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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
11

„Würfelt auf Umsetzbarkeit!“: Pen-and-Paper-Rollenspiele in der Veranstaltungsarbeit von Öffentlichen Bibliotheken am Beispiel der Zentralbibliothek Dresden

Sabinarz, Aleksander 29 February 2024 (has links)
Die folgende Arbeit betrachtet, wie Pen-and-Paper-Rollenspiele in deutschen Öffentliche Bibliotheken in die Veranstaltungsarbeit eingebracht werden können und welche positiven Aspekte, aber auch Barrieren und Probleme damit einhergehen. Zunächst wird der Begriff der Pen-and-Paper-Rollenspiele definiert und auf die Begriffe „Immersion“ und „Alibi“ im Kontext von Rollenspielen Bezug genommen. Auch die Möglichkeiten und Barrieren, die im Pen-and-Paper-Rollenspiel generell relevant sind, werden betrachtet. Zudem wird ein kleiner Exkurs in die Pen-and-Paper-Rollenspielszene mit speziellem Fokus auf die Umstände in Deutschland gemacht. Danach wird das Veranstaltungsangebot von Pen-and-Paper-Rollenspielen in Öffentlichen Bibliotheken anhand von Beispielen der Stadtbibliothek Saarbrücken und der Stadtbibliothek München beleuchtet und durch Fachliteratur weiterer Input gegeben Mit Hilfe der Erfahrungswerte dieser Interviews werden mehrere Veranstaltungen für die Zentralbibliothek Dresden geplant und durchgeführt. Mit Beobachtungen und Feedback durch Teilnehmende wird die Veranstaltung evaluiert und mit den Erfahrungswerten aus Saarbrücken und München abgeglichen.:Inhaltsverzeichnis 2 Abbildungsverzeichnis 4 Abkürzungsverzeichnis 5 1 Einführung 6 2 P&P-Rollenspiele in der wissenschaftlichen Theorie 7 2.1 Was ist P&P-Rollenspiel? 7 2.1.1 Arten von P&P-Rollenspielen 10 2.1.2 Immersion als Konzept im Rollenspiel 12 2.1.3 Alibi als Konzept im Rollenspiel 13 2.2 Vor- und Nachteile von P&P-Rollenspielen 15 2.2.1 Positive Effekte von P&P-Rollenspiel 16 2.2.2 Mögliche Probleme und Barrieren im P&P-Rollenspiel 18 3 Die P&P-Rollenspiel-Szene: ein Überblick 22 3.1 Verlagslandschaft in Deutschland 22 3.2 Spielende von P&P-Rollenspielen 23 3.3 Medien um und über P&P-Rollenspiele 24 4 Öffentliche Bibliotheken als Ort für P&P-Angebote 25 4.1 P&P-Rollenspiele in der Veranstaltungsarbeit 26 4.1.1 Benötigte Ressourcen 28 4.1.2 Organisation und Veranstaltungsablauf 30 5 Durchführung einer Veranstaltungsreihe in der Zentralbibliothek Dresden 33 5.1 Der Informationstag 35 5.1.1 Vorbereitung 35 5.1.2 Durchführung und Evaluation 36 5.2 Die Spielrunden 41 5.2.1 Vorbereitung 42 5.2.2 Durchführung und Evaluation 44 5.3 Die Zukunft von P&P-Rollenspielen in der Zentralbibliothek Dresden 49 6 Grenzen und Möglichkeiten beim Angebot von P&P-Rollenspielen in ÖBs 50 6.1 Das Spielen von P&P-Rollenspielen in Öffentlichen Bibliotheken 50 6.2 Organisation einer Veranstaltung 52 6.3 Die Zielgruppe 55 6.4 Annahme des Angebots 56 7 Fazit 57 Literaturverzeichnis 59 Literaturquellen 59 Zeitschriftenquellen 61 Internetquellen 62 Interviews 65 Persönliche Mitteilungen 65
12

How does changing technology affect students note-taking

Alsulmi, Badria January 1900 (has links)
Master of Science / Department of Mathematics / Andrew Bennett / In recent years, technology has improved and become a significant aspect in the classroom. Using technology has become a popular method of note-taking. This study investigates the effects of technology on note-taking by looking at the changes that can be shown between the traditional note-taking and taking notes by using different devices, such as the iPad and a smart pen. Modern technology, such as the smart pen which provides an automatic audio recording might improve student focus on important details. In addition, providing a standard note set along with note-taking tools such as an iPad might help student organize and access their notes. The result of this study showed that for all but one of the students, using technology did not affect their note-taking style or the amount of information in their notes. However, students were not satisfied with their notes when taken on the iPad.
13

