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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
251

Modifikace výuky úpolů pro žáky s poruchou autistického spektra v rámci tělesné výchovy na základní škole / Combat sport modifications for pupils with autistic spectrum disorder in elementary school curriculum

Cermanová, Monika January 2021 (has links)
Title: Combat sport modifications for pupils with autistic spectrum disorder in elementary school curriculum. Objective: The goal of this thesis is to summarize and analyze available information regarding combat sports, role of combat sports in physical education on elementary school and autistic spectrum disorder. Knowledge from these areas should then be used for compiling a set of exercises that would modify the schooling of combat sports for pupils with autistic spectrum disorder in elementary school. Methods: Analysis method and critical research were used to compile information needed to explain the given phenomena. In the final part of the thesis, compiled data were summarized via the synthesis method. Results: After thorough research of available literature, author proposes basic principles and recommendation for the education of combat sport for pupils with ASD. Then a set of exercises was created, which contains specific modifications for each given exercise. These exercises are meant to be used in inclusive education of combat sports for pupils with ASD on elementary school. Keywords: combat sports, physical education, autistic spectrum disorder
252

The Relationship Between Rapid Weight Loss and Physical Performance in Combat Sports

Cavey, Sean P 01 January 2021 (has links)
The purpose of this study is to determine if there is a relationship between rapid weight loss and physical performance in combat sports athletes. The inclusion criteria were rapid weight loss and physical performance effects among combat sports researched in the last 20 years. Phrases, as well as keywords, were searched using multiple databases. The keywords included mixed martial arts (MMA), judo, wrestling, taekwondo, boxing, studies that looked at multiple disciplines at once, and unspecified disciplines. Results of the literature review indicate that there are negative effects on performance due to rapid weight loss and dehydration in combat sports. Appendix I summarizes the data found. However, other literature has suggested no physical performance effects following a period of rapid weight loss. Determination at what percentage of body mass loss unequivocally affects physical performance measures and the threshold in which a certain athlete is likely to experience these effects is key. Factors that seem to influence the magnitude of measured performance effects include the length of recovery time following the period of rapid weight loss, the magnitude of body mass lost, as well as methods used to achieve weight loss. The results of this study may help provide insight into areas of research that are lacking data on this subject and may also provide helpful guidelines for combat sports athletes and trainers alike.
253

Förbättrat stridsvärde med Förstärkt verklighet / Improved combat value with Augmented Reality

