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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Vanishing windows : a technique for adaptive screen management

Miah, Tunu January 1998 (has links)
Windowing systems offer many benefits to users, such as being able to work on multiple tasks concurrently; or working with a number of windows, each connected to different remote machines or applications. Unless these windows are managed efficiently, users can easily become overwhelmed by the number of currently open windows and lose their way round the desktop. This can lead to a state where the desktop is cluttered with windows. At this stage "window thrashing" occurs, as users begin to perform window management operations (move, resize, minimise etc.) in order to locate relevant pieces of information contained in one of several open windows.
2

Performance scalability of n-tier application in virtualized cloud environments: Two case studies in vertical and horizontal scaling

Park, Junhee 27 May 2016 (has links)
The prevalence of multi-core processors with recent advancement in virtualization technologies has enabled horizontal and vertical scaling within a physical node achieving economical sharing of computing infrastructures as computing clouds. Through hardware virtualization, consolidated servers each with specific number of core allotment run on the same physical node in dedicated Virtual Machines (VMs) to increase overall node utilization which increases profit by reducing operational costs. Unfortunately, despite the conceptual simplicity of vertical and horizontal scaling in virtualized cloud environments, leveraging the full potential of this technology has presented significant scalability challenges in practice. One of the fundamental problems is the performance unpredictability in virtualized cloud environments (ranked fifth in the top 10 obstacles for growth of cloud computing). In this dissertation, we present two case studies in vertical and horizontal scaling to this challenging problem. For the first case study, we describe concrete experimental evidence that shows important source of performance variations: mapping of virtual CPU to physical cores. We then conduct an experimental comparative study of three major hypervisors (i.e., VMware, KVM, Xen) with regard to their support of n-tier applications running on multi-core processor. For the second case study, we present empirical study that shows memory thrashing caused by interference among consolidated VMs is a significant source of performance interference that hampers horizontal scalability of an n-tier application performance. We then execute transient event analyses of fine-grained experiment data that link very short bottlenecks with memory thrashing to the very long response time (VLRT) requests. Furthermore we provide three practical techniques such as VM migration, memory reallocation, soft resource allocation and show that they can mitigate the effects of performance interference among consolidate VMs.
3

Exploring Causal Factors of DBMS Thrashing

Suh, Youngkyoon January 2015 (has links)
Modern DBMSes are designed to support many transactions running simultaneously. DBMS thrashing is indicated by the existence of a sharp drop in transaction throughput. The thrashing behavior in DBMSes is a serious concern to DBAs engaged in on-line transaction processing (OLTP) and on-line analytical processing (OLAP) systems, as well as to DBMS implementors developing technologies related to concurrency control. If thrashing is prevalent in a DBMS, thousands of transactions may be aborted, resulting in little progress in transaction throughput over time. From an engineering perspective, therefore, it is of critical importance to understand the factors of DBMS thrashing. However, understanding the origin of modern DBMSes' thrashing is challenging, due to many factors that may interact. The existing literature on thrashing exhibits the following weaknesses: (i) methodologies have been based on simulation and analytical studies, rather than on empirical analysis on real DBMSes, (ii) scant attention has been paid to the associations between factors, and (iii) studies have been restricted to one specific DBMS rather than across multiple DBMSes. This dissertation aims at better understanding the thrashing phenomenon across multiple DBMSes. We identify the underlying causes and propose a novel structural causal model to explicate the relationships between various factors contributing to DBMS thrashing. Our model derives a number of specific hypotheses to be subsequently tested across DBMSes, providing empirical support for this model as well as engineering implications for fundamental improvements in transaction processing. Our model also guides database researchers to refine this causal model, by looking into other unknown factors.
4

