• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 33
  • 4
  • 3
  • 2
  • 2
  • Tagged with
  • 56
  • 56
  • 14
  • 11
  • 10
  • 7
  • 7
  • 7
  • 6
  • 6
  • 6
  • 6
  • 5
  • 5
  • 5
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
21

Gambling by Ontario Casino Employees: Gambling Behaviours, Problem Gambling, and Impacts of the Employment

Guttentag, Daniel January 2010 (has links)
This study investigated various aspects of the gambling engaged in by Ontario casino employees. Five casinos participated in the study, which involved a survey sample of 934 employees and an interview sample of 21 employees. The study found that the casino employees exhibited rates of problem gambling that were over three times greater than rates that past studies have found in Ontario’s general population. The employees’ problem gambling was primarily explained by employees who increased their gambling after beginning their jobs and employees who were attracted to their jobs because of prior gambling involvement, although neither of these characteristics was especially common overall. The increases and decreases in gambling that some employees experienced after beginning their jobs were precipitated by a variety of workplace influences associated with the employees’ exposure to gambling; their exposure to patrons; their exposure to the casino work environment; and the existence of training, regulations, and resources. The prevalence of problem gambling and other behavioural gambling patterns also were found to relate to numerous employment variables, such as department and shift. Based on all of these results, various policy recommendations and suggestions for future research are provided.
22

Motiv till spel om pengar på internet och skillnader mellan problemspelare och icke-problemspelare. : en litteraturstudie / Internet gambling motives and differences among problem gamblers and non-problem gamblers : a systematic review

Håkansson, Henrik, Bogren, Tomas January 2012 (has links)
Bakgrund: Trots att spel har positiva effekter på majoriteten av alla spelare har en till fem procent av befolkningen i varje land runtom i världen spelproblem. Detta folkhälsoproblem medför hälsomässiga, ekonomiska och/eller sociala negativa konsekvenser. I Sverige utgör främst män med låg utbildning och inkomst i åldersgruppen 18-24 år riskgruppen. Ett skäl till varför problemspelandet ökat på senare år är att allt fler spelare väljer internet som spelplattform där de flesta av problemspelarna befinner sig. Motiverande samtal och kognitiv beteendeterapi är två metoder som använts vid preventiva åtgärder mot spelproblem. Syftet med studien var att beskriva motiven till varför människor spelar om pengar på internet samt undersöka skillnaderna i motiv mellan problemspelare och icke-problemspelare. Metod: En litteraturstudie genomfördes och tio vetenskapliga artiklar hittades i databaserna Pubmed, PsycINFO, Academic Search Elite och SciVerse Science Direct. Data bearbetades genom temaanalys. Resultatet visade att spelandets ekonomiska möjligheter, chans till anonymitet, kontroll över sociala interaktioner, bekvämlighet och flexibilitet i spelandet, emotionella tillstånd styr spelandet samt omgivningens påverkan utgjorde sex teman som beskrev motiven till spel om pengar på internet. Problemspelare beskrev i större utsträckning spelandets ekonomiska möjligheter, negativa emotionella tillstånd styr spelandet och chans till anonymitet som viktigaste motiven jämfört med icke-problemspelare som beskrev bekvämlighet och flexibilitet i spelandet och att positiva emotionella tillstånd styr spelandet som viktiga motiv. Implikation: Då spel om pengar på internet är ett relativt nytt fenomen som fortsätter att växa behövs vidare forskning som tydliggör om motiven skiljer sig åt hos specifika grupper i samhället med syfte att individanpassa interventionsprogram. / Background: Although gambling has positive outcomes on the majority of the gamblers, one to five percent of the populations in each country around the world are problem gamblers. This public health issue gives healthy, economics and/or social negative consequences. The Swedish group with most risk for problem gambling is men with low education and income between the years 18-24. One reason to the progress of problem gambling is that more and more players choose Internet, where most problem gamblers exist. Motivational Interviewing and cognitive behavioral therapy are two methods which have been used as preventive measures against problem gambling. The aim of this study was to describe Internet gambling motives and examine differences in motives among problem gamblers and non-problem gamblers. Method: A literature review was made and ten peer reviewed articles was found in the databases Pubmed, PsycINFO, Academic Search Elite and SciVerse Science Direct. Data was processed through theme-analyze. The result showed that economic opportunities, chance to be anonymous, control of social interactions, convenience and flexibility in gambling, emotional state control gambling and the surrounding context as motive formed six themes in which the motives for gambling on Internet are presented. Problem gamblers were more likely to report economic opportunities, negative emotional state control gambling and chance to be anonymous as special important motives than non-problem gamblers, who preferred convenience and flexibility and positive emotional state control gambling as important motives. Implication: Internet gambling is a relatively new phenomenon which continues to grow; more research about differences in motives between specifically populations is needed to make it easier to create intervention programs which match each problem gambler.
23

