ARCHIVES AND AERONAUTICS. / Includes bibliographical references. / M.S.
322

A new technique for calibrating strapdown inertial reference units with large errors.

Musoff, Howard January 1979 (has links)
Thesis (Sc.D.)--Massachusetts Institute of Technology, Dept. of Aeronautics and Astronautics, 1979. / MICROFICHE COPY AVAILABLE IN ARCHIVES AND AERONAUTICS. / Includes bibliographical references. / Sc.D.
323

Drift performance vs. operating temperature in a low-cost strapdown gyroscope.

Guerrero, Miguel Vicente January 1977 (has links)
Thesis. 1977. M.S.--Massachusetts Institute of Technology. Dept. of Aeronautics and Astronautics. / MICROFICHE COPY AVAILABLE IN ARCHIVES AND AERONAUTICS. / Includes bibliographical references. / M.S.
324

Techniques d'interactions mixtes isotonique et élastique pour la sélection 2D et la navigation / manipulation 3D / Isotonic elastic hybrid interaction for 2D and 3D navigation / manipulation

Pan, Qing 19 December 2008 (has links)
Le développement de interaction homme-machine aide les utilisateurs à travailler de manière plus efficace. Les technologies traditionnelles ne peuvent plus satisfaire les nouveaux besoins des applications variées. Enenvironnement 2D WIMP, les périphériques d'entrée isotonique combinés avec un contrôle en position tels que les souris ou touch-pad, souffrent de débrayages qui prennent du temps et rendent l'interaction moins lisse. C'est pire encore lors de l'utilisation d'un petit périphérique avec un grand écran. Les interactions 3D attirent l'attention de nombreux chercheurs. Toutefois, les techniques existantes qui permettent à la fois la navigation et de manipuler les objets ne sont pas naturelles ni suffisamment efficaces pour être totalement acceptées par les utilisateurs. De nouveaux périphériques d'entrée et des techniques d'interaction doivent être proposées afin d'améliorer la qualité de l'interaction. Dans cette thèse, nous proposons deux périphériques d'entrée composés d'une zone isotonique avec un contrôle en position et une zone élastique avec un contrôle en vitesse; La première méthode RubberEdge est une méthode en 2D pour réduire le débrayage et la seconde méthode Haptic Boundary est une méthode 3D qui rend plus efficace les manipulations d'objets et l'exploration de l'environnement virtuel. Pour RubberEdge, nous avons adopté la simulation de rotation d'un disque et un traitement mathématique dans sa fonction de transfert pour garantir un passage lisse du contrôle en position au contrôle en vitesse. Une évaluation d'une tache de sélection en 2D a été réalisée. Le résultat a montré que RubberEdge est 20% plus performant que le contrôle en position. Nous avons ensuite proposé deux modèles prédictifs pour le temps de sélection pour le contrôle en position ainsi que le contrôle hybride de RubberEdge. Nous avons présenté également une mise en oeuvre de RubberEdge pour ordinateur portable. Haptic Boundary permet des manipulations d'objets précises dans sa zone isotonique et la manipulation de la caméra sur sa paroi. Deux types de retour d'effort ont été adoptés pour fournir des mouvements de caméra plus riches et pour éviter un passage de mode explicite qui pourrait augmenter la charge mentale des utilisateurs. La taille et la forme de la zone isotonique ont été choisies avec soin afin de maximiser les avantages du contrôle en vitesse de deux types de retour d'effort. Une évaluation de la tache du montage d'une voiture virtuelle est réalisée. L'expérience a montré que Haptic Boundary est 50% plus performant que l'interface uni-manuelle avec un changement du mode explicite. Après analyse des résultats, un mode d'inspection en orbite est mis en place pour améliorer l'usage de l'Haptic Boundary. / The development of human-computer interaction technologies help people to work more efficiently. Meanwhile, traditional technologies could not fulfill the new born requirements in diverse situations. ln 2D WIMP environment the popular isotonic position control device, such as mouse, touch pad, suffers from clutching which is time-consuming and makes the interaction less smooth. lt is getting worse when using a small input device to interact with a larger screen. 3D interactions attract attentions of many researchers. However, the existing techniques allowing both object and view manipulations are not natural or efficient enough to be totally accepted by users. New input devices and corresponding interaction techniques should be proposed to improve the interaction quality. ln this thesis, we propose two techniques based on isotonic-position and elastic-rate control spaces: 2D RubberEdge for reducing the clutching and 3D Haptic Boundary for efficient object manipulations and exploration in VE. For RubberEdge, we adopted a simulation of the ration of a disc, and a mathematical treatment in its mapping function to guarantee a smooth switch between position and rate control. An evaluation of a 2D selecting task was performed. The result showed that RubberEdge outperforms position-only control by 20%. We then proposed two predictive models for selection time with position-only control and with the hybrid control of RubberEdge. We also presented the first RubberEdge prototype for laptop touchpad. Haptic Boundary allows precise object manipulations inside its isotonic zone and camera manipulation on its boundary. Two kinds of force feedbacks were adopted to provide richer camera motions and to avoid the explicit mode switch which greatly increases user's mentalload. The shape and size of isotonic zone is carefully chosen to maximize the benefit of the rate control with both two force feedbacks. An evaluation of car assembling task was performed. The result showed that Haptic Boundary outperformed the unimanual interface with explicit switch by 50%. After analyze the experiment result, the orbiting inspection is combined to enhance the applicability of Haptic Boundary.
325

