Mecca, Daryl N.,
Thesis (M.A.)--Central Connecticut State University, 2003. / Thesis advisor: James Conway. " ... in partial fulfillment of the requirements for the degree of Master of Arts in Psychology." Includes bibliographical references (leaves 29-34). Also available via the World Wide Web.
Fung, Mei-yin, Louisa.
Thesis (M.P.A.)--University of Hong Kong, 2002. / Includes bibliographical references (leaves 86-89).
Fung, Mei-yin, Louisa.
Thesis (M.P.A.)--University of Hong Kong, 2002. / Includes bibliographical references (leaves 86-89). Also available in print.
Thesis (Ph.D.)--State University of New York at Albany, 2005. / Adviser: Edelgard Wulfert. Includes bibliographical references.
The perceptions of Taiwanese hospitality and tourism educators toward developing a gaming recreation district in Penghu, TaiwanChang, Wan-Ching. January 2000 (has links) (PDF)
Thesis--PlanA (M.S.)--University of Wisconsin--Stout, 2000. / Includes bibliographical references.
(has links) (PDF)
Thesis (M.A.)--Simon Fraser University (Canada), 2005. / Includes bibliographical references.
Stuart, Ronald Courtney
The systematic study of gambling has not been undertaken by many anthropologists. Yet, there exist data within the ethnographic literature of native North America to warrant serious comparison of gambling practices. This thesis attempts to formulate an anthropological framework, for the study of gambling. The Implications of an anthropological framework are examined by isolating the variables to be considered. Generally they fall into two broad fields, symbols or symbolic complexes and politico-economic institutions or power relations. The perspective of anthropology concerns both these fields and the relationship between them. This perspective is termed holistic and it is proposed to study gambling holistically. A definition of gambling is enunciated. The properties of gambling as an institution are discussed and variables are isolated, including the distinction deep play/shallow play. The possibility of treating gambling as a cultural text to be interpreted is suggested. Five cases of hand game gambling in North America are examined in terms of the framework. Certain common features are demonstrated and the consequences of studying gambling are considered. Conclusions are presented in order to summarize the analysis of five cases and to assess the applicability of the framework / Arts, Faculty of / Anthropology, Department of / Graduate
McGlone, Jodi L.
01 December 2014
The current study attempted to alter gambling bets made during a simulated game of craps using a multiple baseline design. Participants were open to wager between 0-3 chips per trial. All participants completed a four phase sequence throughout the session. The first phase was a training phase where participants wagered and rolled dice five times. At the start of the second phase, which was baseline, participants were told that they have 100 chips to wager with, they will earn half of the amount of chips they accumulate for extra credit in a college graduate class. A probability instruction using Microsoft PowerPoint was the third phase. Finally, during the fourth phases participants were given 100 chips and played the number of trials they had during the baseline phase. Decreasing average bets per phase illustrates the ability to alter gambling behavior through probability training.
Thesis (M.Soc.Sc.)--University of Hong Kong, 1982. / Also available in print.
An exploratory study of the Marks-Parkin General Health Questionnaire in problem gamblers, non-gamblers and relationship clients /Finlay, Elizabeth Ann Unknown Date (has links)
Thesis (MPsych(Clin))--University of South Australia, 1998
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