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The contextual-scenario framework for representing subjective experienceSwanson, Eric 21 December 2013 (has links)
<p>There is growing acceptance in interactive systems design for research approaches built on Phenomenological foundations. These approaches, which include methods such as Ethnomethodology and Participatory Design as well as techniques such as Personas and Cultural Probes, concern themselves with the lived experience of real people. They give insight into subjective experience—what it is like to be a particular person in a particular situation engaged in a particular activity. With greater insight into subjective experience should come greater ability to construct systems which fit into the worlds of users </p><p> However, insights into subjective experience are not always effectively sustained throughout systems development. Such findings do not blend smoothly with typical systems-development mechanisms for organizing and analyzing information, which work from an epistemology base more akin to Cognitive Science then Phenomenology. In contrast, narrative techniques, like scenarios and storyboards, tap human beings' basic abilities to use stories to understand the subjective worlds of others. But this primal nature makes narrative untrustworthy; good fiction reads like fact. To be trusted, stories for technology development must be built on a visible scaffolding of empirical data. </p><p> This research presents the Contextual Scenario Platform (CSP) design support tool. The CSP helps designers write scenarios about hypothetical people, in hypothetical situations, with thoughts, feelings, perceptions and choices for action based on empirical research. Underlying the CSP is an information framework whose structures reflect Phenomenological models of conscious experience. When encoding information into the CSP, researchers describe situations as collections of small situation-description components. Scenario authors use the same situation-description components when writing scenarios to describe each character's situation. Where these description sets overlap, the empirical finding applies to the hypothetical character. </p><p> Two case studies demonstrated the CSP's capabilities for encoding research findings and delineating complex situations with simple components. Designers in a subsequent study created scenarios using two approaches: CSP as auditor, restricting deviation from the empirical while constructing the hypothetical; and CSP as improvisational partner, with empirical data serving as catalysts for creative scenario construction. </p>
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The art of traditional architectural ornaments in northern ChinaLu, Qiang. January 2007 (has links)
Thesis (Ph.D.)--Indiana University, Dept. of Folklore and Ethnomusicology, 2007. / Title from dissertation home page (viewed Sept. 25, 2008). Source: Dissertation Abstracts International, Volume: 69-02, Section: A, page: 0705. Adviser: Henry Glassie.
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A nest of destruction| Creating the world of the bog for by the bog of catsBlouch, Brittany R. 13 June 2015 (has links)
<p> The scenic design for <i>By the Bog of Cats,</i> a University Players production in Spring 2014, created the world of the bog by utilizing the visual language of a crash site coupled with the feeling (and furnishings) of a home. As a way to connect to the story, personal experience was used. To create the visual language of the bog, crash sites were studied. Using old furniture and aged tree branches that were found on the side of the road, or in alleys, the set was aged naturally. Through collaboration between all designers and the director, the production of <i>By the Bog of Cats</i> was a success in bringing the audience into the crash site where the story takes place.</p>
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A Set Design for the Adaptation of Jane Austen's "Emma"Rushbrook, Jonathan Paul 28 June 2013 (has links)
<p> Jane Austen’s <i>Emma</i> as adapted by Michael Bloom was staged at the George Washington University in the spring semester of 2013. Under the direction of Alan Wade, it opened on March 28th in the Dorothy Betts Marvin Center Theatre on the George Washington University campus in Washington DC. The lighting designer was Eva Gonzàlez and the costumes designer was Basmah Alomar. </p><p> This thesis opens by discussing the overall mission, which for this project was to design and create a set for <i>Emma</i> while dealing with a department with fluctuating levels of staffing. Additionally discussed are two major logistic difficulties: the first relates to the problem of working with a non-permanent Technical Director who has less experience operating within GWU’s educational system and organizational culture; the second discusses the lack of an Assistant Technical Director to work with closely leading to the build process, and how this affected the design development. </p><p> Chapter two explores the life of Jane Austen, as well as the narrative structure of the novel and Michael Bloom’s adaption. These are important as they show a background to the author as well as how she wrote in a variable narrative structure, and subsequently how Bloom adopted this irregular structure using theatrical elements such as the aside and the use of the main protagonists’ – and in the novel, Austen’s thoughts – to tell the story of <i>Emma</i>. </p><p> Chapter three discusses the geopolitical overview of the time in which Austen lived. This is important because her life took place within a rapidly changing global atmosphere, beginning with American Revolution and ending with the finale of the Napoleonic Wars. This chapter also focuses on the Regency period and how the changing world affected interior and architectural design in England and subsequently around the world. </p><p> Chapter four and five follow the design from concept to completion and explores the need for effective communication as being key to any successful design. </p><p> Finally, the analysis chapter explores the problems faced during the process as and discusses how they may have been avoided and/or mitigated. This specifically focuses on the problems that a changing educational department can have on a design and the design process.</p>
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The Design and Execution of the Scenery for WILD42HOLDCorley Sydnor, Tiffani Ingrid 04 October 2013 (has links)
<p> <i>WILD42HOLD,</i> an original play by Randy Baker, was produced at the George Washington University in the spring semester of 2013. Under the direction of Jodi Kanter, it premiered on February 21<sup>st</sup> in the Dorothy Betts Marvin Theatre on the George Washington University campus in Washington DC. The lighting designer was Aaron Pollon and the costume designer was Jie Yu. </p><p> This thesis looks at the process of the set design of <i> WILD42HOLD</i> that included the planning and execution of the set for a new work. The challenge was to establish an aesthetic for the work within the constraints of a finite time frame and budget to fit the needs of the show and of the director. The influence of the playwright, development of setting and a defined aesthetic, design evolution and build process, and an analysis of the final design outcome will be discussed.</p>
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Circles and squares| Representing a Greco-Irish worldWallace, Jessica Ann 04 February 2015 (has links)
<p> The costume design, created by myself– Jessica Ann Wallace– for CSULB's Spring 2014 production of Marina Carr's <i>By the Bog of Cats</i> utilized the symbology of the circle juxtaposed to that of the square along side the ageless style of mid-20th Century Irish Travellers in order to both capture and enhance the world and themes of this Irish tragedy. In mixing these three inspiration points, the costume design reflects Carr's thematic emphasis of fate, tragedy, and relentless cycles within a mystic, supernatural world. The circle visually represents an awareness of forces outside oneself thus characters who gravitate towards this end of the spectrum are portrayed in costumes with curvilinear lines; whereas, the square delineates characters who lack a mystical awareness and are more grounded with earthly matters through angular, straight lines. <i>By the Bog of Cats</i> is a play inspired by Greek tragedy yet set within a numinous Irish world; by using universal symbols for silhouette inspiration with the ambiguous style worn by Irish Travellers, the costume design effectively captures the essence of such a unique yet timeless story.</p>
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American portrait cameo cutting an alternate apprenticeship in relief sculpture, 1830-1870 /York, Karen S. January 2005 (has links)
Thesis (Ph.D.)--Indiana University, Dept. of History of Art, 2005. / Title from PDF t.p. (viewed April 15, 2009). Source: Dissertation Abstracts International, Volume: 66-01, Section: A, page: 0007. Chair: Michelle Facos.
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DEVELOPING A PAINLESS INJECTION DEVICEWARD, JARVIS 07 July 2003 (has links)
No description available.
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THE SECURE ILLUSION: DIPLOMATIC ARCHITECTURE INFORMED BY THE PSYCHOLOGY OF SECURITYNEWMAN, RYAN P. 28 June 2007 (has links)
No description available.
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Speaking Metaphorically in Product DesignRosenzweig, Kristen Tanya 09 October 2007 (has links)
No description available.
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