Estimation parcimonieuse de biais multitrajets pour les systèmes GNSS

Lesouple, Julien 15 March 2019 (has links) (PDF)
L’évolution des technologies électroniques (miniaturisation, diminution des coûts) a permis aux GNSS (systèmes de navigation par satellites) d’être de plus en plus accessibles et doncutilisés au quotidien, par exemple par le biais d’un smartphone, ou de récepteurs disponibles dans le commerce à des prix raisonnables (récepteurs bas-coûts). Ces récepteurs fournissent à l’utilisateur plusieurs informations, comme par exemple sa position et sa vitesse, ainsi que des mesures des temps de propagation entre le récepteur et les satellites visibles entre autres. Ces récepteurs sont donc devenus très répandus pour les utilisateurs souhaitant évaluer des techniques de positionnement sans développer tout le hardware nécessaire. Les signaux issus des satellites GNSS sont perturbés par de nombreuses sources d’erreurs entre le moment où ils sont traités par le récepteurs pour estimer la mesure correspondante. Il est donc nécessaire decompenser chacune des ces erreurs afin de fournir à l’utilisateur la meilleure position possible. Une des sources d’erreurs recevant beaucoup d’intérêt, est le phénomène de réflexion des différents signaux sur les éventuels obstacles de la scène dans laquelle se trouve l’utilisateur, appelé multitrajets. L’objectif de cette thèse est de proposer des algorithmes permettant de limiter l’effet des multitrajets sur les mesures GNSS. La première idée développée dans cette thèse est de supposer que ces signaux multitrajets donnent naissance à des biais additifs parcimonieux. Cette hypothèse de parcimonie permet d’estimer ces biais à l’aide de méthodes efficaces comme le problème LASSO. Plusieurs variantes ont été développés autour de cette hypothèse visant à contraindre le nombre de satellites ne souffrant pas de multitrajet comme non nul. La deuxième idée explorée dans cette thèse est une technique d’estimation des erreurs de mesure GNSS à partir d’une solution de référence, qui suppose que les erreurs dues aux multitrajets peuvent se modéliser à l’aide de mélanges de Gaussiennes ou de modèles de Markov cachés. Deux méthodes de positionnement adaptées à ces modèles sont étudiées pour la navigation GNSS.
326

Techniques and algorithms for solving the multiobjective path optimisation problem for car navigation

