• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 1
  • 1
  • Tagged with
  • 2
  • 2
  • 2
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Facilitating online learning for authentic real-life challenges in a MakerSpace environment

Joubert, Jacobus Petrus 21 May 2021 (has links)
In an increasingly digitised world, the pedagogy of education is at risk of being dictated by technological advancement. As fragments of teaching practice left over from previous curricula are adapted and amalgamated into new curricula, the educational landscape becomes a sea of learning terminologies used interchangeably. In many cases these terminologies are then disconnected from an underlying understanding of what learning is and how the best possible form and quality of learning can be brought about. Two recent technological advancements in the field of education is Computer Supported Collaborative Learning (CSCL) and the MakerSpace movement. However, these fields need to be engaged with as avenues of investigation in the pursuit of the highest possible learning quality outcome required by a world that is super-complex. Through comprehensive literature research, the researcher first presented an in-depth argument detailing what learning is, what the highest quality of learning is and how this learning quality can be measured. The literature revealed a particular professional practice of “facilitating lifelong authentic learning” of which the sole purpose is achieving exactly that. In this mixed method research project, an attempt was made to re-connect the technological advancement of online learning with the theoretical framework of the learning process as laid down by Vygotsky, particularly through the Zone of Proximal Development. Within the context of a MakerSpace subject, the researcher attempted to determine how the identified practice of facilitating lifelong authentic learning would ensure the increase in the quality of learning in online groups where MakerSpace learners were required to resolve a real-life challenge. An experiment then followed where a professional facilitator of learning was present in the experimental groups, while the control groups attempted to resolve the challenge un-facilitated. A comparison of the analysis of chat transcriptions indicated that on average the quality of learning was higher in facilitated groups. Interview data collected after the experiment shed light on this finding and suggested that the quality of learning in an online group increases when a facilitator of learning increases the level of difficulty of the real-life challenge as perceived by the group’s dominant participant (the person who contributes the most to the group dialogue). This not only indicated the value of Facilitating Learning in an online learning evnvironment, but also highlighted its necessity in terms of improving the quality of the learning. / Thesis (PhD)--University of Pretoria, 2021. / Humanities Education / PhD / Unrestricted
2

Development of 2D and 3D Sketching Environment to Support Early Phases of Design

Onkar, Prasad S January 2013 (has links) (PDF)
The traditional pen-paper sketching is extensively used in the early stages of product design as it supports creative exploration of product concepts and provides a fluidic mode for the expression of ideas. The Computer Aided Design (CAD) models support the later stages of design and manufacturing process. Faithful conversion of the designer’s ideas from concept sketches to the CAD models is a skill intensive and time consuming exercise which reduces the overall productivity of the organization. Providing computer based support can help the designer, in several ways, by reducing demand on the skill and allow focusing more on creative exploration of the concepts. Towards that, the thesis presents methodologies to understand the product concept sketches, support cognitive activities like perceiving the composition and behaviour, and create and interact with the sketches, directly in 3D. To begin with, traditional 2D sketches of product concepts are studied mainly to explores the psychological (cognitive) and physiological (musculoskeletal) activities of the designer in the context of the product being designed. A sketching application is created for capturing the sketches created using a tablet in digitized form. The captured data is analyzed based on the identified parameters. A grouping methodology is devised to group the stroke based on the observations which are akin to Gestalt laws of perceptual organization. This functional grouping or segmentation is used to identify the mental model of the product concept and the design rationale behind it. In concept sketches, annotations carry information like behaviour, functionality and usage. These wishful declarations need to be verified through simulation! To simulate the behavior of the components identified by the functional segmentation method, a kinematic model is defined where the designers interactively describe the constituents like joints, fixed links, inputs, etc. The interactive simulation changes the underlying kinematic model and makes the sketches to move to show the behavior. This system also provides methods to verify boundary constraints and allows creating patterns. Traditional 2D sketching suffers from several deficiencies. To overcome these, a novel direct 3D sketching methodology is proposed with stereo vision and haptic feedback. Different types of strokes creations like curves, strips and sweep surfaces, directly in 3D space, are demonstrated. Further, to provide control over stroke creation process, visual and haptic feedbacks are studied. Haptic rendering schemes for stroke generation are explored based on mechanics of sketching. Using the curve generation methods, surface generation schemes are devised. Mainly two types of schemes are explored (a) sweep surface and (b) Hatching surfaces. To support constrained concept exploration, two types of haptic constraints are modeled and their application is demonstrated in constraining a sketch within a boundary and outside a boundary. Motion constraints are implemented by simulating the behaviour of identified components’ motions. Two types of motion are implemented (a) Linear translation and (b) Rotation about an axis. Finally, a sketch based distributed collaboration method is presented to enable design interaction in the context of global product development. Several issues related to the realization of a sketch based collaborative conceptual design system are explored and, one such instance is demonstrated through experiments.

Page generated in 0.0468 seconds