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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
31

Mental Schema Accuracy: Investigating the Impact of Schemas on Human Performance and Technology Usability

Nash, Kylie 12 May 2012 (has links)
This research evaluated mental schema accuracy, user experience, and training methods of computer based tasks using educational software. Aims were to investigate the impact of mental schemas on individuals’ usability of technology and analyze the impact of training and user experience in terms of mental schemas and performance. Study one investigated schema accuracy as a predictor of perceived usability and mental workload; by analyzing the accuracy of users’ mental schema through task correctness. Task was found to be a significant predictor of the measures of usability, along with various demographic variables. When considering the effect of tasks, schema accuracy was a significant predictor of perceived usability and mental workload for task two (online quiz). Perceived usability showed lower values indicating higher perceptions of usability for task two and mental workload had lower values indicating reduced mental workload for task two. Significant, positive correlations were found between perceived usability and mental workload. Findings show schema accuracy as a preliminary measure of users’ subjective usability of non-problem solving tasks, based on the type of task tested and demographic data of students. Study two examined experience level (experienced and un-experienced) effects mental schema accuracy, robustness, completion time, and errors using three computer-based tasks. Experienced participants showed lower values for number of errors and robustness than un-experienced users. Significant, positive correlations were found between schema accuracy and completion time, and errors and completion time. The findings support the use of experience to analyze the impact of mental schemas and performance measures. Study three explored the change in training methods (no-training, paper, or video) on user changes in mental schema accuracy, robustness, completion times and errors. Training improved robustness, specifically paper-based training. Performance results showed that students who spent small periods of time using the software more times a week had made fewer errors and had more robust schemas. Demographic experience categories found that participants who spent more time using the software had fewer errors. Significant, positive correlations were found between schema accuracy and robustness. These results show that training improves mental schema robustness and reduces the number of errors while completing computer based tasks.
32

Implementing Usability Testing Of Technical Documents At Any Company And On Any Budget

Collins, Meghan 01 January 2010 (has links)
In my thesis I discuss the cost effectiveness of usability testing of technical documents and how any size company with any size budget can implement usability testing. Usability is achieved when the people who use products or technical documents can do so quickly and easily to accomplish their own tasks. Usability testing is best defined as the process of studying users to determine a documentation project's effectiveness for its intended audience. Users are tired of dealing with confusing and unintuitive technical documentation that forces them to either call customer service for help on simple issues or throw out the product in favor of one that is more usable or provides better technical documentation. That is why all technical communicators should include usability testing as part of the technical documentation production cycle. To help technical communicators understand the importance of usability testing, I discuss the cost effectiveness of usability testing and share ways that companies with large budgets and companies with small budgets can begin incorporating usability testing. Then I provide information on all the steps that are necessary for technical communicators to implement usability testing of technical documentation at their company. Options are presented for everything from bare minimum usability testing with a shoe-string budget with pencils, note pads, and only a handful of users to full scale usability testing in large laboratories with the latest equipment and a wide variety of users. The research provides examples from real companies, advice from experienced technical communicators and usability experts, and research demonstrating how many resources are truly required to benefit from usability testing. By showing technical communicators that usability testing is cost effective and that there are many options for implementing usability testing no matter how large or small their budget is, I hope to empower technical communicators to start including usability testing as part of the documentation production cycle at their companies.
33

The Usability Testing of the Web Accessible Population Pharmacokinetics Service- Hemophilia

Barghash, Islam 11 1900 (has links)
Hemophilia is a genetic disorder that is caused by deficiencies in coagulation factor VIII and factor IX. Optimal management of hemophilia requires tailoring the dose of treatment to the individual patient’s need. This tailoring is based on several clinical considerations, for example, bleeding phenotype and desired level of activity, and estimated individual pharmacokinetic (PK) parameters. While a classical PK approach would require several post infusion blood samples taken over multiple days, a population PK approach might enable individual assessment using fewer samples. Health information technologies can support implementation of sophisticated, easily available, point-of care resources to estimate PK values with a population approach. The Web Accessible Population Pharmacokinetic Service-Hemophilia (WAPPS-Hemo) is a proposal for such a solution, developed at McMaster University. Once tested, it will be offered to hemophilia centres worldwide. The objective of the study was to investigate the ease of use (usability) of the WAPPS-Hemo web interface among clinicians and other people who treat hemophilia through two iterative cycles of usability testing. The total number of participants was 13, and they were physicians, nurses and research coordinators. The think aloud technique was selected for testing to gain feedback and comments on the participants’ thought processes while interacting with the system and discover interface design problems. Additionally, the System Usability Scale (SUS) questionnaire was used to obtain data on user satisfaction. The initial assessment of the prototypal WAPPS-Hemo interface with SUS reported a score of 70.5, which is considered an above average score. We received many useful suggestions through two iterations of user testing, ending with a final SUS score of 73 after implementation of the suggested improvements. Verbal feedback from users in the second round showed that users experienced an easier and more intuitive interaction with the system. Usability testing and analyses were conducted in this study to discover user interface issues and to determine the usability and learnability of the WAPPS-Hemo service among various potential users. Through iterative cycles, application of the think aloud technique, and the SUS questionnaire, we optimized the usability of the WAPPS- Hemo program and have moved to implementation (June 2015). / Thesis / Master of Science (MSc)
34