Chiu, Ching-Sheng, Surveying & Spatial Information Systems, Faculty of Engineering, UNSW January 2009 (has links)
The conventional information used to guide automobile drivers in selecting their driving routes is the shortest-distance path (SDP). As several researchers have pointed out, driver route selection is a multiple criteria decision process. This research proposes a multiobjective path optimisation (MOPO) decision model to make a more precise simulation of the decision-making behaviour of driver route selection. Seven single-objective path optimisation (SOPO) decision models are taken into account to establish the MOPO decision model. They relate to travel time, travel cost, cumulative distance, roadway capacity, roadway grade, passed intersections and number of turns. To solve the MOPO problem, a two-stage technique which incorporates shortest path (SP) algorithms and techniques for solving the multiobjective programming problem and a path genetic algorithm (PGA) are proposed. In addition, algorithms such as Dijkstra, A* and GA are reviewed and algorithms that are applicable for solving the MOPO problems are suggested. Furthermore, new algorithms for solving least-node path (LNP) problem, corresponding to the objective of passed intersections, as well as minimum-turn path (MTP) problem, corresponding to the objective of number of turns, are developed. To conduct the empirical study, a software tool - the multiobjective path optimisation analysis tool (MOPOAT) - was implemented. It contains tools for constructing a road network and its corresponding network topology, the environment of coding techniques for solving the MOPO problems and tools for the manipulation, statistics, analysis and display of experimental results. The purpose of implementing the MOPOAT software is to provide more efficient, convenient and user-friendly tools for solving MOPO and SOPO problems so that an empirical study of real road networks can be carried out more easily. To demonstrate the advantages of the proposed model in supporting more diverse information to drivers to assist in route selection, several experiments were conducted utilising three real road networks with different roadway types and numbers of nodes and links. Techniques and algorithms such as the two-stage approach, Dijkstra and the PGA for solving the MOPO problem, and the Dijkstra, LNP and MTP algorithms for solving the SOPO problems were applied. Finally, to deal with improvements in computational efficiency for identifying SPs in a large road network and for population initialisation of the PGA, the critical-section (CS) approach and the seed-path expansion (SPE) approach are proposed. To compare the run time between the conventional SP and CS algorithms as well as the PGA and the SPE algorithms, tools were implemented with commercial GIS, and experimental tests were conducted using road networks with a large amount of nodes and links and different roadway types. Through these theoretical and empirical studies, several useful contributions and conclusions were obtained. Some of the most significant findings are: 1. The experimental results demonstrate the advantages of integration with commercial GIS packages in supporting both spatial and attribute data displays. It can be safely said that, assisted by the MOPOAT software, it is easy for automobile drivers to obtain the optimal paths of the SDP, LNP, MTP and MOPO problems in seconds, despite these problems being highly complex and difficult to resolve manually. 2. According to the experimental results, the proposed LNP, MTP and MOPO decision models give automobile drivers richer information for choosing their driving routes in a more diverse way. 3. It is shown by the experimental results that the SDP and LNP mostly locate different paths in both radial-circumferential and grid-type road networks, and that the total passed intersections by the SDP are greater than passed by the LNP. Moreover, it is revealed that ambiguous turns might occur in both radial-circumferential and grid-type road networks. 4. It is found that the number of nodes of the SDP is in general greater than the number of nodes of the LNP and MTP irrespective of the type of road network. 5. A sensitivity analysis for weights shows that as the weighting value of the SDP objective incrementally increases by 0.1 units, the corresponding SDP??s objective value varies either low or high. The same results also occur for the LNP and MTP objectives. This verifies the fact that the weighting coefficients do not reflect proportionally the relative importance of the objectives. Moreover, the MTP objective has the higher sensitivity in comparison with the other two objectives. 6. Despite utilising Dijkstra or PGA algorithms for solving the MOPO problem, the LNP and MTP algorithms have to be employed to solve the non-commeasurable problem, whereby the standardisation objective value can be obtained. In addition, without any assisting information the PGA might fail to reach the best-compromise solution. 7. It is found that the total run time for solving the MOPO problem by applying the Dijkstra algorithm is much faster than by the PGA. However, if the run time excludes the time needed for population initialisation, the PGA is much faster than the Dijkstra algorithm. 8. Based on calculated bottlenecks, the proposed CS approach partitions a SP into many critical sections in advance, with the result that a long SP can be obtained by combining all SPs of all CSs. The experimental results show that the run time of the CS algorithm is much faster than Dijkstra??s algorithm. Moreover, the test result for the P-pointer indicates that if the total number of nodes of a SP grows the computational efficiency of the CS algorithm becomes significantly better than the Dijkstra algorithm, and that the CS approach has the best performance. 9. The experimental result for the E-pointer reveals that the computational efficiency of the CS algorithm will decrease gradually as the number of selected CSs increases. Therefore, the total percentage of selected CSs suggested by the experimental result is no more than 30 percent. 10. According to the experimental results, the performance order among SDP, LNP and MTP algorithms from fast to slow is SDP, MTP and LNP, and the LNP algorithm requires much more time than the other two algorithms. 11. As the total nodes of a path increase, most of the run time for SDP and LNP also increases. However, there are still some paths that violate the above rule. This result verifies that the run time needed for solving SDP and LNP is not only affected by the node numbers but also depends on the network topology. 12. Run time for solving the MOPO problem by applying the PGA is faster than applying the Dijkstra algorithm, if the run time of the former algorithm does not take into account the population initialisation time. Nevertheless, if the run time of the former algorithm does take into account the population initialisation time, the latter algorithm is much faster than the former algorithm. 13. In comparing the run time for population initialisation, the run time of the evolution process by applying the PGA is quite small, and the bottleneck of the run time for solving MOPO problem by applying the PGA is the population initialisation. 14. The population initialisation time is reduced significantly by applying the SPE algorithm, and increases at a very slow rate as the number of nodes of a path increases. As the total nodes of a path grow ever larger, the computing time is reduced more noticeably.
327