The effect of an intergenerational e-mail pen pal project on the attitudes of college students towards older adults

Chase, Carla A. January 2005 (has links)
Negative attitudes of college students toward older adults can be a barrier for universities that are attempting to prepare students for future career trends to meet the needs of an aging society. A growing number of college graduates will be needed to provide health and educational services for this population. Providing intergenerational opportunities through a variety of face-to-face interactions has demonstrated some success at improving attitudes of college students toward older adults. It is believed that improving the attitudes of college students through intergenerational experiences will expand their consideration of careers that provide support to this growing population. This study explored an intergenerational project that paired undergraduate college students with older adults through a series of e-mail communications rather than face-to-face interactions. With the increase in the use of e-mail by persons of all ages, this virtual meeting place provides a convenient communication tool for exploring ways to build relationships online.It was hypothesized that an intergenerational experience between undergraduate college students (18-28 years of age) and older adults (65 years old or older) through e-mail communication would have a positive effect on student attitudes toward older adults as measured by Polizzi's revised version of the Aging Semantic Differential (ASD) survey. Two classes of the same undergraduate course at a midwestern university participated in the project. Both groups were pre-tested using the ASD and then one group was randomly chosen to be the intervention group. Each student in the intervention group was paired with an older adult pen pal to complete six weeks of assigned e-mail exchanges designed to increase in depth of topic. Both groups were then post-tested using the ASD.Results: Although not significantly different at pretest, the attitude of the students in the intervention group was significantly more positive at posttest than the control group. There was a significant difference in the attitudes of the intervention group compared to the control group when post-tested. The students who participated in the intergenerational e-mail pen pal project had a more positive attitude toward older adults following the six-weeks of sharing stories and thoughts with the older generation. / Department of Educational Studies
14

Zur Qualität der Dokumentation der Schockraumversorgung schwer Traumatisierter: ein Vergleich von primär EDV-gestützter und handschriftlicher Dokumentation

Wieland, Volker, January 2006 (has links)
Ulm, Univ. Diss., 2006.
15

Towards closed-loop nanopatterning: quantifying ink dynamics in dip-pen nanolithography

Farmakidis, Nikolaos 05 November 2016 (has links)
Dip-pen nanolithography (DPN) is a scanning probe microscopy-based nanofabrication method that relies on a fluid-coated atomic force microscope probe for the deposition of material on a substrate with nanometer-scale resolution. The ability to tailor the structure and chemical composition of materials at the nanometer length scale is enabling in elds ranging from medical diagnostics to nano-electronics. While DPN is among the highest resolution additive manufacturing techniques to date, the conguration of ink on the probe and the process of ink transport are poorly understood. Specically, the inking and patterning procedures are susceptible to variations in the ambient environmental conditions and currently not all aspects of the processes are reliably controlled. Thus, a key challenge barring the widespread adoption of DPN beyond a research tool is reproducibility. We hypothesize that closed-loop control over the inking and patterning process could address this irreproducibility, however techniques to monitor the quantity and concentration of ink on the tip of the probe have not been yet developed. Here, we study the mechanics of atomic force microscope (AFM) probes throughout the inking and patterning process to understand if the behavior of the ink can be studied in situ. In particular, we develop an approach for conning ink to the tip of an AFM probe, which is critical for reliable patterning and modeling the mechanics of the probe. Then, we nd that the quantity of ink on an AFM probe can be determined in situ by observing the shift in the natural frequency of the probe. Finally, we show that this method allows for the observation and quantication of the ink deposited on a substrate, in real time. Collectively, these approaches lay the groundwork for a closed-loop implementation of DPN in which the inking and patterning processes are performed with drastically improved reliability. Given that these techniques are easily implemented on any commercial AFM, we expect that they could lead to new applications in the study of nanoscale soft materials. / 2017-11-04T00:00:00Z
16

A Pen-Based Interactive Animation Environment for Effective Communication using a Tablet PC

