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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Analýza nadhozu a zásahu u tenisového podání / Analysis of the toss and impact in the tennis serve

Tyl, Slavomír January 2015 (has links)
Title: Analysis of the toss and impact in the tennis serve Objectives: The objective of our work is to analyse the phase of toss and hit in tennis serve and to compare the results between the players themselves. Methods: As the main method of data collection we used kinematic 3D analysis. Additional method was semi-structured interview with selected players for research. Results: We found that more stable performance at the phase of toss and hit achieves the player with the higher position on the tennis ranking. Furthermore we found that the ball in all serves was hit in front of the players body. The largest range of variation (most unstable) in both players was width M, that means hitting ball in a frontal plane in consideration of the vertical axis Y established by left foot tip designed by the server's. Conversely the most stable in both players was height of shoulders when hit. Keywords: tennis serve, toss, hit, kinematic 3D analysis
2

Fúze procedurální a keyframe animace / Fusion of Procedural and Keyframe Animation

Klement, Martin January 2013 (has links)
The goal of this work is to create an application, which will combine procedural and keyfram animations with subsequent visualization. Composition of this two different animations techniques is used to animate a virtual character. To combine this two techniques one starts with interpolations from keyframe animation and then enchance them by procedural animations to properly fit into the characters surroundings. This procedural part of animation is obtained by using forward and inverse kinematics. Whole application is written in C++, uses GLM math library for computations and OpenGL and GLUT for final visualization.

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