Mammadli, Vagif January 2021 (has links)
En skyttegrupp är en grupp av soldater inom Försvarsmakten vars huvuduppgift är att strida mot fienden på marken. Skyttegruppen leds av en gruppchef som bestämmer inbrytningspunkter, skjutgränser, markerar fientliga soldater och dirigerar hur skyttegruppen agerar i stridsförhållanden. I stridens hetta ökas ljudnivån, gruppchefens manövrerbarhet begränsas och skyttegruppen sätts under hög stress. Detta leder oftast till brist på kommunikation som sänker gruppens stridsvärde. Augmented Reality innebär att förstärka verkligheten med hjälp av teknik. Idag finns flera olika utvecklingsmiljöer som låter utvecklare på ett enkelt sätt bygga applikationer där användare kan förstärka verkligheten, till exempel genom att placera virtuella objekt över den verkliga världen. Dessa virtuella objekt bibehåller sin position när användaren förflyttar sig runt omgivningen. De virtuella objekten kan synkroniseras mellan olika enheter, vilket tillåter flera olika användare att se samma virtuella objekt. Detta examensarbete gick ut på att undersöka ifall användning av förstärkt verklighet förbättrade kommunikationen i skyttegruppen. Tre prototyper implementerades med hjälp av ARCore (ett utvecklingspaket för förstärkt verklighet): en för gruppchefen vilket möjliggjorde markering av olika mål, en prototyp för skyttesoldaterna som visualiserade dessa mål genom att placera virtuella objekt på platsen som gruppchefen markerade och en server som hanterade kommunikation mellan de första två. Detta medförde att gruppchefen kunde markera objekt i realtid under strid och skyttesoldaterna kunde se dessa objekt genom VR-glasögon. Prototyperna testades i stridsmiljöer och resultaten visade att kommunikationstiden förbättrades med 7.5 sekunder på öppet fält, 13.5 sekunder i tätskog och 0.2 sekunder i stadsmiljö. / An infantry squad is a group of soldiers in the Armed Forces of Sweden whose main task is to combat the enemy on the ground. The infantry squad is led by a squad leader who determines breaking points, firing limits, marks enemy soldiers and directs how the squad acts in combat conditions. In the heat of battle, the noise level is increased, the group leader's maneuverability is limited, and the shooting group isput under a lot of stress. This usually leads to a lack of communication which lowers the group's combat value. Augmented Reality means augmenting reality with the help of technology. Today,there are several different development environments that allow developers to easilybuild applications where users can augment reality, for example by placing virtual objects over the real world. These virtual objects maintain their position as the user moves around the environment. Virtual objects can be synchronized between different devices, allowing several different users to see the same virtual object. This thesis aimed to investigate whether the use of Augmented Reality improved communication in the infantry squad. Three prototypes were implemented with the help of ARCore (a software development kit for Augmented Reality): one for the squad leader which enabled the marking of different targets, one prototype for the infantryman which visualized these targets by placing virtual objects in the place marked by the group leader and a server prototype which handled communication between the first two. This meant that the squad leader could mark objects through a smartphone in real time during combat and the infantrymen could see these objects through VR goggles. The prototypes were tested in combat environments andthe results showed that the time for communication were improved by 7.5 seconds in open fields, 13.5 seconds in dense forests and 0.2 seconds in urban environment.
254

ADAPTIV MUSIK I SPEL : En undersökning på hur adaptiv musik påverkar spelupplevelsen och i vilka spelmoment adaptiv musik föredras över linjär musik / ADAPTIVE MUSIC IN GAMES : A study on how adaptive music affects the gaming experience and in which game moments adaptive music is preferred over linear music

von Schéele, Moa, Weidenborn, Martin January 2023 (has links)
Musik i spel är ofta linjär trots att adaptiv musik har bevisats ge spelare en förstärkt inlevelse i spel. Detta arbete fokuserade på att undersöka samband mellan adaptiv musik och i vilka spelmoment sådan musik används. Samt belysa eventuella nackdelar med adaptiv musik som kan vara anledningen till att användandet av linjär musik är större än adaptiv musik. I undersökningen användes kvalitativa metoder i form av intervjuer på fyra personer med kunskap om adaptiv musik. Sedan genomfördes en spelanalys av två spel för att sammankoppla och validera tidigare forskning och intervjusvaren. Resultatet visade att det fanns både spelgenrer och spelmoment där adaptiv musik föredras. Spelgenrer som single-player och open world, samt spelmoment som combat och utforskning hade en koppling till musik som var adaptiv. Framtida arbete skulle kunna genomföra tester på spelare för att säkerställa resultatet av denna undersökning.
255

The Post-Combat Couple Adjustment Questionnaire: A Preliminary Validation

Maine, Valerie 03 April 2013 (has links)
No description available.
256

Development of Guidelines for Early Implementation of Regional Anesthesia in United States Personnel with Peripheral Injuries

Baker, Matthew R. January 2024 (has links)
No description available.
257

Military Sexual Trauma, Combat Trauma, and Disordered Eating among United States Military Veterans: A Mixed Methods Exploration of Underlying Mechanisms

Ferrell, Emily Lauren 29 August 2022 (has links)
No description available.
258

Childhood Predictors In The Severity Of Combat Related Posttraumatic Stress Disorder Among Veterans With Combat Related Exposure

