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Volumetrické efekty akcelerované na GPU / Volumetric Efects Accelerated on GPUKubovčík, Tomáš January 2017 (has links)
This thesis deals with simulation and rendering of fluid based volumetric effects, especially effect of fire and smoke. Computations are accelerated on graphics card using modern graphics API with motivation to achieve realistic visual results as well as physically correct calculations. Implemented volumetric effects are distributed as dynamic library which allows addition of these effects to existing applications.
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