Erstellung und Evaluation von Prototypen in der Softwareentwicklung am Beispiel eines mobilen Zeiterfassungssystems

Winkler, Janin 05 July 2023 (has links)
Die vorliegende Arbeit befasst sich mit dem Vorgehen des Prototyping und wie dieses in die Softwareentwicklung integriert werden kann. Dies wird anhand eines praktischen Beispiels erläutert, indem Prototypen für ein mobiles, projektbasiertes Zeiterfassungssystem erstellt und anschließend evaluiert werden. Zu Beginn erfolgt die Einordnung des Begriffs Prototyp und eine Beschreibung, wie Prototypen kategorisiert werden können. Prozessmodelle des Usability Engineering, zum Beispiel nach Jakob Nielsen, werden aufgegriffen und die Rolle des Prototyping innerhalb dieser Prozesse erläutert, was die Grundlage für den praktischen Teil der Arbeit bildet. Weiterhin setzt sich der theoretische Teil mit den Gründen für das Prototyping sowie geeigneten Evaluationsmethoden auseinander. Im praktischen Teil erfolgt die Erstellung von Prototypen für das mobile Zeiterfassungssystem auf Basis einer Konkurrenzanalyse. Dabei bilden die Prototypen unterschiedliche User Journeys ab. Die anschließende Evaluation, bestehend aus einem Cognitive Walkthrough sowie einem vergleichenden, nutzerbasierten Usability-Test, ermittelt, welche Verbesserungen an der Gestaltung vorgenommen werden müssen und welche User Journey von Benutzern bevorzugt wird. Ein Ausblick zeigt, hinsichtlich welcher Aspekte die mobile Zeiterfassung verbessert sowie erweitert werden könnte und wie weitere Erkenntnisse über die Gebrauchstauglichkeit gewonnen werden können.:Abkürzungsverzeichnis Abbildungsverzeichnis Tabellenverzeichnis Glossar 1 Einleitung 1.1 Relevanz des Themas 1.2 Ziel der Arbeit 1.3 Methodisches Vorgehen und Aufbau der Arbeit 2 Einführung in den Prozess des Prototyping 2.1 Einordnung des Begriffs „Prototyp“ 2.2 Prototyping als Teil des Usability Engineering 2.2.1 Prozessmodell „Usability Engineering“ nach Sarodnick und Brau 2.2.2 Usability Engineering Lifecycle nach Nielsen 2.3 Kategorisierung von Prototypen 2.3.1 nach Funktionsumfang und -tiefe 2.3.2 nach Darstellungstreue 2.4 Gründe für das Prototyping 3 Evaluation von Prototypen 3.1 Gründe für die Evaluation von Prototypen 3.2 Geeignete Evaluationsmethoden 3.2.1 Prüfung mit Benutzern 3.2.2 Inspektionsbasierte Evaluierung 4 Vorgehensweise und Methodik 4.1 Konkretisierung der Problemstellung 4.2 Anforderungen des Unternehmens 4.3 Ausführliche Beschreibung der Untersuchungsmethodik 5 Erstellung von Prototypen für ein mobiles Zeiterfassungssystem 5.1 Zweck der Prototypen im Projekt NewTimePLUS 5.2 Konkurrenzanalyse und Ableitung von Anforderungen 5.3 Erläuterung der Gestaltung der Prototypen 5.3.1 Gestaltung der User Journey 1 5.3.2 Gestaltung der User Journey 2 5.3.3 Gestaltung der User Journey 3 5.3.4 Gestaltung der Suchfunktion 6 Evaluation der Prototypen 6.1 Beschreibung des Evaluationsverfahrens 6.1.1 Cognitive Walkthrough 6.1.1.1 Vorbereitungsphase 6.1.1.2 Analysephase 6.1.2 Usability-Test mit System Usability Scale 6.2 Darstellung der Ergebnisse 6.2.1 Ergebnisse des Cognitive Walkthroughs 6.2.2 Ergebnisse des Usability-Tests 7 Diskussion der Ergebnisse 7.1 Bewertung der Ergebnisse 7.2 Schlussfolgerungen 8 Fazit der Untersuchung 8.1 Zusammenfassung der Ergebnisse 8.2 Ausblick Literaturverzeichnis Selbstständigkeitserklärung Anlagenverzeichnis
35

