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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Ästhetisch-informatische Medienbildung durch Gestaltungsprozesse mit Kindern und Jugendlichen in Mixed-Reality-Lernräumen didaktisch-methodische Empfehlungen für ein neues Feld der Kunst- und Medienpädagogik /

Reimann, Daniela. January 2005 (has links) (PDF)
Kiel, Univ., Diss., 2004.
2

Erstellungsprozess neuartiger technischer Dokumentationen

Stock, Ingo January 2007 (has links)
Zugl.: Ulm, Univ., Diss., 2007 / Hergestellt on demand
3

Characterization of a 6 DOF Haptic Device for Mixed-Reality Temporal Bone Surgery Simulation

Khazraee, Milad 01 October 2012 (has links)
The temporal bone is a complicated bone in which diseases can necessitate surgery. Current surgery training methods in this area include human cadaver, physical and virtual models. The objective of this research is to modify a haptic system as a part of a Mixed Reality (MR) temporal bone surgery simulator. The simulator employs a haptic model of soft tissue, which is sufficiently simple not to alter the performance characteristics of the haptic system, overlaid on a physical model of the bone to include advantages of both. A gripper has been developed to retrofit a haptic device with a surgical drill. Device characteristics are explored and modified to compensate for gravity effects of the gripper on the system and to transmit the haptic interaction point to the drill tip, where the soft tissue model’s forces should be felt. This developed system should contribute in providing a more realistic surgery simulation.
4

Characterization of a 6 DOF Haptic Device for Mixed-Reality Temporal Bone Surgery Simulation

Khazraee, Milad 01 October 2012 (has links)
The temporal bone is a complicated bone in which diseases can necessitate surgery. Current surgery training methods in this area include human cadaver, physical and virtual models. The objective of this research is to modify a haptic system as a part of a Mixed Reality (MR) temporal bone surgery simulator. The simulator employs a haptic model of soft tissue, which is sufficiently simple not to alter the performance characteristics of the haptic system, overlaid on a physical model of the bone to include advantages of both. A gripper has been developed to retrofit a haptic device with a surgical drill. Device characteristics are explored and modified to compensate for gravity effects of the gripper on the system and to transmit the haptic interaction point to the drill tip, where the soft tissue model’s forces should be felt. This developed system should contribute in providing a more realistic surgery simulation.
5

Motion Capture mit optisch-magnetischem Trackingsystemen in VR-Applikationen

Steger, Daniel, January 2004 (has links)
Chemnitz, Techn. Univ., Diplomarb., 2004.
6

A Mixed-Reality Platform for Robotics and Intelligent Vehicles

Grünwald, Norbert January 2012 (has links)
Mixed Reality is the combination of the real world with a virtual one. In robotics thisopens many opportunities to improve the existing ways of development and testing. Thetools that Mixed Reality gives us, can speed up the development process and increasesafety during the testing stages. They can make prototyping faster and cheaper, and canboost the development and debugging process thanks to visualization and new opportunitiesfor automated testing.In this thesis the steps to build a working prototype demonstrator of a Mixed Realitysystem are covered. From selecting the required components, over integrating them intofunctional subsystems, to building a fully working demonstration system.The demonstrator uses optical tracking to gather information about the real world environment.It incorporates this data into a virtual representation of the world. This allowsthe simulation to let virtual and physical objects interact with each other. The results ofthe simulation are then visualized back into the real world.The presented system has been implemented and successfully tested at the HalmstadUniversity.
7

Ästhetisch-informatische Medienbildung durch Gestaltungsprozesse mit Kindern und Jugendlichen in Mixed-Reality-Lernräumen didaktisch-methodische Empfehlungen für ein neues Feld der Kunst- und Medienpädagogik /

Reimann, Daniela. Unknown Date (has links) (PDF)
Universiẗat, Diss., 2004--Kiel.
8

Mixed-reality-Modelle im Industrial-Design-Prozess, Konzept zur Integration virtueller und realer Modelle für wahrnehmungsgerechte Präsentationen

Pohl, Christian January 2009 (has links)
Zugl.: Darmstadt, Techn. Univ., Diss., 2009
9

How do AR visualizations impact users' collective interactions in mixed reality experiences?

Andersson, Moa January 2016 (has links)
This study examines how Augmented Reality (AR) visualizations can impact the collective interaction of users. This research will focus on a multiphase experience with a buildup of different levels of Virtual Reality through the use of panoramas and 3D models. The experience was created using a participatory method with multiple tests and iterations to better create an evaluable product. The result if this experiment shows that the impact AR has on users is extensive. A properly framed character can even change a pair of two users into a group of three.
10

A framework for awareness driven video quality service in collaborative virtual environments

Reynard, Gail Teresa January 1999 (has links)
No description available.

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