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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
291

Learning Management Systems as a Tool for Community-based Project Management

Mohamed, Bahaaeldin, Köhler, Thomas January 2009 (has links)
This paper addresses a new conceptual framework for a communitybased project management learning model that aims to support learning within a project and enhance the distribution of knowledge within a particular virtual community. This model also aims to develop a virtual community of doctoral students, who can manage their own projects online with other community members who have the same interest. In order to develop that model, a checklist of community-based project management process has been developed in the light of the literature review and the needs of stakeholders (doctoral students and researchers). Within this model, community-based project management includes three main elements: community, project and management. In relation to project, there are two main sub elements. First is projectbased learning (PBL), which is based on constructivist perspective of learning that make students construct their knowledge when they work together to accomplish specific goals. Second is the project management body of knowledge (PMBOK), which is a project management guide, and an internationally recognized standard [PMBOK Guide, 2004], that provides the fundamentals of project management as they apply to a wide range of projects, including construction, software, engineering, automotive, so the study deploy this approach to scaffold based project management learning model. In the terms of the community element, this study adopted the community of inquiry model, which defines a good e-learning environment through three major aspects: cognitive presence, social presence and teaching presence. The last element which is addressed in this study called knowledge management. After identifying these elements, this study investigates a range of tools in the light of this model. The study analyses six different learning and content management systems (OPAL, Moodle, Joomla, e107, ZMS and TUDWCMS) in order to find out tool(s) that is/are sufficient for implementing the suggested study model.
292

Hur gör man projektledare till innovatörer? : En analys av projektledares arbetsprocess inom byggbranschen / How to make project managers into innovators : An analysis of a project manager’s work process within the construction industry

Möllerberg, Erik, Tingelöf, Gustav January 2021 (has links)
Aim - The purpose of this thesis is to examine the possibilities for feedback and learning in the construction sector. In addition, it is also examining the possibilities of how to get employees involved into new solutions in a more flexible way.  Theory - Innovation as a science field within construction bases much of its theories on Rogers, Schillings, Slaughters and Tatum’s work on innovation models and how they affect the implementation of the innovation. The theories also regard innovation diffusion and its focus on different actors and how they adapt to an innovation over time and about different key individuals such as Champions and Gatekeepers and their role in spreading the innovation.  Method - This thesis is a qualitative study with an inductive approach which was conducted as a case study on a consultant company in Uppsala, Sweden which is active in the construction industry. 10 interviews were conducted with different project managers and two more interviews with individuals with connection to their work. In addition, an observation study was also carried out. Findings - The results showed that the innovation process is not prioritized due to time requirements and that it is not the main task of the consultant to be innovative. They should rather focus on delivering a stable product for its customers. However, the co-workers do overall want to be more innovative but the current way of spreading and delivering new solutions might not be the best suitable way based on the time it requires for them to engage in the innovation.  Conclusion - The conclusion is that key individuals could be implemented and reduce other colleagues’ workload in the innovation work by absorbing ideas and new innovations. And summarize and visualize its benefits to the entire team.
293

Školní projekty ve výuce přírodovědných předmětů na 2. stupni základních škol v České republice a Slovenské republice / Project-based Teaching in Science Subjects in the Second Stage of Czech and Slovak Basic Schools

Pouchová, Milena January 2011 (has links)
The new curriculum reforms of Czech and Slovak educational systems provide schools enough room for new effective methods developing pupil's key competence. The dissertation deals with one of them - the project-based teaching, especially in science subjects in the second stage of basic school. It presents results of a comparative study which was conducted 2008/2009 school year. The most important aim was to establish and compare common characteristics of realized projects. The sample consisted of 180 Czech and 71 Slovak basic schools. The projects data and views of teachers were collected via a questionnaire. The results of the survey indicated that project-based teachings in science subjects was used in more than 80 % of Czech schools and more than 60 % of Slovak schools. Schools in both countries preferred projects realized only in one class, by one teacher and within the frame of one science subject. Czech schools preferred short projects that lasted no more than one week, Slovak schools organized mostly long projects lasting more than one week. Most projects in Czech schools were short-term, lasting on average no more than one week. Projects in Slovak schools on the other hand lasted on average more than one week. The majority of projects were planned and prepared by a teacher. Teachers were...
294

Examining the Impact of Art-Based Anchor Charts on Academic Achievement in Language Arts

