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Avoiding overload in multiuser online applicationsBlum, Roger Kelvin 14 February 2007
One way to strengthen the bond between popular applications and their online user communities is to integrate the applications with their communities, so users are able to observe and communicate with other users. The result of this integration is a Multiuser Online Application (MOA). The problem studied in this thesis is that MOA users and systems will be overloaded with information generated by large communities and complex applications. The solution investigated was to filter the amount of information delivered to users while attempting to preserve the benefits of dwelling in a MOA environment. This strategy was evaluated according to the amount of information it was capable of reducing and the effects as seen by MOA users. It was found that filtering could be used to substantially reduce the information exchanged by users while still providing users with the benefits of integrating application and community.
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Designing a user configurable online community frameworkChava, Manju Shree 20 May 2010
Content Management Systems (CMSs) are widely used to create online communities supporting organizations, classes, and groups. These communities provide various functionalities, e.g. discussion forums, shared repositories for documents and links, collaborative spaces, and different communication channels, like chat or instant messaging. Often the range of functionalities offered is unnecessarily rich, and some remain unused, leading to cluttered users workspaces and difficulties in finding information. Currently, communities that are developed with CMS do not allow user customization. Even for the community owner (e.g. a teacher, a group manager), it is hard to customize the functionality and interface of a community, because this requires some programming skills. I have designed new CMS allowing users of an online community (both owners and regular users) to design and configure their personal view of the communitys dashboard by adding the functionalities that are present in the communitys homepage and arranging them on the screen according to their preferences.
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Avoiding overload in multiuser online applicationsBlum, Roger Kelvin 14 February 2007 (has links)
One way to strengthen the bond between popular applications and their online user communities is to integrate the applications with their communities, so users are able to observe and communicate with other users. The result of this integration is a Multiuser Online Application (MOA). The problem studied in this thesis is that MOA users and systems will be overloaded with information generated by large communities and complex applications. The solution investigated was to filter the amount of information delivered to users while attempting to preserve the benefits of dwelling in a MOA environment. This strategy was evaluated according to the amount of information it was capable of reducing and the effects as seen by MOA users. It was found that filtering could be used to substantially reduce the information exchanged by users while still providing users with the benefits of integrating application and community.
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Designing a user configurable online community frameworkChava, Manju Shree 20 May 2010 (has links)
Content Management Systems (CMSs) are widely used to create online communities supporting organizations, classes, and groups. These communities provide various functionalities, e.g. discussion forums, shared repositories for documents and links, collaborative spaces, and different communication channels, like chat or instant messaging. Often the range of functionalities offered is unnecessarily rich, and some remain unused, leading to cluttered users workspaces and difficulties in finding information. Currently, communities that are developed with CMS do not allow user customization. Even for the community owner (e.g. a teacher, a group manager), it is hard to customize the functionality and interface of a community, because this requires some programming skills. I have designed new CMS allowing users of an online community (both owners and regular users) to design and configure their personal view of the communitys dashboard by adding the functionalities that are present in the communitys homepage and arranging them on the screen according to their preferences.
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Portrait of an anonymous image board: the board-tans of 4chanShedd, Jesse Bernard 08 June 2015 (has links)
Compared to other online communities, relatively little is written academically about 4chan. This is likely because of the widespread use of politically incorrect language and images, the ephemerality of its content and its generally negative reputation. 4chan is a “image-based bulletin board where anyone can post comments and share images” related to a subject (4chan FAQ). When many hear 4chan, what often comes to mind is a dangerous website full of malicious internet trolls and hackers. While its undeniable that malicious internet trolls and hackers do frequent the site, journalists including those from Fox News, The Washington Post, The Guardian, and so on, assume an association between 4chan headline events and the general 4chan population (Dewey 2014; Fox 2009; Smith 2008). This ‘dangerous place’ has created or popularized numerous memes, or cultural genes, that many enjoy, such as Advice Animals, LolCats and RickRolling (Dawkins 1990; Smith 2008). The purpose of this paper is to expand the understanding of 4chan's culture and examine the usefulness of the moe anthropormophizations (a cute personification of a non-human thing) of 4chan’s boards, the Board-tans, to understanding each board’s culture and 4chan’s larger culture. The paper aims to shed light on the often misinterpreted internet cultural juggernaut that is 4chan.org, specifically identifying aspects about its cultural identity, and methods of communication.