Problemas relacionados a jogos de azar em adolescentes brasileiros : participação, prevalência e fatores associados

Spritzer, Daniel Tornaim January 2009 (has links)
Objetivo: Estudar o comportamento de adolescentes em relação aos jogos de aposta utilizando uma amostra representativa da população brasileira, que permite: a) examinar a prevalência da participação de adolescentes em jogos de aposta num país em desenvolvimento; b) determinar a prevalência de jogo problemático e patológico em adolescentes brasileiros utilizando um instrumento específico para a idade; e c) comparar a associação entre diferentes níveis de envolvimento com jogos de aposta e variáveis sócio-demográficas. Métodos: Usando amostragem probabilística, estratificada e por conglomerados, obteve-se uma amostra representativa da população brasileira com 14 anos ou mais, de ambos os gêneros, em todo o território nacional. Destes, 661tinham entre 14 e 17 anos de idade. Para avaliar jogo problemático e patológico, foram utilizados o Lie/Bet Questionnaire e o DSM-IV-MR-J. Resultados: Dos 661 adolescentes da amostra, 7% relataram participação em jogos de aposta nos últimos meses, 2,8% responderam positivamente no questionário de triagem e 1,6% foram classificados como jogadores problemáticos e patológicos. Na análise multivariada, os fatores associados com jogo problemático e patológico foram sexo masculino, não estar estudando e considerar religião como não importante. Para estes adolescentes, o tempo médio entre começar a fazer apostas regulares e desenvolver o primeiro problema decorrente do jogo foi de menos de 4 meses. Conclusão: Embora a participação de adolescentes brasileiros em jogos de azar tenha sido bastante inferior à usualmente relatada em países desenvolvidos, a prevalência de jogo problemático e patológico nesta pesquisa foi similar à de estudos recentes que utilizaram amostras nacionalmente representativas. A associação de jogo problemático e patológico com sexo masculino, evasão escolar e baixa religiosidade suporta a teoria de que o envolvimento intenso com jogos de aposta faz parte de um grupo de comportamentos desviantes e de alto-risco que ocorrem de modo conjunto na adolescência. A rápida progressão para jogo problemático e patológico fornece mais evidências de que os adolescentes sejam mais vulneráveis aos efeitos dos jogos de azar. / Objective: To study adolescent gambling behavior in a representative sample of the Brazilian population, which allows: a) to investigate the extent to which adolescents participate in gambling activities in a developing country, b) to provide the first estimate of problem and pathological gambling among Brazilian adolescents using an age-specific instrument, and c) to compare different levels of gambling behavior according to demographic and gambling variables. Method: A multistage cluster sampling procedure was used to select 3,007 individuals over 14 years of age, of both sexes, from all over the country. A total of 661 participants were between 14 and 17 years old. The Lie/Bet Questionnaire and the DSM-IV-MR-J were used for assessing problem and pathological gambling. Results: Of a total of 661 adolescents, 7% reported gambling participation in the preceding months, 2.8% scored positive on the screening questionnaire, while 1.6% were classified as problem and pathological gamblers. At multivariate analysis, factors associated with problem and pathological gambling were male sex, not currently studying and considering religion as a non-important issue. For these adolescents, less than four months elapsed between the age of regular gambling involvement and the age of the first gambling problem. Conclusion: Although the Brazilian adolescent’s participation in gambling activities was much lower than usually reported from developed countries, prevalence rate of adolescent problem and pathological gambling in this survey was quite similar from recent studies which used nationally representative samples. The association between problem and pathological gambling with male sex, school drop-out and low religiosity supports the theory that heavy gambling is part of a constellation of highrisk and deviant behaviors which cluster together in adolescence. The fast progression to problem gambling adds evidence that adolescents may be more vulnerable to the effects of gambling.
24