Bermes, Michael 01 January 2013 (has links)
Emerging research suggests that childhood adversities may increase both the risk and symptomology of posttraumatic stress disorder (PTSD) in our veteran population. Over 40% of our reintegrating military veterans return with significant mental health issues led by combatrelated PTSD. PTSD impacts veterans in numerous areas including unemployment, increased criminal justice involvement, increased treatment costs, divorce, co-morbid mental illness, greater levels of domestic violence, homelessness, high college dropout rates, suicide, and long term health problems. The purpose of this study is to investigate the impact of childhood adversities (abuse, neglect, and poverty) upon the severity of combat-related PTSD in veteran populations. Specifically, the researcher examines the direct effects of: (1) childhood trauma; (2) childhood neglect; and (3) childhood poverty (as assessed based on socioeconomic status [SES]) upon the severity of combat-related PTSD. This study of student veterans (n=102) receiving services from a veteran service center at a major metropolitan university in Central Florida is a non-experimental, explanatory, retrospective survey design using structural equation modeling (SEM) to test the relationships among study variables. Findings strongly supported a relationship between childhood trauma and neglect and the severity of combat-related PTSD. Similarly, findings also supported that no relationship existed between childhood SES and the severity of combat-related PTSD. Both childhood trauma and neglect were significantly associated with combat-related PTSD at an even greater effect than that of combat exposure. SES was not found to be significant in the severity of combat-related PTSD. The findings iv suggest that preventive screening policies to reduce costs and severity of combat-related PTSD might be needed.
259

Self-determined motivation in Brazilian Jiu Jitsu practitioners: gender, age and competition experience differences

Doinakis, Panagiotis January 2023 (has links)
Martial arts (MA) and combat sports (CS) demand significant physical, mental, and emotional engagement in both training and competition. Brazilian Jiu Jitsu (BJJ), known for its intricate mastery requirements, operates within a performance-oriented climate where unmet goals can lead to diminished interest. Investigating the motivational drivers behind continued participation in BJJ is thus pertinent. This study aims to explore motivational factors among BJJ practitioners. A total of 70 participants, including 30 women (43.3%) and 40 men (56.7%) aged 15 to 60+, with training experience ranging from 0-1 year to 10+ years, completed the Sports Motivation Scale (SMS-6). The survey assessed factors influencing their engagement in BJJ. Analysis suggests that gender differences may contribute to variations in amotivation within the sport. Higher competitive experience participants valued factors like interest/enjoyment, competence, and fitness more than social status and appearance, unlike lower competitive experience participants. Notably, individuals with higher competitive experience exhibited lower motivational scores on the assessed subscale factors compared to lower competitive experience participants. The study's findings indicate that individuals with significant competitive experience attribute greater significance and commitment to their involvement in BJJ. Additionally, the results show that women exhibit a slightly lower amotivation score compared to men, suggesting a marginal decrease in mens enthusiasm for practicing the sport.
260

The Role of Combat Exposure, Moral Injury, and Trauma Symptoms in the Lives of Military Families

Raiche, Emily 08 1900 (has links)
The current study used a sample of service members and veterans to explore the association of combat exposure and perceptions of the family system using a moderated mediation model. Combat veterans over the age of 18 with a family of creation (N = 154) completed an online survey through which they were administered a background information questionnaire, the Combat Experiences subscale of the Deployment Risk and Resilience Inventory – 2, the Moral Injury Events Scale, the PTSD Checklist for DSM-5, the Patient Health Questionnaire, the Beck Anxiety Inventory, the McMaster Family Assessment Device, and the Dyadic Adjustment Scale – Revised. Results of six moderated mediation analyses revealed that exposure to potentially morally injurious events (pMIEs) moderated the relationship between (1) combat exposure and couple relationship satisfaction and (2) combat exposure and family functioning, both via PTSS, anxious symptoms, and depressive symptoms. To our knowledge, the empirical models presented in this paper are the first to model the role of pMIEs in SMV literature, and provide a foundation for other models to emerge moving forward. Implications and limitations are discussed.

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