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Efficient object-based hierarchical radiosity methodsSchäfer, Stephan. January 2000 (has links) (PDF)
Braunschweig, Techn. University, Diss., 2000.
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Development of a software package for radiosity computationWong, Kam-wah, 黃錦華 January 1996 (has links)
published_or_final_version / Computer Science / Master / Master of Philosophy
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Perspective-Driven Radiosity on Graphics HardwareBozalina, Justin Taylor 2011 May 1900 (has links)
Radiosity is a global illumination algorithm used by artists, architects, and engineers for its realistic simulation of lighting. Since the illumination model is global, complexity and run time grow as larger environments are provided. Algorithms exist which generate an incremental result and provide weighting based on the user's view of the environment. This thesis introduces an algorithm for directing and focusing radiosity calculations relative to the user's point-of-view and within the user's field-of-view, generating visually interesting results for a localized area more quickly than a traditional global approach.
The algorithm, referred to as perspective-driven radiosity, is an extension of the importance-driven radiosity algorithm, which itself is an extension of the progressive refinement radiosity algorithm. The software implemented during research into the point-of-view/field-of-view-driven algorithm can demonstrate both of these algorithms, and can generate results for arbitrary geometry. Parameters can be adjusted by the user to provide results that favor speed or quality.
To take advantage of the scalability of programmable graphics hardware, the algorithm is implemented as an extension of progressive refinement radiosity on the GPU, using OpenGL and GLSL. Results from each of the three implemented radiosity algorithms are compared using a variety of geometry.
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Efficient computation of global illumination based on adaptive density estimation /Wong, Kam-wah, January 2001 (has links)
Thesis (Ph. D.)--University of Hong Kong, 2002. / Includes bibliographical references (leaves 66-70).
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Efficient computation of global illumination based on adaptive densityestimationWong, Kam-wah, 黃錦華 January 2001 (has links)
published_or_final_version / abstract / toc / Computer Science and Information Systems / Doctoral / Doctor of Philosophy
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Development of a software package for radiosity computation /Wong, Kam-wah. January 1996 (has links)
Thesis (M. Phil.)--University of Hong Kong, 1996. / Includes bibliographical references (leaves 62-66).
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Simulation und PhotorealismusHahn, Jens-Uwe. Unknown Date (has links) (PDF)
Universiẗat, Diss., 2000--Tübingen.
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Effiziente Lösungsverfahren für Sichtbarkeitsprobleme in der realitätsnahen BildsyntheseHinkenjann, André. Unknown Date (has links)
Universiẗat, Diss., 2000--Dortmund. / Dateiformat: PDF.
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Significance of multiple scattering in remotely sensed images of natural surfaces /Li, Wen-Hao. January 1997 (has links)
Thesis (Ph. D.)--University of Washington, 1997. / Vita. Includes bibliographical references (leaves [153]-167).
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Realistické zobrazování pomocí radiozity / Realistic Rendering Using RadiosityJanoušek, Jiří Unknown Date (has links)
This thesis deals with one of the global illumination algorithms - the radiosity algorithm. There are handled fundamentals of the radiosity algorithm including basic equations and relations. You can see review of possible solutions of this method in use and description of the implementation based on video card and OpenGL rendering. The thesis tries to explain main problems and attitudes to implementation of radiosity briefly, clearly and comprehensibly.
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