Integration of GPS/Pseudolite/INS for high precision kinematic positioning and navigation

Lee, Hung Kyu, Surveying & Spatial Information Systems, Faculty of Engineering, UNSW January 2004 (has links)
The integrated GPS/INS system has become an indispensable tool for providing precise and continuous position, velocity, and attitude information for many positioning and navigation applications. Although the integrated GPS/INS system provides augmented solutions that make use of the complementary features of each component system, its performance is still limited by the quality of GPS measurements, and the geometric strength of the satellite constellation. To address such a problem this research has focussed on the integration of GPS, Pseudolite and INS technologies. The main research contributions are summarised below: (a)A cost effective GPS/INS integration approach has been developed and tested, consisting of a single-frequency L1 GPS receiver and a tactical-grade strapdown INS. Results of field experiments demonstrate that this approach is capable of delivering position accuracies of the order of a few centimetres under a benign operational environment and provides continuously positioning at sub-decimetre accuracy during GPS signal blockage lasting up to about five seconds. (b) A novel kinematic positioning and navigation system based on GPS/Pseudolite/INS integration has been proposed as an alternative to existing GPS/INS systems. With this integration approach, the continuity, integrity, and precision of the GPS/INS system can be significantly improved as the inclusion of pseudolite signals enhances the GPS signal availability and the geometry strength. (c)The impact of pseudolite location errors in such pseudolite-augmented systems has been investigated. Theoretical and numerical analyses reveal that the error effects on measurement models, and on final positioning solutions, can be minimised by selecting optimal pseudolite location(s). (d)A new ambiguity resolution procedure has been developed for use in the proposed GPS/Pseudolite/INS system. It is designed to rapidly and reliably resolve the single-frequency ambiguities due not only to the aiding by pseudolites and INS, but also by adopting a realistic stochastic model and a statistically rigorous ambiguity validation test. The proposed procedure can indeed improve the performance of the single-frequency ambiguity resolution algorithm in terms of both reliability and time-to-fix-ambiguity. (e)An effective cycle slip detection and identification algorithm has been developed, which is suitable for the integrated GPS/Pseudolite/INS system. Test results indicate that induced cycle slips can be reliably detected and instantaneously identified, even if the slips occur at successive epochs. (f)Flight trials have been conducted to evaluate the overall performance for aircraft approach and landing using the GPS/Pseudolite/INS system. Results from these trials show that an enhancement in the accuracy and reliability of the vehicle navigation solution can be achieved with the employment of one or more pseudolite.
328

Te Waka! Life histories of two contemporary Polynesian voyaging canoes

Kottmann, Ilka, n/a January 2001 (has links)
This thesis concerns the life-histories of the two contemporary Polynesian vovaging canoes from Aotearoa New Zealand. It documents the background, construction and voyages of Hawaiki Nui (1979 - 1986) built by Matahi Whakataka-Brightwell and Te Aurere (1992 - 1998) built by Hekenukumai Puhipi Busby. It also highlights the historical and cultural significance of waka for Maori and other indigenous Pacific peoples. Based on my field work as a participant in Maori voyaging between 1996 and 1998, I argue that this revival of waka voyaging reaffirms the cultural identities of contemporary Maori and other Polynesians. The case studies of Hawaiki Nui and Te Aurere confirm the ongoing significance of waka not only in Aotearoa New Zealand, but Pacific-wide. Contemporary Polynesian waka voyaging is historically significant as it revives unique Polynesian skills, such as traditional waka-building, navigation and sailing techniques. It is also culturally significant, as it reinforces central Maori (and Polynesian) cultural concepts, such as whakapapa (genealogy ties) and whanaungatanga (sense of belonging). At a time when Maori(as well as other indigenous Pacific peoples) are constantly negotiating and redefining their cultural boundaries within their respective socio-political contexts, Polynesian voyaging waka are reappearing as a strong symbol of Pacific Islanders� cultural identities. As a symbol of a shared seafaring past they create timeless platforms for Maori and other Polynesians to negotiate the boundaries of their cultures.
329

