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An Exploration of College Attitudes among Sioux Falls High School StudentsDuesterhoeft, Kristin 08 1900 (has links)
Since the recession of 2008, there has been an increased scrutiny of higher education, with little research done on how this affects high school students' college search process. This study seeks to understand how college perceptions are formed and how they affect the college decision process of high school students in Sioux Falls, South Dakota. In order to gain a holistic perspective of this process, this study utilized a mixed method approach of analyzing public data, conducting interviews with community members and students, conducting a focus group with high school guidance counselors, and administering a survey to high school students. This study found that students in this area form their perceptions of college in three distinct phases and that these phases affect a student's college priorities. Special attention was given to how academics, cost and location contributed to a student's overall college decision. These findings can be used to assist faculty and staff at higher education institutions in creating effective messaging and programming that relate to this group of students.
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The Myaamia Mapping ProjectGovernanti, Brett J. 31 March 2005 (has links)
No description available.
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Immersive Police Training: A User Experience Study of SurviVRMedina, Melanie 08 1900 (has links)
Working with the public benefit corporation SURVIVR, I conducted a user experience study to determine how effective the Summer 2019 build of the virtual reality (VR) police training tool SurviVR was at meeting the product's goal of providing officers-in-training with realistic, immersive training experience. Two virtual training scenarios, entitled Active Shooter and Emotionally Disturbed Person (EDP), were the focal points of the study. At two of the product's pilot demonstration locations over eleven total sessions, I gathered observational data and audiovisual recordings and administered paper surveys based in qualitative methods (with a few quantitative elements). Using these data collection tools and techniques, I inquired into the themes of immersion and realism in the virtual scenarios and what design features the participants felt positively or negatively impacted their experiences of these themes. SurviVR's nature of containing both real-world and virtual elements that are pertinent to user experience necessitated a framework that addresses ethnography of virtual worlds, hybrid ethnography, and design anthropology. This study contributes to the expanding field of VR applications and understanding how improved immersion and realism can aid in the effectiveness of VR as a training tool.
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On Preserving Games and Perseverance for the Future: A Developer PerspectiveGonzalez, Stephen 05 1900 (has links)
Using ethnographic research methods, I worked with the International Game Developers Association (IGDA) to conduct an exploratory study about developer perspectives on video game preservation. I conducted in-depth interviews with independent developers in the Dallas-Fort Worth region, a hub for Texas game development. These interviews explored developers' knowledge and awareness of game preservation as a topic of concern, archival culture and practices in the industry, and the IGDA's potential role in addressing issues related to preservation work. This research contributes to a growing body of literature on game preservation, urgently needed as many gaming technologies face obsolescence in the near future. I use Ellen Cushman's concept of "perseverance" to examine the difference between simply preserving video games for the future, and the perseverance of game development as a professional trade and artistic craft.
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Identifying Opportunities for the Revitalization of Downtown BloomsburgSchlieder, Victoria Mae 05 1900 (has links)
American downtowns were once the place to see and be seen, but the introduction of the shopping mall in the late 1950s challenged this notion and gave the American consumer a different place to spend their time and money. The prevalence of shopping malls has slowly been declining across the country since the beginning of this century, leaving room in the American retail landscape for downtowns to reclaim their status as community and retail centers. Towns across the U.S. are turning to national and local organizations to assist them in revitalizing their downtown districts. Downtown Bloomsburg, Inc. (DBI), a non-profit organization located in the small town of Bloomsburg, Pennsylvania, has been working since 2006 to revitalize its town’s downtown and main street area. The unique findings presented here were derived from a four month long ethnographic study of downtown Bloomsburg merchants and shoppers and are meant to be used by DBI as a supplemental guide for further revitalization of the town.
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Historical Archaeology Research Designs for Gamble Plantation, Ellenton, FloridaSilpa, Felicia Bianca 12 November 2008 (has links)
This thesis is a research design that will serve as a baseline for further research and as a more inclusive interpretation at the Judah P. Benjamin Memorial at the Gamble Plantation Historic State Park in Ellenton, Florida. It reviews the history and archaeology of Robert Gamble's nineteenth-century enslaved labor-worked sugar plantation, focusing on how the demands of this capitalistic enterprise were expressed in the plantation's culture and on the landscape. This thesis reviews the literature on the archaeology of slavery in the United States and the Caribbean to provide a critical lens through which new directions in research might be seen and conceived. At the same time, it reviews the archaeological and historical resources associated with the plantation.
