11 |
A Burkean analysis of "World of Warcraft" identity work in a virtual environment /Boone, George William. January 2008 (has links)
Thesis (M.A.)--Villanova University, 2008. / Communication Dept. Includes bibliographical references.
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12 |
Factors influencing girls' attitudes toward educational mathematics software /Chappell, Kelly K. January 1997 (has links)
Thesis (Ph. D.)--University of Washington, 1997. / Vita. Includes bibliographical references (leaves [41]-45).
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13 |
Pervasive GameFlow : identifying and exploring the mechanisms of player enjoyment in pervasive games /Jegers, Kalle, January 2009 (has links)
Diss. Umeå : Umeå universitet, 2009.
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14 |
Exploring the thoughts and thinking strategies used by gamers during multiplayer gameplay in different genres of popular computer gamesVan Coppenhagen, Christian. January 2006 (has links)
Thesis (MA(Psychology))-University of Pretoria, 2006. / Includes bibliographical references.
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15 |
Life in the game : identity in the age of online computer games /French, Chanel. January 2010 (has links)
Thesis (M.A.)-University of KwaZulu-Natal, Durban, 2010. / Full text also available online. Scroll down for electronic link.
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16 |
Why the humans are white fantasy, modernity, and the rhetorics of racism in World of Warcraft /Ritter, Christopher Jonas. January 2010 (has links) (PDF)
Thesis (Ph. D.)--Washington State University, May 2010. / Title from PDF title page (viewed on July 19, 2010). "Department of English." Includes bibliographical references (p. 149-151).
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17 |
Robot rescue : an interactive game /Ruan, Hui Yu. January 2006 (has links)
Thesis (M.F.A.)--Rochester Institute of Technology, 2006. / Typescript. Includes bibliographical references (leaf 22).
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18 |
An emergent approach to game design : development and play /Sweetser, Penelope. January 2006 (has links) (PDF)
Thesis (Ph.D.) - University of Queensland, 2006. / Includes bibliography.
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19 |
The null game feature-specific player enjoyment in massively multiplayer online role playing games /Bouchard, Matthew. January 2010 (has links)
Thesis (M.A.)--University of Alberta, 2010. / Title from PDF file main screen (viewed on July 29, 2010). A thesis submitted to the Faculty of Graduate Studies and Research in partial fulfillment of the requirements for the degree of Master of Arts, Department of Humanities Computing, University of Alberta. Includes bibliographical references.
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Using particle swarm optimization to evolve two-player game agentsMesserschmidt, Leon. January 2005 (has links)
Thesis (M. Sc.)Computer Science)--University of Pretoria, 2005. / Includes summary. Includes bibliographical references. Available on the Internet via the World Wide Web.
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