Evaluating Stack Overflow Usability Posts in Conjunction with Usability Heuristics

Jalali, Hamed 05 1900 (has links)
This thesis explores the critical role of usability in software development and uses usability heuristics as a cost-effective and efficient method for evaluating various software functions and interfaces. With the proliferation of software development in the modern digital age, developing user-friendly interfaces that meet the needs and preferences of users has become a complex process. Usability heuristics, a set of guidelines based on principles of human-computer interaction, provide a starting point for designers to create intuitive, efficient, and easy-to-use interfaces that provide a seamless user experience. The study uses Jakob Nieson's ten usability heuristics to evaluate the usability of Stack Overflow posts, a popular Q\&A website for developers. Through the analysis of 894 posts related to usability, the study identifies common usability problems faced by users and developers, providing valuable insights into the effectiveness of usability guidelines in software development practice. The research findings emphasize the need for ongoing evaluation and improvement of software interfaces to ensure a seamless user experience. The thesis concludes by highlighting the potential of usability heuristics in guiding the design of user-friendly software interfaces and improving the overall user experience in software development.
36

Enhancing usability using automated security interface adaptation (ASIA)

Zaaba, Zarul Fitri January 2014 (has links)
Many users are now significantly dependent upon computer application. Whilst many aspects are now used very successfully, an area in which usability difficulties continue to be encountered is in relation to security. Thus can become particularly acute in situations where users are required to interact and make decisions, and a key context here is typically when they need to respond to security warnings. The current implementation of security warnings can often be considered as an attempt to offer a one size fits all solution. However, it can be argued that many implementations are still lacking the ability to provide meaningful and effective warnings. As such, this research focuses upon achieving a better understanding of the elements that aid end-users in comprehending the warnings, the difficulties with the current approaches, and the resulting requirements in order to improve the design and implementation of such security dialogues. In the early stage of research, a survey was undertaken to investigate perceptions of security dialogues in practice, with a specific focus upon security warnings issued within web browsers. This provided empirical evidence of end-users’ experiences, and revealed notable difficulties in terms of their understanding and interpretation of the security interactions. Building upon this, the follow-up research investigated understanding of application level security warnings in wider contexts, looking firstly at users’ interpretation of what constitutes a security warning and then at their level of comprehension when related warnings occurred. These results confirmed the need to improve the dialogues so that the end-users are able to act appropriately, and consequently promoted the design and prototype implementation of a novel architecture to improve security warnings, which has been titled Automated Security Interface Adaptation (ASIA). The ASIA approach aims to improve security warnings by tailoring the interaction more closely to individual user needs. By automatically adapting the presentation to match each user’s understanding and preferences, security warnings can be modified in ways that enable users to better comprehend them, and thus make more informed security decisions and choices. A comparison of the ASIA-adapted interfaces compared to standard versions of warnings revealed that the modified versions were better understood. As such, the ASIA approach has significant potential to assist (and thereby protect) the end-user community in their future interactions with security.
37

Shipping usability : How to evaluate a graphical user interface with little or no access to end users

Samuelsson, Annelie January 2010 (has links)
<p>Interaction design is about designing interactive things so that they become usable. An interaction designer’s goal is therefore to design things not only right but also to design the right things, this is called usability. In this thesis the aim is to examine how to best evaluate a user interface that is in the final design phase and that has not involved the end user in its development at all up to this stage. This thesis examined the graphical user interface of GACship III, a system used to accurately record, approve and request payment for all services/charges incurred during port/off-port calls. Three inspection methods and three test methods were investigated. This was done to determine which ones that is appropriate to use during an evaluation with little or no access to end users since this is one of the problem that GAC is facing and since this study only had access to two end users. The system, GACship III, is in the final development phase and so far the development has been made without involving the end users. A checklist for usability evaluations was developed through studying four renowned design principles in the form of Maeda’s, Raskin’s, Nielsen’s and Norman’s view of usability. The results showed that a heuristic evaluation identifies more usability problems than a digital questionnaire. Probably because the heuristic evaluation gave room for more reflections and comments and therefore turned out to be a more in depth evaluation technique. The digital questionnaire proved to be a weaker method under these conditions, but all in all, the two methods complemented each other. The results also indicated a number of usability problems in GACship III, which implied that the system is not fully efficient. The graphical user interface contained for example a severe mode error together with an unreliable drop down menu. The system consisted of parts where the usability was considered satisfactory. However, those findings will not be discussed in this thesis. In order to improve the systems usability GAC is encouraged to rectify the discrepancies. The result of the study is in addition a usability checklist that can be used during further and future graphical user interface development at GAC.</p><p><strong>Keywords: </strong>Usability, evaluation, interface, checklist, shipping. </p>
38