Techniques and algorithms for solving the multiobjective path optimisation problem for car navigation

Chiu, Ching-Sheng, Surveying & Spatial Information Systems, Faculty of Engineering, UNSW January 2009 (has links)
The conventional information used to guide automobile drivers in selecting their driving routes is the shortest-distance path (SDP). As several researchers have pointed out, driver route selection is a multiple criteria decision process. This research proposes a multiobjective path optimisation (MOPO) decision model to make a more precise simulation of the decision-making behaviour of driver route selection. Seven single-objective path optimisation (SOPO) decision models are taken into account to establish the MOPO decision model. They relate to travel time, travel cost, cumulative distance, roadway capacity, roadway grade, passed intersections and number of turns. To solve the MOPO problem, a two-stage technique which incorporates shortest path (SP) algorithms and techniques for solving the multiobjective programming problem and a path genetic algorithm (PGA) are proposed. In addition, algorithms such as Dijkstra, A* and GA are reviewed and algorithms that are applicable for solving the MOPO problems are suggested. Furthermore, new algorithms for solving least-node path (LNP) problem, corresponding to the objective of passed intersections, as well as minimum-turn path (MTP) problem, corresponding to the objective of number of turns, are developed. To conduct the empirical study, a software tool - the multiobjective path optimisation analysis tool (MOPOAT) - was implemented. It contains tools for constructing a road network and its corresponding network topology, the environment of coding techniques for solving the MOPO problems and tools for the manipulation, statistics, analysis and display of experimental results. The purpose of implementing the MOPOAT software is to provide more efficient, convenient and user-friendly tools for solving MOPO and SOPO problems so that an empirical study of real road networks can be carried out more easily. To demonstrate the advantages of the proposed model in supporting more diverse information to drivers to assist in route selection, several experiments were conducted utilising three real road networks with different roadway types and numbers of nodes and links. Techniques and algorithms such as the two-stage approach, Dijkstra and the PGA for solving the MOPO problem, and the Dijkstra, LNP and MTP algorithms for solving the SOPO problems were applied. Finally, to deal with improvements in computational efficiency for identifying SPs in a large road network and for population initialisation of the PGA, the critical-section (CS) approach and the seed-path expansion (SPE) approach are proposed. To compare the run time between the conventional SP and CS algorithms as well as the PGA and the SPE algorithms, tools were implemented with commercial GIS, and experimental tests were conducted using road networks with a large amount of nodes and links and different roadway types. Through these theoretical and empirical studies, several useful contributions and conclusions were obtained. Some of the most significant findings are: 1. The experimental results demonstrate the advantages of integration with commercial GIS packages in supporting both spatial and attribute data displays. It can be safely said that, assisted by the MOPOAT software, it is easy for automobile drivers to obtain the optimal paths of the SDP, LNP, MTP and MOPO problems in seconds, despite these problems being highly complex and difficult to resolve manually. 