Problemas relacionados a jogos de azar em adolescentes brasileiros : participação, prevalência e fatores associados

Spritzer, Daniel Tornaim January 2009 (has links)
Objetivo: Estudar o comportamento de adolescentes em relação aos jogos de aposta utilizando uma amostra representativa da população brasileira, que permite: a) examinar a prevalência da participação de adolescentes em jogos de aposta num país em desenvolvimento; b) determinar a prevalência de jogo problemático e patológico em adolescentes brasileiros utilizando um instrumento específico para a idade; e c) comparar a associação entre diferentes níveis de envolvimento com jogos de aposta e variáveis sócio-demográficas. Métodos: Usando amostragem probabilística, estratificada e por conglomerados, obteve-se uma amostra representativa da população brasileira com 14 anos ou mais, de ambos os gêneros, em todo o território nacional. Destes, 661tinham entre 14 e 17 anos de idade. Para avaliar jogo problemático e patológico, foram utilizados o Lie/Bet Questionnaire e o DSM-IV-MR-J. Resultados: Dos 661 adolescentes da amostra, 7% relataram participação em jogos de aposta nos últimos meses, 2,8% responderam positivamente no questionário de triagem e 1,6% foram classificados como jogadores problemáticos e patológicos. Na análise multivariada, os fatores associados com jogo problemático e patológico foram sexo masculino, não estar estudando e considerar religião como não importante. Para estes adolescentes, o tempo médio entre começar a fazer apostas regulares e desenvolver o primeiro problema decorrente do jogo foi de menos de 4 meses. Conclusão: Embora a participação de adolescentes brasileiros em jogos de azar tenha sido bastante inferior à usualmente relatada em países desenvolvidos, a prevalência de jogo problemático e patológico nesta pesquisa foi similar à de estudos recentes que utilizaram amostras nacionalmente representativas. A associação de jogo problemático e patológico com sexo masculino, evasão escolar e baixa religiosidade suporta a teoria de que o envolvimento intenso com jogos de aposta faz parte de um grupo de comportamentos desviantes e de alto-risco que ocorrem de modo conjunto na adolescência. A rápida progressão para jogo problemático e patológico fornece mais evidências de que os adolescentes sejam mais vulneráveis aos efeitos dos jogos de azar. / Objective: To study adolescent gambling behavior in a representative sample of the Brazilian population, which allows: a) to investigate the extent to which adolescents participate in gambling activities in a developing country, b) to provide the first estimate of problem and pathological gambling among Brazilian adolescents using an age-specific instrument, and c) to compare different levels of gambling behavior according to demographic and gambling variables. Method: A multistage cluster sampling procedure was used to select 3,007 individuals over 14 years of age, of both sexes, from all over the country. A total of 661 participants were between 14 and 17 years old. The Lie/Bet Questionnaire and the DSM-IV-MR-J were used for assessing problem and pathological gambling. Results: Of a total of 661 adolescents, 7% reported gambling participation in the preceding months, 2.8% scored positive on the screening questionnaire, while 1.6% were classified as problem and pathological gamblers. At multivariate analysis, factors associated with problem and pathological gambling were male sex, not currently studying and considering religion as a non-important issue. For these adolescents, less than four months elapsed between the age of regular gambling involvement and the age of the first gambling problem. Conclusion: Although the Brazilian adolescent’s participation in gambling activities was much lower than usually reported from developed countries, prevalence rate of adolescent problem and pathological gambling in this survey was quite similar from recent studies which used nationally representative samples. The association between problem and pathological gambling with male sex, school drop-out and low religiosity supports the theory that heavy gambling is part of a constellation of highrisk and deviant behaviors which cluster together in adolescence. The fast progression to problem gambling adds evidence that adolescents may be more vulnerable to the effects of gambling.
25