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How to ensure sustainability within online communities? Raising the problem from the point of view of the Erasmus Plus project “European Social Entrepreneurs”.Lawrence, Allan Michael, Günther, Franziska 23 March 2018 (has links) (PDF)
No description available.
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Polices for distributed user modeling in online communitiesTariq, Muhammad 24 August 2009
The thesis addresses three main problems in the area of user modeling and adaptation in the context of online communities:<p>
1) Dealing with unique and changing user modeling needs of online communities. <p>
2) Involving users in design of the user modeling process.<p>
3) Interoperability of user models across different communities.<p>
A new policy based-approach for user modeling is proposed, that allows explicit declarative representation of the user modeling and adaptation process in terms of policies, which can be viewed and edited by users. This policy-based user model framework is implemented in the MCComtella community framework, developed as part of this thesis work, which allows hosting multiple communities, creating new communities by users, and which supports users in setting explicit user modeling policies defining participation rewards, roles and movement of users across communities.
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Factors Affecting Participation in Online Communities of PracticeMahar, Gerald Joseph 20 December 2007 (has links)
Communities of practice are groups of people who share a concern, a set of problems or a passion about a topic, and who deepen their knowledge and expertise in this area by interacting on an ongoing basis (Wenger et al, 2002). An understanding of why working, technical professionals participate in knowledge- based communities of practice can provide better opportunities to support individual and organizational knowledge management strategies. Online communities of practice were investigated at two global corporations: Xerox and IBM. At Xerox, Eureka is an internal network service designed to support knowledge sharing and problem solving by a community of practice for field service technicians. It allows the submission of problems from field service technicians and the retrieval of validated solutions for use and adaptation, by all members of the global Eureka community. At IBM Corporation, public network based communities of practice were investigated that focused on db2™ and Websphere™ software technology. Unlike the Xerox Eureka community of practice, knowledge contributions at IBM communities of practice are not validated prior to submission and access is open to public participation globally by IBM employees and by independent users of IBM software technology.
The purpose of this case study research was to explore and to describe how and why participants became members of communities of practice – what influenced them to join and to participate. We collected survey data from participants in these communities, to examine the relationships among members’ expectations of purpose, their relationship to the community of practice, their attitudes toward information handling, the costs and benefits of membership, the size of the community of practice and the resulting participation behaviour in these knowledge-based communities of practice at Xerox Corporation and IBM Corporation.
As one aspect of exploring user behaviour, we investigated the applicability of two theoretical frameworks for understanding user behaviour in these communities, based on propositions from normative and utility theory and from public goods critical mass theory. The research study provides a test for the explanatory power of public goods, utility and normative theories in a new area; namely, online knowledge-based communities of practice in workplace contexts. This analysis provided support for the applicability of utility theory and for some aspects of public goods-based theory/critical mass theory.
The findings of the case study point out some differences in the two communities of practice. A majority of the IBM-based community members reported belonging to multiple communities (6-10) and using access to the community to form online social networks and to meet members outside the community at in-person meetings. They reported their participation as being self-directed and on an ad hoc basis. Most respondents were community members for less than 2 years. In contrast, a majority of Eureka members reported belonging only to the Eureka community and do not report forming online social networks in Eureka. Participation in Eureka is seamlessly integrated into prescribed, standard work practices of the company and supported by company management and with resources. Most respondents were community members for over 5 years.
The analysis of members’ contributing behaviour in two online communities of practice reaffirms that the majority of members are passive participants with a core group of regular message contributors. Message composition is a careful and deliberate activity requiring communication discipline, time and effort. Members in both settings reported a strong desire to spend more time in their communities (and more time per visit).