The thesis is motivated by the following main research question: What was the nature of slavery on the Gamble Plantation? Subsidiary questions include the following: How was slavery evident in the plantation landscape? What were the day-to-day lifeways and activities of the enslaved labor force on the Gamble Plantation? While direct evidence of slave life at the Gamble Plantation might be scant, through a consideration of the literature we can infer how slave activity might be reflected in the archaeological record. It offers research methods to assist in obtaining answers to how is this plantation's landscape built which might illustrate slavery activity.
The thesis also proceeds from the assumption that Gamble Plantation's history can be made more complete and relevant to park visitors. Public presentation is critically examined and stakeholders are identified. It concludes with suggestions on how can a more comprehensive and inclusive history can be told.
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Designing interactive multimedia for the Anthropology Exhibit Gallery [electronic resource] / by Kelley Curtis.Curtis, Kelley. January 2003 (has links)
Title from PDF of title page. / Document formatted into pages; contains 97 pages. / Thesis (M.A.)--University of South Florida, 2003. / Includes bibliographical references. / Text (Electronic thesis) in PDF format. / ABSTRACT: Computer-based multimedia offer an alternative means of providing instruction to learners in two primary, yet disparate, ways. Multimedia can be used to convey information to learners, or alternatively, learners can make use of multimedia to impart information. One example of the use of multimedia technologies at the University of South Florida is an interactive computer kiosk installed in the Anthropology Exhibit Gallery. The development of the educational program featured on the kiosk's touchscreen computer is the subject of this paper. The purpose of the kiosk's program was twofold: 1) to introduce the field of anthropology to university students and the general public who visit the Anthropology Exhibit Gallery; and 2) to incorporate training in the creation of multimedia materials into two departmental project-based courses, Museum Methods and Visual Anthropology. / ABSTRACT: Designing effective educational programs that take advantage of multimedia capabilities without losing focus on the user's needs or on the content being presented is a challenging endeavor. In this paper, I present the process of designing an interactive multimedia program, and discuss the critical issues of audience, hardware and software, programming tools and other technical and design considerations. The development of the program, furthermore, must be understood within the broader context of several areas, including anthropology and museums, the role of education in museums, and exhibitions as a form of media and communication. Finally, a summary of the project is presented, including a discussion of the problems and successes encountered and suggested areas for further development. / System requirements: World Wide Web browser and PDF reader. / Mode of access: World Wide Web.
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Falun Gong in the United States [electronic resource] : an ethnographic study / by Noah Porter.Porter, Noah. January 2003 (has links)
Title from PDF of title page. / Document formatted into pages; contains 295 pages. / Thesis (M.A.)--University of South Florida, 2003. / Includes bibliographical references. / Text (Electronic thesis) in PDF format. / ABSTRACT: Falun Gong, also known as Falun Dafa, has been described in many ways. It has been called qigong, one of many schools of physical exercises that aim at improving health and developing "supernatural abilities". Scholars and mainstream media have referred it to as a "spiritual movement" or religion, although practitioners claim it is not a religion. It has been called a cult, in the pejorative sense rather than in a sociological context, by the Chinese government and by some Western critics. In the writings of Li Hongzhi, the founder of Falun Gong, it is referred to in different ways, though primarily as a "cultivation practice". The question of how to define Falun Gong is not just an academic issue; the use of the cult label has been used to justify the persecution of practitioners in China. To a limited degree, the Chinese Government is able to extend the persecution overseas. / ABSTRACT: How society defines Falun Gong has implications for action on the level of policy, as well as the shaping of social, cultural, and personal attitudes. This research project addresses what Falun Gong is through ethnography. Research methods included participant-observation, semi-structured ethnographic interviews (both in-person and on-line), and content analysis of text and visual data from Falun Gong books, pamphlets, and websites. Research sites included Tampa, Washington D.C., and "cyberspace". In order to keep my research relevant to the issues and concerns of the Falun Gong community, I was in regular contact with the Tampa practitioners, keeping them abreast of my progress and asking for their input. My findings are contrary to the allegations made by the Chinese Government and Western anti-cultists in many ways. Practitioners are not encouraged to rely on Western medicine, but are not prohibited from using it. Child practitioners are not put at risk. / ABSTRACT: Their organizational structure is very loose. Finally, the Internet has played a vital role in Falun Gong's growth and continuation after the crackdown. / System requirements: World Wide Web browser and PDF reader. / Mode of access: World Wide Web.