Problemas relacionados a jogos de azar em adolescentes brasileiros : participação, prevalência e fatores associados

Spritzer, Daniel Tornaim January 2009 (has links)
Objetivo: Estudar o comportamento de adolescentes em relação aos jogos de aposta utilizando uma amostra representativa da população brasileira, que permite: a) examinar a prevalência da participação de adolescentes em jogos de aposta num país em desenvolvimento; b) determinar a prevalência de jogo problemático e patológico em adolescentes brasileiros utilizando um instrumento específico para a idade; e c) comparar a associação entre diferentes níveis de envolvimento com jogos de aposta e variáveis sócio-demográficas. Métodos: Usando amostragem probabilística, estratificada e por conglomerados, obteve-se uma amostra representativa da população brasileira com 14 anos ou mais, de ambos os gêneros, em todo o território nacional. Destes, 661tinham entre 14 e 17 anos de idade. Para avaliar jogo problemático e patológico, foram utilizados o Lie/Bet Questionnaire e o DSM-IV-MR-J. Resultados: Dos 661 adolescentes da amostra, 7% relataram participação em jogos de aposta nos últimos meses, 2,8% responderam positivamente no questionário de triagem e 1,6% foram classificados como jogadores problemáticos e patológicos. Na análise multivariada, os fatores associados com jogo problemático e patológico foram sexo masculino, não estar estudando e considerar religião como não importante. Para estes adolescentes, o tempo médio entre começar a fazer apostas regulares e desenvolver o primeiro problema decorrente do jogo foi de menos de 4 meses. Conclusão: Embora a participação de adolescentes brasileiros em jogos de azar tenha sido bastante inferior à usualmente relatada em países desenvolvidos, a prevalência de jogo problemático e patológico nesta pesquisa foi similar à de estudos recentes que utilizaram amostras nacionalmente representativas. A associação de jogo problemático e patológico com sexo masculino, evasão escolar e baixa religiosidade suporta a teoria de que o envolvimento intenso com jogos de aposta faz parte de um grupo de comportamentos desviantes e de alto-risco que ocorrem de modo conjunto na adolescência. A rápida progressão para jogo problemático e patológico fornece mais evidências de que os adolescentes sejam mais vulneráveis aos efeitos dos jogos de azar. / Objective: To study adolescent gambling behavior in a representative sample of the Brazilian population, which allows: a) to investigate the extent to which adolescents participate in gambling activities in a developing country, b) to provide the first estimate of problem and pathological gambling among Brazilian adolescents using an age-specific instrument, and c) to compare different levels of gambling behavior according to demographic and gambling variables. Method: A multistage cluster sampling procedure was used to select 3,007 individuals over 14 years of age, of both sexes, from all over the country. A total of 661 participants were between 14 and 17 years old. The Lie/Bet Questionnaire and the DSM-IV-MR-J were used for assessing problem and pathological gambling. Results: Of a total of 661 adolescents, 7% reported gambling participation in the preceding months, 2.8% scored positive on the screening questionnaire, while 1.6% were classified as problem and pathological gamblers. At multivariate analysis, factors associated with problem and pathological gambling were male sex, not currently studying and considering religion as a non-important issue. For these adolescents, less than four months elapsed between the age of regular gambling involvement and the age of the first gambling problem. Conclusion: Although the Brazilian adolescent’s participation in gambling activities was much lower than usually reported from developed countries, prevalence rate of adolescent problem and pathological gambling in this survey was quite similar from recent studies which used nationally representative samples. The association between problem and pathological gambling with male sex, school drop-out and low religiosity supports the theory that heavy gambling is part of a constellation of highrisk and deviant behaviors which cluster together in adolescence. The fast progression to problem gambling adds evidence that adolescents may be more vulnerable to the effects of gambling.
26

