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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
321

Automatický generátor komiksů / Automatic Comics Generator

Holec, Pavel Unknown Date (has links)
The subject of this thesis is an implementation of program that enables automatic generation of a comics page from input comics text. It also discusses various techniques of image processing and implementation of graphical filters that can transform a photograph into a drawing or another artistic picture.
322

Uživatelské rozhraní systému pro práci s HDR obrazem / User Interface for HDR Tone Mapping System

Jedlička, Jan January 2021 (has links)
The goal of this thesis is to improve graphical user interface of Tone Mapping Studio(TMS) program. This program is being developed on the Faculty of Information Technology(FIT), Brno University of Technology (BUT) by doc. Ing. Martin Čadík, PhD. The current program is using framework Qt3 , which is old and not compatible with modern libraries. This program has to be rewritten to support current version Qt5. I will analyze other programs in the area of working with High Dynamic Range (HDR) images and video. Changes for improving the interface will be proposed and UX tests will be done. Second part will consist of comparing plug-ins for converting images to grayscale that already exists in TMS.
323

Gesture Based Human-Computer Interaction with Natural User Interface

Kolagani, Vijay Kumar January 2018 (has links)
No description available.
324

Design and Development of Weather Monitoring System for the Port Mann Bridge

Korrapati, Sudhamsh 24 October 2019 (has links)
No description available.
325

Development of a Framework for 3D Dynamic User Interface Applications in Vehicles: Development of a Framework for 3D Dynamic User Interface Applications inVehicles

Santoso, Bramastyo Harimukti 28 September 2015 (has links)
The automotive industry today is getting more and more competitive with accelerating demand to attract car consumer with new technologies. Three-dimensional user interfaces (3D UIs) support user tasks in many non-traditional interactive systems such as augmented reality and virtual environments. Although 3D UI researchers and developers have been successfully identified basic user tasks, evaluating the usability of 3D interaction techniques, as well as finding an improvement of the usability of many applications, the researches and developments are still in the direction of finding better approaches and to be more innovative to fulfill the demands in the context of automotive user interface. The concept of a framework presented in this master thesis is to integrate technology of the Qt framework that is widely used for traditional 2D interfaces on different platforms and operating systems with the availability of open sources in order to realize the goal of having the ability to import the external 3D asset completely, specifically in FBX format by Autodesk that is widely used in the automotive industry. In addition, QML as part of the Qt framework that include JavaScript as an easy Object-Oriented scheme to manipulate object properties such as position and color of the graphical object is also integrated. The main aim of the framework is to have a full access to the imported FBX asset that is created by digital content creation applications such as Autodesk 3Ds Max or Autodesk Maya and visualize them within the Qt framework. With the newest technology of the Qt framework, it seems to be a promising solution to develop an interactive user interface. Hence, the framework approach of this master thesis is based on the Qt framework and Qt3D 2.0, in order to satisfy the requirements and introduces a solution to satisfy the demands in multimedia and 3D user experiences in the automotive industry. In the last fifteen years, Qt has proven as a robust development environment that produces powerful and stable software applications. Together with the abilities of Qt3D 2.0 that offers several abstract ways to control the rendering setup that helps the framework to realize the aim of this master thesis. This master thesis contains a detailed specification and concept for the development of a framework for 3D dynamic user interface application in vehicles. As the result of this master thesis, some typical use cases for automotive industry are realized as prototype applications in order to prove that the framework has the ability to load the 3D asset, specifically in FBX format, into the Qt framework and rendered together with the components of the Qt framework as an interactive and dynamic 3D user interface.
326

Human-Centered Interface and System Design for Saving Lives

Mathews, Cristelle 25 May 2023 (has links)
No description available.
327

The role of culture in the structure of categories of application between Denmark and China

Nawaz, Ather January 2008 (has links)
This project aims to investigate the impact of culture on the results of established methods of usability testing. The production and use of technologically advanced information and communication applications are no longer restricted to the Western world, and there are indications that usability testing procedures developed for use in, e.g., Europe or the US do not give reliable results in countries such as India, China or Malaysia. This project is an in-depth investigation of the cultural specifics that go into usability test situations in three countries: Denmark, India and China. In a second phase we want to explore possible developments of the testing methods in order to avoid cultural bias and produce comparable results across countries of the world / <p>This research is a part of project of Culturalusability. http://culturalusability.cbs.dk/</p>
328

Designing a Learning Analytics Dashboard : A case study inside the Novare Potential Boot camps