2. According to the experimental results, the proposed LNP, MTP and MOPO decision models give automobile drivers richer information for choosing their driving routes in a more diverse way. 3. It is shown by the experimental results that the SDP and LNP mostly locate different paths in both radial-circumferential and grid-type road networks, and that the total passed intersections by the SDP are greater than passed by the LNP. Moreover, it is revealed that ambiguous turns might occur in both radial-circumferential and grid-type road networks. 4. It is found that the number of nodes of the SDP is in general greater than the number of nodes of the LNP and MTP irrespective of the type of road network. 5. A sensitivity analysis for weights shows that as the weighting value of the SDP objective incrementally increases by 0.1 units, the corresponding SDP??s objective value varies either low or high. The same results also occur for the LNP and MTP objectives. This verifies the fact that the weighting coefficients do not reflect proportionally the relative importance of the objectives. Moreover, the MTP objective has the higher sensitivity in comparison with the other two objectives. 6. Despite utilising Dijkstra or PGA algorithms for solving the MOPO problem, the LNP and MTP algorithms have to be employed to solve the non-commeasurable problem, whereby the standardisation objective value can be obtained. In addition, without any assisting information the PGA might fail to reach the best-compromise solution. 7. It is found that the total run time for solving the MOPO problem by applying the Dijkstra algorithm is much faster than by the PGA. However, if the run time excludes the time needed for population initialisation, the PGA is much faster than the Dijkstra algorithm. 8. Based on calculated bottlenecks, the proposed CS approach partitions a SP into many critical sections in advance, with the result that a long SP can be obtained by combining all SPs of all CSs. The experimental results show that the run time of the CS algorithm is much faster than Dijkstra??s algorithm. Moreover, the test result for the P-pointer indicates that if the total number of nodes of a SP grows the computational efficiency of the CS algorithm becomes significantly better than the Dijkstra algorithm, and that the CS approach has the best performance. 9. The experimental result for the E-pointer reveals that the computational efficiency of the CS algorithm will decrease gradually as the number of selected CSs increases. Therefore, the total percentage of selected CSs suggested by the experimental result is no more than 30 percent. 10. According to the experimental results, the performance order among SDP, LNP and MTP algorithms from fast to slow is SDP, MTP and LNP, and the LNP algorithm requires much more time than the other two algorithms. 11. As the total nodes of a path increase, most of the run time for SDP and LNP also increases. However, there are still some paths that violate the above rule. This result verifies that the run time needed for solving SDP and LNP is not only affected by the node numbers but also depends on the network topology. 12. Run time for solving the MOPO problem by applying the PGA is faster than applying the Dijkstra algorithm, if the run time of the former algorithm does not take into account the population initialisation time. Nevertheless, if the run time of the former algorithm does take into account the population initialisation time, the latter algorithm is much faster than the former algorithm. 13. In comparing the run time for population initialisation, the run time of the evolution process by applying the PGA is quite small, and the bottleneck of the run time for solving MOPO problem by applying the PGA is the population initialisation. 14. The population initialisation time is reduced significantly by applying the SPE algorithm, and increases at a very slow rate as the number of nodes of a path increases. As the total nodes of a path grow ever larger, the computing time is reduced more noticeably.
330