Communities of practice are dynamic complex entities that present not only a theoretical challenge but also a practical challenge. This study’s results point to the complexity of facilitating communities of practice: benefits dynamics and flow and permanence dynamics of membership can only be externally managed to a limited extent. The participants’ roles need to be conceptualized in ways that support different types of participation while at the same time highlighting the inherently cooperative nature of self-managed communities of practice.
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Factors Affecting Participation in Online Communities of PracticeMahar, Gerald Joseph 20 December 2007 (has links)
Communities of practice are groups of people who share a concern, a set of problems or a passion about a topic, and who deepen their knowledge and expertise in this area by interacting on an ongoing basis (Wenger et al, 2002). An understanding of why working, technical professionals participate in knowledge- based communities of practice can provide better opportunities to support individual and organizational knowledge management strategies. Online communities of practice were investigated at two global corporations: Xerox and IBM. At Xerox, Eureka is an internal network service designed to support knowledge sharing and problem solving by a community of practice for field service technicians. It allows the submission of problems from field service technicians and the retrieval of validated solutions for use and adaptation, by all members of the global Eureka community. At IBM Corporation, public network based communities of practice were investigated that focused on db2™ and Websphere™ software technology. Unlike the Xerox Eureka community of practice, knowledge contributions at IBM communities of practice are not validated prior to submission and access is open to public participation globally by IBM employees and by independent users of IBM software technology.
The purpose of this case study research was to explore and to describe how and why participants became members of communities of practice – what influenced them to join and to participate. We collected survey data from participants in these communities, to examine the relationships among members’ expectations of purpose, their relationship to the community of practice, their attitudes toward information handling, the costs and benefits of membership, the size of the community of practice and the resulting participation behaviour in these knowledge-based communities of practice at Xerox Corporation and IBM Corporation.
As one aspect of exploring user behaviour, we investigated the applicability of two theoretical frameworks for understanding user behaviour in these communities, based on propositions from normative and utility theory and from public goods critical mass theory. The research study provides a test for the explanatory power of public goods, utility and normative theories in a new area; namely, online knowledge-based communities of practice in workplace contexts. This analysis provided support for the applicability of utility theory and for some aspects of public goods-based theory/critical mass theory.
The findings of the case study point out some differences in the two communities of practice. A majority of the IBM-based community members reported belonging to multiple communities (6-10) and using access to the community to form online social networks and to meet members outside the community at in-person meetings. They reported their participation as being self-directed and on an ad hoc basis. Most respondents were community members for less than 2 years. In contrast, a majority of Eureka members reported belonging only to the Eureka community and do not report forming online social networks in Eureka. Participation in Eureka is seamlessly integrated into prescribed, standard work practices of the company and supported by company management and with resources. Most respondents were community members for over 5 years.
The analysis of members’ contributing behaviour in two online communities of practice reaffirms that the majority of members are passive participants with a core group of regular message contributors. Message composition is a careful and deliberate activity requiring communication discipline, time and effort. Members in both settings reported a strong desire to spend more time in their communities (and more time per visit).
Communities of practice are dynamic complex entities that present not only a theoretical challenge but also a practical challenge. This study’s results point to the complexity of facilitating communities of practice: benefits dynamics and flow and permanence dynamics of membership can only be externally managed to a limited extent. The participants’ roles need to be conceptualized in ways that support different types of participation while at the same time highlighting the inherently cooperative nature of self-managed communities of practice.
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Polices for distributed user modeling in online communitiesTariq, Muhammad 24 August 2009 (has links)
The thesis addresses three main problems in the area of user modeling and adaptation in the context of online communities:<p>
1) Dealing with unique and changing user modeling needs of online communities. <p>
2) Involving users in design of the user modeling process.<p>
3) Interoperability of user models across different communities.<p>
A new policy based-approach for user modeling is proposed, that allows explicit declarative representation of the user modeling and adaptation process in terms of policies, which can be viewed and edited by users. This policy-based user model framework is implemented in the MCComtella community framework, developed as part of this thesis work, which allows hosting multiple communities, creating new communities by users, and which supports users in setting explicit user modeling policies defining participation rewards, roles and movement of users across communities.
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