Holman Jr, Jerome Thomas 30 October 2019 (has links)
The human mind is a churning engine, processing all forms of sensory input. Information that reaches these senses is powerful, facilitating and deepening understanding. Animations access sight. They provide a rich visual model that portrays not only information about the system graphically, but they also present information about the relationships and interactions in that model over time. However, the complexity of today's software for constructing animations limits their use and isolates animations to a small set of scenarios. One such eliminated scenario is being able to create and manipulate animations in real time, while a conversation takes place. The human mind comprehends from manipulation, trial, and error. Animations are productions. Instructors cannot manipulate and recreate animations within the time constraints of a classroom. Developers cannot recreate animations within the time constraints of a meeting. This thesis explores the engineering of a modeling environment prototype for creating animated models. By building an environment designed to leverage the capabilities of Microsoft's Tablet PC operating system, this thesis contributes a new approach to creating animations and visualizations. This prototype demonstrates a pen-based user interface that decreases the time and effort required to create an animation by enabling users to create an animation by simply drawing a model and animating it. The Tablet PC hardware and software provide developers with the capabilities necessary to create software that works as naturally as the pen and paper. With the Tablet PC's Ink technology, users can draw models and simply draw the paths where the objects in that model should follow. This thesis explores the design of the environment, the research prototype named Model Pad, and explores its importance, its contribution, and its unique design based on the capabilities of the Tablet PC. As mobile computers become increasingly central to the workplace, the ability to create animations quickly and easily while talking with others, while presenting in front of an audience or a class, or while working with a team of engineers allows animation to become a natural part of the way we visually communicate information. The Model Pad environment is merely a first step in the direction of creating fully pen-based modeling and animation tools. The concepts it builds form the foundation of understanding how to express animations that are more complex. This thesis and the Model Pad environment provide the initial framework for building pen-based animation tools on the Tablet PC, allowing simple models to be expressed in methods as simple as using a pen and paper. This solution enables people to construct simple models in real time, enabling a rebirth of the power of animation for education and engineering design. / Master of Science / The human mind is a churning engine, processing all forms of sensory input. Information that reaches these senses is powerful, facilitating and deepening understanding. Animations access sight. They provide a rich visual model that portrays not only information about the system graphically, but they also present information about the relationships and interactions in that model over time. However, today’s software tools for constructing animations are complex, unnatural and limiting to for Students, Instructors, and Developers. This thesis explores the engineering of a modeling environment prototype for creating animated models with a natural form of input, a pen. By building an environment designed to leverage the capabilities of Microsoft’s Tablet PC, a personal computer designed with a built-in interactive screen that enables users to draw on the screen to interact with it directly, this thesis contributes a new approach to creating animations and visualizations. This prototype demonstrates a pen-based user interface that decreases the time and effort required to create an animation by enabling users to create an animation by merely drawing a model and animating it. The Tablet PC hardware and software provide developers with the capabilities necessary to develop software that works as naturally as the pen and paper. With the Tablet PC’s Ink technology, users can draw models and merely draw the paths where the objects in that model should follow. This thesis explores the design of the environment, the research prototype named Model Pad, and explores its importance, its contribution, and its unique design based on the capabilities of the Tablet PC. As mobile computers become increasingly central to the workplace, the ability to create animations quickly and efficiently while talking with others, while presenting in front of an audience or a class, or while working with a team of engineers allows the animation to become a natural part of the way we visually communicate information. The Model Pad environment is merely a first step in the direction of creating fully pen-based modeling and animation tools. The concepts it builds form the foundation of understanding how to express animations that are more complex. This thesis and the Model Pad environment provide the interaction primitives for building penbased animation tools on the Tablet PC, allowing simple models to be expressed in methods as simple as using a pen and paper. This solution enables people to construct simple models in real time, enabling a rebirth of the power of animation for education and engineering design.
17

A Framework for Mobile Paper-based Computing

Sylverberg, Tomas January 2007 (has links)
<p>Military work-practice is a difficult area of research where paper-based approaches are still extended. This thesis proposes a solution which permits the digitalization of information at the same time as workpractice remains unaltered for soldiers working with maps in the field. For this purpose, a mobile interactive paper-based platform has been developed which permits the users to maintain their current work-flow. The premise of the solution parts from a system consisting of a prepared paper-map, a cellular phone, a desktop computer, and a digital pen with bluetooth connection. The underlying idea is to permit soldiers to take advantage of the information a computerized system can offer, at the same time as the overhead it incurs is minimized. On one hand this implies that the solution must be light-weight, on the other it must retain current working procedures as far as possible. The desktop computer is used to develop new paper-driven applications through the application provided in the development framework, thus allowing the tailoring of applications to the changing needs of military operations. One major component in the application suite is a symbol recognizer which is capable of recognizing symbols parting from a template which can be created in one of the applications. This component permits the digitalization of information in the battlefield by drawing on the paper-map. The proposed solution has been found to be viable, but still there is a need for further development. Furthermore, there is a need to adapt the existing hardware to the requirements of the military to make it usable in a real-world situation.</p>
18