Fontanez, Kimberly Ivette 01 January 2017 (has links)
The students at 2 middle schools in County SD, NHMS and WMS are not scoring on or above grade level on the information text portion of the English Language Arts (ELA) standardized SC Palmetto Assessment of State Standards (SCPASS) test given annually in South Carolina. The teachers developed and implemented art-based anchor charts to help close the achievement gap among the 6th, 7th, and 8th grade students. There has been no formal exploration of the teachers' experiences regarding the use of anchor charts. Using the elements of problem-based learning as the theoretical framework, the purpose of this project study was to explore the teachers' experiences of art-based anchor charts on increasing students' comprehension on informational text. The research questions guiding this study examined the teachers' experiences and perceptions with using art-based anchor charts and the teachers' perceptions of which strategies are helpful in increasing comprehension on informational text. Using a single case study research design and purposeful sampling, 5 middle school teachers who used art-based anchor charts were interviewed. Open and axial coding were employed through transcribe interviews with iterative categorization to collapse the codes into themes then findings. The findings revealed that the anchor charts allowed for use of visuals, prior knowledge, art-based activities, and cooperative learning to create understanding and relevance to informational text comprehension were effective for engaging and encouraging high-level performance for students. The findings from this study may be used to assist the teachers when developing and implementing art-based anchor charts and with helping students increase their reading comprehension on informational text.
295

Une approche basée sur les processus et dirigée par les compétences pour l'éducation en ingenierie des systèmes / A Process-Centered and Competency-Driven Approach for Systems Engineering Education

Bougaa, Mohammed 29 September 2017 (has links)
Au cours de cette thèse, nous avons examinée les pratiques actuelles en matière d'éducation en IS. Nous avons proposé une approche centrée sur l'utilisation des processus normalisés en IS, tout en faisant en sorte que le scénario d'apprentissage soit très adaptable et qu'il puisse être piloté par les compétences d'IS acquises ou à acquérir. Ensuite, une plateforme Web a été développée pour soutenir cette nouvelle approche d'apprentissage. En utilisant cette approche, les étudiants ne seront pas seulement en mesure de bien concevoir le système demandé de manière distante et collaborative, mais ils seront aussi capables de l'élaborer de manière appropriée. Cela leur permettra d'apprendre les principes et processus fondamentaux de l'IS, à mieux communiquer dans un environement de travail, la gestion d'équipe, la collaboration et les compétences techniques connexes. Les formateurs d'un autre côté pourront mieux gérer leur parcours d'apprentissage, les ressources pédagogiques, et les résultats escomptés. En utilisant cette solution, les organisations de ces formateurs et étudiants, c'est-à-dire les universités et collèges, pourront gérer et normaliser les compétences acquises par leurs futurs ingénieurs systèmes à tous les niveaux. / This thesis surveys the current practices and advancements in SE education. We ended up proposing a novel solution for SE education (an approach with its supporting web-based platform). The proposed approach is based on the recommendations of academic and industrial communities. It is centered around the use of SE standardized processes and at the same time very adaptive, with learning scenarios that can be driven by the acquired or to-be-taught SE competencies. The proposed solution is a web based platform that has been developed to support this novel approach within a distant Project Based Learning (PBL) environment. The solution aims to ease the learning at the same time of fundamental principles and processes of systems engineering, along with communication, team management, collaboration, and related soft skills. On the other hand, educators will be able to better manage their learning scenarios, training resources, and the expected outcomes. Last, educators and students' organizations using this solution will be able to manage and normalize the competencies to be acquired by their future systems engineers at every level.
296

Výročí 17. listopadu 1989 ve výuce ZŠ / Remembrance of 17th November 1989 in Primary Education

Nejedlý, Ondřej January 2022 (has links)
This thesis is focused on the issue of the anniversary of November 17, specifically from the point of view of teaching at the primary school in Kunratice. In the first part, the reader is briefly acquainted with the school curriculum and its development, the anchoring of project teaching and support of this method of teaching at Kunratice Elementary School. The next part of the work consists of an analysis of the events of November 17, 1939 and 1989, scrutinizing these events from the present perspective, and subsequent generalization of the topic with concepts and facts from a didactic perspective. The main part of the work deals with the preparation of project teaching on the mentioned topic with applying methods of self-teaching and evaluation of the impact of the project. The result of this work are two cases of project teaching, including the process of preparation and development of methodology from the perspective of a member of the preparatory team, team leader and then from the perspective of a class teacher who implements the teaching in his class. Both the cases of project teaching are implemented in successive school years 2020 and 2021, while in the first case it is an implementation in the form of an online project teaching in only one day and in the second case two-day full-time...
297