Managing the memory hierarchy in GPUs

Dublish, Saumay Kumar January 2018 (has links)
Pervasive use of GPUs across multiple disciplines is a result of continuous adaptation of the GPU architectures to address the needs of upcoming application domains. One such vital improvement is the introduction of the on-chip cache hierarchy, used primarily to filter the high bandwidth demand to the off-chip memory. However, in contrast to traditional CPUs, the cache hierarchy in GPUs is presented with significantly different challenges such as cache thrashing and bandwidth bottlenecks, arising due to small caches and high levels of memory traffic. These challenges lead to severe congestion across the memory hierarchy, resulting in high memory access latencies. In memory-intensive applications, such high memory access latencies often get exposed and can no longer be hidden through multithreading, and therefore adversely impact system performance. In this thesis, we address the inefficiencies across the memory hierarchy in GPUs that lead to such high levels of congestion. We identify three major factors contributing to poor memory system performance: first, disproportionate and insufficient bandwidth resources in the cache hierarchy; second, poor cache management policies; and third, high levels of multithreading. In order to revitalize the memory hierarchy by addressing the above limitations, we propose a three-pronged approach. First, we characterize the bandwidth bottlenecks present across the memory hierarchy in GPUs and identify the architectural parameters that are most critical in alleviating congestion. Subsequently, we explore the architectural design space to mitigate the bandwidth bottlenecks in a cost-effective manner. Second, we identify significant inter-core reuse in GPUs, presenting an opportunity to reuse data among the L1s. We exploit this reuse by connecting the L1 caches with a lightweight ring network to facilitate inter-core communication of shared data. We show that this technique reduces traffic to the L2 cache, freeing up the bandwidth for other accesses. Third, we present Poise, a machine learning approach to mitigate cache thrashing and bandwidth bottlenecks by altering the levels of multi-threading. Poise comprises a supervised learning model that is trained offline on a set of profiled kernels to make good warp scheduling decisions. Subsequently, a hardware inference engine is used to predict good warp scheduling decisions at runtime using the model learned during training. In summary, we address the problem of bandwidth bottlenecks across the memory hierarchy in GPUs by exploring how to best scale, supplement and utilize the existing bandwidth resources. These techniques provide an effective and comprehensive methodology to mitigate the bandwidth bottlenecks in the GPU memory hierarchy.
5

Performance Optimisation of Discrete-Event Simulation Software on Multi-Core Computers / Prestandaoptimering av händelsestyrd simuleringsmjukvara på flerkärniga datorer

Kaeslin, Alain E. January 2016 (has links)
SIMLOX is a discrete-event simulation software developed by Systecon AB for analysing logistic support solution scenarios. To cope with ever larger problems, SIMLOX's simulation engine was recently enhanced with a parallel execution mechanism in order to take advantage of multi-core processors. However, this extension did not result in the desired reduction in runtime for all simulation scenarios even though the parallelisation strategy applied had promised linear speedup. Therefore, an in-depth analysis of the limiting scalability bottlenecks became necessary and has been carried out in this project. Through the use of a low-overhead profiler and microarchitecture analysis, the root causes were identified: atomic operations causing a high communication overhead, poor locality leading to translation lookaside buffer thrashing, and hot spots that consume significant amounts of CPU time. Subsequently, appropriate optimisations to overcome the limiting factors were implemented: eliminating the expensive operations, more efficient handling of heap memory through the use of a scalable memory allocator, and data structures that make better use of caches. Experimental evaluation using real world test cases demonstrated a speedup of at least 6.75x on an eight-core processor. Most cases even achieve a speedup of more than 7.2x. The various optimisations implemented further helped to lower run times for sequential execution by 1.5x or more. It can be concluded that achieving nearly linear speedup on a multi-core processor is possible in practice for discrete-event simulation. / SIMLOX är en kommersiell mjukvara utvecklad av Systecon AB, vars huvudsakliga funktion är en händelsestyrd simuleringskärna för analys av underhållslösningar för komplexa tekniska system. För hantering av stora problem så används parallellexekvering för simuleringen, vilket i teorin borde ge en nästan linjär skalning med antal trådar. Prestandaförbättringen som observerats i praktiken var dock ytterst begränsad, varför en ordentlig analys av skalbarheten har gjorts i detta projekt. Genom användandet av ett profileringsverktyg med liten overhead och mikroarkitektur-analys, så kunde orsakerna hittas: atomiska operationer som skapar mycket overhead för kommunikation, dålig lokalitet ger fragmentering vid översättning till fysiska adresser och dåligt utnyttjande av TLB-cachen, och vissa flaskhalsar som kräver mycket CPU-kraft. Därefter implementerades och testade optimeringar för att undvika de identifierade problem. Testade lösningar inkluderar eliminering av dyra operationer, ökad effektivitet i minneshantering genom skalbara minneshanteringsalgoritmer och implementation av datastrukturer som ger bättre lokalitet och därmed bättre användande av cache-strukturen. Verifiering på verkliga testfall visade på uppsnabbningar på åtminstone 6.75 gånger på en processor med 8 kärnor. De flesta fall visade på en uppsnabbning med en faktor större än 7.2. Optimeringarna gav även en uppsnabbning med en faktor på åtminstone 1.5 vid sekventiell exekvering i en tråd. Slutsatsen är därmed att det är möjligt att uppnå nästan linjär skalning med antalet kärnor för denna typ av händelsestyrd simulering.

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