Controlled nanostructure fabrication using atomic force microscopy

Sapcharoenkun, Chaweewan January 2013 (has links)
Scanning probe microscopy (SPM) nanolithography has been found to be a powerful and low-cost approach for sub-100 nm patterning. In this thesis, the possibility of using a state-of-the-art SPM system to controllably deposit nanoparticles on patterned Si substrates with high positional control has been explored. These nanoparticles have a range of interesting properties and have been characterised by electron microscopy and scanning probe microscopy. The influence of different deposition parameters on the nanoparticle properties was studied. Contact mode atomic force microscopy (AFM)-based local oxidation nanolithography (LON) was used to oxidise sample surfaces. Two different substrates were studied which were native oxide silicon (Si) and molybdenum (Mo). A number of factors that influence the height and width of the oxide features were investigated in order to achieve the optimal oxidation efficiency. The height and width of the oxide structures were found to be strongly dependent on the applied voltage and scan speed. The tunneling AFM (TUNA) technique was used to measure the ultralow currents flowing between the tip and the sample during the oxidation process. It was found that a threshold voltage for our oxidation experiments was -4.0 ± 1.6 V applied to the tip when fabricating geometric patterns as well as 2.9 ± 1.6 V and 2.8 ± 2.2 V applied to the substrate for nanodot fabrication. In addition, comparisons of nanodot-array patterns produced with different AFM tips were studied. The influence of applied voltage, type of AFM tip and substrate, humidity and ramping time has been studied for dot formation providing a comparison between native oxide Si and Mo surfaces. The nanodot sizes were found to be clearly dependent on the applied voltage, type of substrate, relative humidity and ramping time. Dip-pen nanolithography (DPN) was used to study a direct deposition strategy for gold (Au) nanodot fabrication on a native oxide Si substrate. In this process, hydrogen tetrachloroaurate (HAuCl4) molecules were deposited onto the substrate via a molecular diffusion process, in the absence of electrochemical reactions. This approach allowed for the generation of Au dots on the SiO2 substrate without the need for surface modification or additional electrode structures. The dependence of the size of the Au dots on different „scanning coating‟ (SC) times of AFM tips was studied. A thermal annealing process was used to decompose the generated HAuCl4 molecular dots to leave Au (0) metal dots. A stereomicroscope has been used for preliminary observation of different steps of Au deposition treatments. A scanning electron microscope (SEM) was used to characterise the SC AFM tips both before and after the DPN process. SEM energy-dispersive X-ray spectroscopy (EDS) has provided information about the elemental content of deposited particles for different annealing temperatures. Fountain-pen nanolithography (FPN) has also been used to study nanowriting of HAuCl4 salt and a variety of solvents on a native oxide Si surface. In this technique, a nanopipette was mounted within an AFM to deliver appropriate solutions to the silica substrate. We found that an aqueous Au salt solution was the most suitable ink for depositing gold using the FPN technique. In the case of solvents alone, ethanol and toluene were achieved with depositing onto a SiO2 substrate using the FPN technique.
19

Experimentální a teoretické studium využití sondových metod pro diagnostiku plazmatu / Experimental and theoretical study of utilization of probe methods for plasma diagnostics

Peterka, Matěj January 2014 (has links)
The ball-pen probe is a unique probe recently developed at the Institite of Plasma Physics in Prague. It has been designed for direct measurement of plasma potential at the CASTOR tokamak. Nowadays, it is used routinely at several tokamaks in Europe, and the first tests in low-temperature plasma have also already been performed. The aims of the thesis are primarily experimental. A ball-pen probe has been constructed from available materials, which is suitable for systematic measurements of radial profiles in the low-temperature plasma of a cylindrical magnetron. By means of comparison to other diagnostics, it was proved that ball- pen probe is able to directly measure plasma potential in a certain range of plasma parameters even though its current-voltage characteristic is not symmetric, which is in contradiction with the simplified theory for ball-pen probe. Powered by TCPDF (www.tcpdf.org)
20

The Rise of Populist Rhetoric and the Mainstreaming of a Party? Testing the Rhetorical Shifts Between Front National’s Presidents Jean-Marie Le Pen and Marine Le Pen

McGregor, Muriel C. 01 August 2019 (has links)
Populist movements have been on the rise across Europe and the Americas. In France, the far right-wing party, Le Front National, has experienced recent growth in electoral success. Scholars of the Front National have in part attributed the party’s success to its increased use of populist rhetoric. This thesis examines the populist rhetoric used between the Front National’s past president Jean-Marie Le Pen and current president Marine Le Pen in order to test these scholarly claims. Based on their campaign speeches for the 2002, 2007, 2012, and 2017 French presidential elections, I conducted a quantitative dictionary-based analysis on the difference in use of populist, xenophobic, and economic rhetoric between Jean-Marie Le Pen and Marine Le Pen. My results show that there has been only a relatively small increase in the use of populist rhetoric between the two leaders. Consequently, I argue that the perceived increased use of populist rhetoric in the Front National has more to do with the saliency of populism than numerical fact.

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