L’ethnographie au service du design de jeux : observation et analyse du programme d’études supérieures en design de jeux

Turnblom-Lepage, Harrison 08 1900 (has links)
Le design de jeux est une discipline en plein essor, dont les progrès technologiques et théoriques ne cessent de se perfectionner. L’évolution rapide de la sphère ludique oblige une constante adaptation de la part de cette discipline, autant au niveau professionnel que académique. Il est important de se questionner quant aux impacts de cette évolution sur les programmes de formation en design de jeux. Les programmes se spécialisant dans ce domaine doivent s’adapter en temps réel afin de former des praticiens plus près des attentes et des pratiques retrouvées sur le marché du travail contemporain. En s’appuyant sur le modèle de la recherche ethnographique et phénoménologique en design, l’objectif de l’étude est d’apporter un nouvel éclairage sur la pratique de l’enseignement du design de jeux. Nous observons plus attentivement les apprenants du D.E.S.S. en design de jeux de l’Université de Montréal lors de la réalisation de leur projet de fin d’études, dont l’objectif est la création d’un prototype vidéoludique fonctionnel. Notre approche est de nature qualitative, d’inspiration phénoménologique: nous avons recueilli l’expérience pédagogique de sept étudiants designers ainsi que de deux enseignants. Par l’intermédiaire de l’observation non participante, de carnets de bords, d’entretiens semi-dirigés et de groupes de discussion, il a été possible d’analyser l’expérience en action des participants. Une attention significative est portée à l’égard des différents phénomènes rencontrés par les étudiants lors du processus de conception, de création et de production du projet de fin d’études. Nos résultats tentent de dépeindre, le plus fidèlement possible, l’expérience pédagogique des participants de la cohorte 2019-2020. L’analyse met en perspective les forces ainsi que les insuffisances du contexte pédagogique. L’interprétation a permis l’identification de plusieurs phénomènes et thématiques récurrentes tout au long de l’étude. La conclusion de la recherche mène vers des pistes recommandations prospectives qui concernent le contexte socioculturel, la motivation, le travail d’équipe ainsi que l’encadrement en situation de projet. / The field of video game design is constantly evolving seeing rapid change both in game design theory and technology as the video game industry matures as a whole. This rapid progress requires game design professionals to constantly evolve and adapt to remain pertinent on the market. Thus, it is important to consider the impact of such rapid growth on the academic platform that seeks to support it by providing the industry with qualified graduates ready to meet the ever-growing expectations of employers. Using the ethnographic and phenomenological research models, the objective of the present study is to bring new understanding of the teaching practices of game design by following students through their final project. Consisting in designing and developing a functioning video game prototype, the final project offers the author of this study a unique perspective into the design processes and strategies adopted by the students over the course of the production. Based on the qualitative approach of the phenomenological research model, this study compiled the experiences of seven design students and two teachers through non-participatory observation, logbooks, semi-structured interviews and focus groups. Through the observations gathered on the field, this study aims to faithfully portray the academic experiences of the students of class 2019-2020. The analysis of the data collected highlights the strengths of the educational experience as well as underlines its inadequacies and shortcomings which, in turn, lead to reflexive recommendations concerning the sociocultural context, motivation, teamwork, training and pedagogy within a project-based context.
298

Immersive Technologies in Preservice Teacher Education: The Impact of Augmented Reality in Project-Based Teaching and Learning Experiences

Arbogast, Michelle A. 28 August 2019 (has links)
No description available.
299

Transformational Teaching & Learning Modeled in a Flipped Classroom Environment

Maynard, Julie Ann 21 June 2019 (has links)
No description available.
300

学士課程教育における公共政策学教育の現状と課題 : ディプロマ・ポリシー、カリキュラム・ポリシー、カリキュラム、PBLをめぐって / ガクシ カテイ キョウイク ニオケル コウキョウ セイサクガク キョウイク ノ ゲンジョウ ト カダイ : ディプロマ ポリシー カリキュラム ポリシー カリキュラム PBL オ メグッテ / 学士課程教育における公共政策学教育の現状と課題 : ディプロマポリシーカリキュラムポリシーカリキュラムPBLをめぐって

河井 紗央里, Saori Kawai 21 March 2020 (has links)
博士(政策科学) / Doctor of Philosophy in Policy and Management / 同志社大学 / Doshisha University

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