Alvarez Nowak, Eduardo January 2023 (has links)
Learning Analytic Dashboards have proven to help students reach their academic goals by tracking their study data to offer feedback. However, current dashboard research focuses on traditional education, such as schools and universities, rather than emerging educational sectors like coding boot camps that have different curricula and structures. Based on literature research and user experience methods, an interactive prototype was designed to help boot camp students track "hard skills" and "soft skills." Design experts and boot camp students evaluated this prototype to provide feedback about its usability and effectiveness. The study found that the students appreciated the focus on learning goals instead of tracking metrics like home completion rate or exam grades. At the same time, the polished user interface kept the students engaged. The contribution to the Learning Analytics field is the demographic data of boot camp students in Stockholm through user personas, recommendations to avoid common dashboard limitations, and suggesting ideas for further evaluation / (Note: This is a Google Translation, i will write the final one, after the abstract in english is approved) Coding boot camps är snabba program som hjälper människor att få jobb inom IT genom att lära dem hur man kodar. Ändå är det inte alla studenter som får jobb efter examen på grund av de olika kunskapsnivåerna. Learning Analytic Dashboards har visat sig hjälpa elever att nå sina akademiska mål genom att spåra deras studiedata för att ge feedback. Men aktuell instrumentpanelforskning fokuserar på traditionell utbildning, såsom skolor och universitet, som har olika läroplaner och strukturer. Därför undersöker denna avhandling frågan om "Hur man designar en instrumentpanel för det speciella fallet med boot camp-studenter?" Baserat på litteraturforskning och metoder för användarupplevelser designades en interaktiv prototyp för att hjälpa eleverna att spåra "hårda färdigheter" och "mjuka färdigheter". Designexperter och boot camp-studenter utvärderade denna prototyp för att ge feedback om dess användbarhet och effektivitet. Den här studien drar slutsatsen att instrumentpaneler för startläger bör prioritera mätvärden för lärandemål i stället för att spåra mätvärden som slutförandegrad av hem eller provbetyg, integrera studentfeedback i de tidigare stadierna av designen och leverera ett polerat användargränssnitt för att hålla eleverna engagerade. Avhandlingen uppmuntrar framtida forskning genom att tillhandahålla information om studentdemografi i Stockholm, Sverige, genom användarpersonas, designrekommendationer och föreslå idéer för vidare utvärdering.
329

Effects of Menu Systems, Interaction Methods, and Posture on User Experience in Virtual Reality

Andersson, Jonathan January 2023 (has links)
Background. In recent years, Virtual Reality (VR) has emerged as an important technology in both commercial and industrial use. This has prompted large investments from large corporations, and some have even shifted their focus toward this new rising technology. With the oncoming of this tech as mainstream, emphasis has been put on the content itself, while the surrounding user experiences of the UIsand the interaction methods in the VR environment have been put aside. Objectives. The objectives of this thesis are to explore different menu systems together with interaction methods while also evaluating their effect of them and the posture of the user on user experience and simulator sickness in VR applications. Data collected could provide good observations for how menus and interaction methods together with posture can be best designed for VR applications. Methods. A VR application with two different menu systems, and two different interaction methods were implemented, and a survey based on the System UsabilityScale (SUS), After-Scenario Questionnaire (ASQ), and Simulator Sickness Questionnaire (SSQ) was created. These questionnaires answer matters relating to user experience and cybersickness and were chosen for their ease of use in addition to being used in similar works. Together these formed the basis for an experiment which was carried out with 20 participants. The study measured the differences in user experience, time taken, and simulator sickness for the different combinations of controls, menus, and postures. Results. Results show that there are significant differences depending on the controls, menu systems, and posture in both user experience and simulator sickness. The study showed that participants reported fewer simulator sickness symptoms when seated and that the overall best control and menu combination was a traditional panel menu together with motion controls. Conclusions. Among the options explored in the study, traditional, top-down, panel menus together with motion controls form the best combination in regard to the user experience in VR applications. A sitting posture provides the overall best environment in VR applications in regard to less severe simulator sickness symptoms
330

EVALUATING USER-FRIENDLY DASHBOARDS FOR DRIVERLESS VEHICLES: EVALUATION OF IN-CAR  INFOTAINMENT IN TRANSITION

Aushij Singh (16650510) 01 August 2023 (has links)
<p> The automotive industry has experienced significant digitalization in the past three decades,  revolutionizing the way we interact with vehicles and enhancing our driving experience. Tech firms worldwide have been investing in autonomous driving technologies, gaining a competitive edge in the market. As our lives become more screen-centric, the demand for advanced in-car user interfaces has increased, leading to a growing focus on enhancing the overall driving experience and integrating seamless connectivity within vehicles. To ensure efficiency and safety, it is essential to design user interfaces that prioritize simplicity and reduce distractions.  The autonomous driving capability has been observed across OEMs, making mobility efficient and safe while also being time efficient. Shifting to electric vehicles with autonomous driving aims to reduce emissions and promote electrification. Digitalization has become more prominent in the industry, focusing on user experience and convenience through innovative interfaces. As humans are vulnerable to mistakes, the market is becoming more competitive, with features like instrument clusters, steering wheel controls, and head-up displays (HUD) becoming common in modern vehicles. Advanced technologies like voice recognition and touchscreen interfaces are also becoming popular in the automotive industry, but they must run flawlessly to provide the best user experience.  The advent of autonomous driving requires rethinking interface design principles. It investigates the transitions from traditional physical controls to touchscreens and voice commands by analysing the historical development of in-car infotainment systems. It addresses obstacles encountered during this evolution, such as user adaptation to novel interfaces and cognitive burden caused by information overflow. In addition, it examines the specific design considerations for autonomous mode dashboards.  </p>

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