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Signs of life [electronic resource] : rediscovering nineteenth century Indian Key through glass analysis / by Alexis Broadbent Sykes.Sykes, Alexis Broadbent. January 2003 (has links)
Title from PDF of title page. / Document formatted into pages; contains 72 pages. / Thesis (M.A.)--University of South Florida, 2003. / Includes bibliographical references. / Text (Electronic thesis) in PDF format. / ABSTRACT: Archaeological investigations of Indian Key Historic State Park in the Florida Keys have uncovered a wide range of historical artifacts from throughout the nineteenth century that reveal how the site was reused and reoccupied through time. This thesis focuses on the glass component recovered from a house cistern complex (Feature F) and a warehouse (Features A and C) during the 1998 to 2002 field seasons. Glass artifacts range from a variety of bottle glass including alcohol bottles and proprietary medicines, to cut glass such as tumblers and decanters, to window glass. Feature F's analysis has shown that it maintained a primarily domestic nature despite having been reused by different groups at different times. Glass recovered from Feature F was primarily alcohol bottles, but large numbers of food bottles, medicines, and window glass was also found. The warehouse was used commercially and appears to have been continuously reused. / ABSTRACT: The most abundant item recovered from the warehouse was window glass; however large quantities of alcohol bottle fragments were also recovered. Also included in the glass analysis is a study of window glass dating techniques using glass thickness. By using a formula originally developed by Randall Moir (1982), and following an example set by Grant L. Day (2001), I was able to illustrate a process for dating nineteenth century window glass that is fairly accurate for determining periods of transition, addition, and reconstruction to buildings occupied over long time periods. Comparison of the glass from these two features using window glass dating formulas and other comparative evaluations as well as dating and functional analysis is revealing useful information about each of these structures individually, as well as about activity on the island as a whole. / System requirements: World Wide Web browser and PDF reader. / Mode of access: World Wide Web.
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Local strategies in a global network: Disability rights in JamaicaTucker, Joan A 01 June 2007 (has links)
The declaration of the International Year of Disabled Persons in 1981 and the international activism of persons with disabilities resulted in the globalization of disability, which involved a new framework for the treatment of PWDs. Although disability activism was being played out globally, it has been about PWDs gaining equality and full participation in their local societies. Therefore, at the heart of an international movement was the strategic organization of PWDs, most of who live in the developing world. This dissertation is based on a case study of activism for disability rights in one particular developing society, Jamaica. The Jamaican movement is spearheaded by the Combined Disabilities Association (CDA), which has been at the forefront of disability rights activism locally and regionally.
The primary research question: how does CDA organize strategically to meet the needs of the broader disabled population of Jamaica is broken down into the following four sub-questions: 1) how is "disability" constructed in the context of Jamaican culture, 2) how did CDA members negotiate their original involvement and level of participation with the organization, 3) what is the nature of the linkage between the CDA and Disabled People International, and how does this relationship affect CDA's policies and procedures, and 4) what strategies does CDA employ to mobilize PWDs in Jamaica to participate in advocacy activities? These questions are explored using participant observation, semi-structured interviews, survey, and document review. Findings reveal a complex construction of disability as Jamaicans negotiate between various beliefs and ideas to understand the meaning of disability.
Furthermore, the negotiation of movement involvement by PWDs is based their connections have with fellow members as well as the personal benefits that they receive. Although the CDA has been influenced by the international disability movement, it has also contributed to the global activism, especially in the Caribbean. In a local environment overwhelmed by limited financial resources and social inequalities the CDA by default addresses some social welfare of PWDS, while pursuing its primary commitment to advocacy, resulting in numerous challenges.
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