Techniques and algorithms for solving the multiobjective path optimisation problem for car navigation

Chiu, Ching-Sheng, Surveying & Spatial Information Systems, Faculty of Engineering, UNSW January 2009 (has links)
The conventional information used to guide automobile drivers in selecting their driving routes is the shortest-distance path (SDP). As several researchers have pointed out, driver route selection is a multiple criteria decision process. This research proposes a multiobjective path optimisation (MOPO) decision model to make a more precise simulation of the decision-making behaviour of driver route selection. Seven single-objective path optimisation (SOPO) decision models are taken into account to establish the MOPO decision model. They relate to travel time, travel cost, cumulative distance, roadway capacity, roadway grade, passed intersections and number of turns. To solve the MOPO problem, a two-stage technique which incorporates shortest path (SP) algorithms and techniques for solving the multiobjective programming problem and a path genetic algorithm (PGA) are proposed. In addition, algorithms such as Dijkstra, A* and GA are reviewed and algorithms that are applicable for solving the MOPO problems are suggested. Furthermore, new algorithms for solving least-node path (LNP) problem, corresponding to the objective of passed intersections, as well as minimum-turn path (MTP) problem, corresponding to the objective of number of turns, are developed. To conduct the empirical study, a software tool - the multiobjective path optimisation analysis tool (MOPOAT) - was implemented. It contains tools for constructing a road network and its corresponding network topology, the environment of coding techniques for solving the MOPO problems and tools for the manipulation, statistics, analysis and display of experimental results. The purpose of implementing the MOPOAT software is to provide more efficient, convenient and user-friendly tools for solving MOPO and SOPO problems so that an empirical study of real road networks can be carried out more easily. To demonstrate the advantages of the proposed model in supporting more diverse information to drivers to assist in route selection, several experiments were conducted utilising three real road networks with different roadway types and numbers of nodes and links. Techniques and algorithms such as the two-stage approach, Dijkstra and the PGA for solving the MOPO problem, and the Dijkstra, LNP and MTP algorithms for solving the SOPO problems were applied. Finally, to deal with improvements in computational efficiency for identifying SPs in a large road network and for population initialisation of the PGA, the critical-section (CS) approach and the seed-path expansion (SPE) approach are proposed. To compare the run time between the conventional SP and CS algorithms as well as the PGA and the SPE algorithms, tools were implemented with commercial GIS, and experimental tests were conducted using road networks with a large amount of nodes and links and different roadway types. Through these theoretical and empirical studies, several useful contributions and conclusions were obtained. Some of the most significant findings are: 1. The experimental results demonstrate the advantages of integration with commercial GIS packages in supporting both spatial and attribute data displays. It can be safely said that, assisted by the MOPOAT software, it is easy for automobile drivers to obtain the optimal paths of the SDP, LNP, MTP and MOPO problems in seconds, despite these problems being highly complex and difficult to resolve manually. 2. According to the experimental results, the proposed LNP, MTP and MOPO decision models give automobile drivers richer information for choosing their driving routes in a more diverse way. 3. It is shown by the experimental results that the SDP and LNP mostly locate different paths in both radial-circumferential and grid-type road networks, and that the total passed intersections by the SDP are greater than passed by the LNP. Moreover, it is revealed that ambiguous turns might occur in both radial-circumferential and grid-type road networks. 4. It is found that the number of nodes of the SDP is in general greater than the number of nodes of the LNP and MTP irrespective of the type of road network. 5. A sensitivity analysis for weights shows that as the weighting value of the SDP objective incrementally increases by 0.1 units, the corresponding SDP??s objective value varies either low or high. The same results also occur for the LNP and MTP objectives. This verifies the fact that the weighting coefficients do not reflect proportionally the relative importance of the objectives. Moreover, the MTP objective has the higher sensitivity in comparison with the other two objectives. 6. Despite utilising Dijkstra or PGA algorithms for solving the MOPO problem, the LNP and MTP algorithms have to be employed to solve the non-commeasurable problem, whereby the standardisation objective value can be obtained. In addition, without any assisting information the PGA might fail to reach the best-compromise solution. 7. It is found that the total run time for solving the MOPO problem by applying the Dijkstra algorithm is much faster than by the PGA. However, if the run time excludes the time needed for population initialisation, the PGA is much faster than the Dijkstra algorithm. 8. Based on calculated bottlenecks, the proposed CS approach partitions a SP into many critical sections in advance, with the result that a long SP can be obtained by combining all SPs of all CSs. The experimental results show that the run time of the CS algorithm is much faster than Dijkstra??s algorithm. Moreover, the test result for the P-pointer indicates that if the total number of nodes of a SP grows the computational efficiency of the CS algorithm becomes significantly better than the Dijkstra algorithm, and that the CS approach has the best performance. 9. The experimental result for the E-pointer reveals that the computational efficiency of the CS algorithm will decrease gradually as the number of selected CSs increases. Therefore, the total percentage of selected CSs suggested by the experimental result is no more than 30 percent. 10. According to the experimental results, the performance order among SDP, LNP and MTP algorithms from fast to slow is SDP, MTP and LNP, and the LNP algorithm requires much more time than the other two algorithms. 11. As the total nodes of a path increase, most of the run time for SDP and LNP also increases. However, there are still some paths that violate the above rule. This result verifies that the run time needed for solving SDP and LNP is not only affected by the node numbers but also depends on the network topology. 12. Run time for solving the MOPO problem by applying the PGA is faster than applying the Dijkstra algorithm, if the run time of the former algorithm does not take into account the population initialisation time. Nevertheless, if the run time of the former algorithm does take into account the population initialisation time, the latter algorithm is much faster than the former algorithm. 13. In comparing the run time for population initialisation, the run time of the evolution process by applying the PGA is quite small, and the bottleneck of the run time for solving MOPO problem by applying the PGA is the population initialisation. 14. The population initialisation time is reduced significantly by applying the SPE algorithm, and increases at a very slow rate as the number of nodes of a path increases. As the total nodes of a path grow ever larger, the computing time is reduced more noticeably.

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