Samhällets spelskuld : En kostnadsestimering av spelproblemens skadeverkningar i Sverige / Sweden's Gambling Debt : An estimation of the social costs of gambling in Sweden

Norgren, Axel, Torstensson, Simon January 2019 (has links)
Spel om pengar och dess konsekvenser för individ och samhälle har kommit att bli ett mycket omdiskuterat samtalsämne under 2019. Den svenska spelmarknaden omreglerades 2019 med motivet att motverka spelets skadeverkningar och att skydda konsumenterna. Folkhälsoperspektivet genomsyrar utvärderingar av spelproblematik och spelmarknaden och omfattande samhällsekonomiska konsekvensanalyser saknas, delvis på grund av internationell oenighet om hur spelproblemens samhällsekonomiska kostnader ska estimeras. Den här uppsatsen syftar till att estimera de svenska samhällsekonomiska kostnaderna som uppstår till följd av spelproblem. Metoden som använts i uppsatsen består dels av en samhällsekonomisk kalkyl där kostnaderna för spelproblem i Sverige 2018 beräknats men den består också av en översikt samt diskussion av tidigare studier som genomförts på området. Metoderna är starkt kopplade till varandra där översikten och diskussionen av de tidigare studierna lagt grunden för den metod som använts vid estimeringen. I översikten av tidigare studier identifierades och diskuterades metodproblematiken främst kring intangibla kostnader och teoretisk tolkning vilket underbyggde uppsatsens metodval vid estimeringen. Den samhällsekonomiska kostnaden för spelproblem i Sverige år 2018 estimerades till att vara ca 9,5 - 20,2 miljarder kronor. För att förbättra estimeringens precision och relevans behövs ytterligare metodutveckling vilket uppsatsen ger ett antal förslag på. Förslagen baseras på den identifierade metodproblematiken och tillhörande diskussion. / Gambling and gambling related problems for individuals and society have come to be a highly debated topic in Sweden during 2019. A new regulation of the Swedish gambling market has been implemented during 2019 with the motive to counteract gambling problems and protect consumers. A public health approach has been dominating evaluations of the gambling sector and there is a lack of evaluations with a welfare economical approach. This is partly due to an international disagreement on how the welfare economical costs of problems with gambling should be estimated. This paper aims to estimate the social costs of gambling problems. The method used in this paper consists partly of the method used for estimating the social costs that arise as a result of gambling problems. However it also consists of an overview and discussion of previous studies conducted within this area. The methods are strongly connected to each other where the overview and discussion of previous studies laid the foundation for the method used in the estimation. The overview of previous studies identified and discussed methodological issues mainly regarding intangible costs and theoretical interpretation which supported the paper’s methodological considerations when performing the estimation. The social costs of gambling in Sweden 2018 was estimated to be between 9.5-20.2 billion SEK. In order to improve the accuracy and relevance of the estimation, further methodological development is needed. This paper provides a number of suggestions based on the methodological issues that have been identified.
27

Using Machine Learning to Identify Potential Problem Gamblers

Gustafson, Jonas January 2019 (has links)
In modern casinos, personnel exist to advise, or in some cases, order individuals to stop gambling if they are found to be gambling in a destructive way, but what about online gamblers? This thesis evaluated the possibility of using machine learning as a supplement for personnel in real casinos when gambling online. This was done through supervised learning or more specifically, a decision tree algorithm called CART. Studies showed that the majority of problem gamblers would find it helpful to have their behavioral patterns collected to be able to identify their risk of becoming a problem gambler before their problem started. The collected behavioral features were time spent gambling, the rate of won and lost money and the number of deposits made, all these during a specific period of time. An API was implemented for casino platforms to connect to and give collected data about their users, and to receive responses to notify users about their situation. Unfortunately, there were no platforms available to test this on players gambling live. Therefore a web based survey was implemented to test if the API would work as expected. More studies could be conducted in this area, finding more features to convert for computers to understand and implement into the learning algorithm.
28

Post-Reinforcement Pause in Gamblers at Multi-Line Slot Machines

Bily-Luton, Erin 01 May 2019 (has links)
Post-reinforcement pause was examined to determine the reinforcing value of a win, loss, and a loss disguised as a win (LDW) for gamblers at multi-line video slot machines. The study was conducted in naturalistic settings across a variety of participants, age 21 years and older. The length of the post-reinforcement pause was recorded using a stopwatch for one win, one loss, and one LDW for each participant and was measured by recording the time between the outcome delivery and the initiation of the next spin. The different times were evaluated to determine which of the three resulted in the longest post-reinforcement pause for the gamblers following the slot machine outcome. The present study replicates and extends previous research on post-reinforcement pause in slot machine gambling, and provides discussion around the clinical utility of such findings on the prevention of problem gambling. Problem gambling is an epidemic, and there are numerous variables that contribute to its development. Post-reinforcement pause is one for those factors, and the present study can help us gain a better understanding of the events that maintain problem gambling and ways to prevent it. The results of the present study found that wins are the most reinforcing to gamblers compared to LDWs and losses, and that LDWs are significantly more reinforcing to gamblers than losses, as indicated by the patterns of the post-reinforcement pause.
29

The relationship between online gambling, psychosocial problems and crime for help-seekers calling a helpline

Rosenberg, Erik January 2018 (has links)
Problem gambling is a public health issue that affects gamblers, relatives and society in general. The Swedish National Gambling Helpline, Stödlinjen, operates as a primary help to people with problems related to gambling. The 22,260 calls made to the helpline from 2009 to 2016 were studied with regards to gender, age, online gambling, psychosocial problems, and crime. Comparison between gamblers and relatives revealed gender and age differences. Reports of online gambling increased for both groups as time progressed, while crime declined. The results are discussed, and it is concluded that more research on the connection between gambling and crime is needed, as well as further develop a crime-aspect in the counsellors’ documentation of helpline callers.
30

Estimating Prevalence from Complex Surveys

O'Brien, Sophie 07 November 2014 (has links)
Massachusetts passed legislation in the fall of 2012 to allow the construction of three casinos and a slot parlor in the state. The prevalence of problem gambling in the state and in areas where casinos will be constructed is of particular interest. The goal is to evaluate the change in prevalence after construction of the casinos, using a multi-mode address based sample survey. The objective of this thesis is to evaluate and describe ways of using statistical inference to estimates prevalence rates in finite populations. Four methods were considered in an attempt to evaluate the prevalence of problem gambling in the context of the gambling study. These methods were evaluated unconditionally and conditionally, controlling for gender, using mean square error (MSE) as a measure of accuracy. The simple mean, the post-stratified mean, the best linear unbiased predictor (BLUP), and the empirical best linear unbiased predictor (EBLUP) were considered in three examples. Conditional analyses of a population with N=1,000 and a crude problem gambling rate of 1.5, samples of n=200 led to the simple mean and the post-stratified mean to perform better in certain situations, as measured by their low MSE values. When there are less females than expected in a sample, the post-stratified mean produces a lower mean MSE over the 10,000 simulations. When there are more females than expected in a sample, the simple mean produces a lower mean MSE over the 10,000 simulations. Conditional analysis provided more appropriate results than unconditional analysis.

Page generated in 0.1353 seconds