Reducing the risks of telehealthcare expansion through the automation of efficiency evaluation

Alexandru, Cristina Adriana January 2015 (has links)
Several European countries, including the UK, are investing in large-scale telehealthcare pilots, to thoroughly evaluate the benefits of telehealthcare. Due to the high level of risk associated with such projects, it becomes desirable to be able to predict the success of telehealthcare systems in potential deployments, in order to inform investment and help save resources. An important factor for the success of any telehealthcare deployment is usability, as it helps to achieve the benefits of the technology through increased productivity, decreased error rates, and better acceptance. In particular, efficiency, one of the characteristics of usability, should be seen as a central measure for success, as the timely care of a high number of patients is one of the important claims of telehealthcare. Despite the recognized importance of usability, it is seen as secondary in the design of telehealthcare systems. The resulting problems are difficult to predict due to the heterogeneity of deployment contexts. This thesis proposes the automation of usability evaluation through the use of modelling and simulation techniques. It describes a generic methodology which can guide a modeller in reusing models for predicting characteristics of usability within different deployment sites. It also describes a modelling approach which can be used together with the methodology, to run in parallel a user model, inspired from a cognitive architecture, and a system model, represented as a basic labelled transition system. The approach simulates a user working with a telehealthcare system, and within her environment, to predict the efficiency of the system and work process surrounding it. The modeller can experiment with different inputs to the models in terms of user profile, workload, ways of working, and system design, to model different potential- real or hypothetical- deployments, and obtain efficiency predictions for each. A comparison of the predictions helps analyse the effects on efficiency of changes in deployments. The work is presented as an experimental investigation, but emphasises the great potential of modelling and simulation for helping to inform investment, help reduce costs, mitigate risks and suggest changes that would be necessary for improving the usability, and therefore success or telehealthcare deployments. My vision is that, if used commercially, the approaches presented in this thesis could help reduce risks for scaling up telehealthcare deployments.
39

HCI factors affecting the mobile internet uptake in Jordan

Omar, Firas Y. January 2012 (has links)
The aim of this research is to highlight the factors and barriers that render mobile phone users averse to using their mobile handsets as an internet platform in Jordan. Three studies were conducted to achieve the aim of the conducted research of this PhD thesis. Both quantitative and qualitative approaches were used in all studies. Data was collected from the participants using questionnaires, open-ended questions and sketching techniques. Firstly, mobile internet usage in Jordan was explored in its wider sense. On the basis of these results, the second study compared PC and mobile internet use. This comparison resulted in the preference of PC internet rather than mobile internet. The study covered many aspects such as usability, familiarity, achievement and satisfaction in dealing with both mobile and stationary tools internet. The third study was divided into two sections. The first part required participants to design (using a sketching technique) a mobile application with regard to handling a critical issue (car violations), to establish the possibility for internet users in Jordan to perform tasks on a mobile platform that they currently perform on stationary internet tools. The second part of the study was an evaluation of this prototype application. The results revealed that the application was found to be very easy and useful by the participants of the study. They added that they would benefit from using such applications in their lives. There was an observed issue of security and trust related to the payment option provided as an option in the application. Participants were cautious and declined to use any ―untrusted‖ method of payment. In addition to lacking trust in e-commerce, participants lack trust and confidence in online payment methods, and stated that they would not recommend the payment option to anyone. Finally, the outcome of the study showed that the application is a novel idea in Jordan, and it is very easy to handle and use. Participants commented that it was easy to interact with the mobile application in order to complete different tasks. The key benefit of the application for participants lies in saving time, by avoiding long queues at the Traffic Department.
40

En utvärdering av programmet Voddlers användbarhet / An usability evaluation of the program Voddler

Sharifpour, Omid, Conradsson, Christian January 2009 (has links)
<p>The purpose of this essey is through empirical methods investigate usability factors on Video On Demand applications for the Internet. More specificly we will focus on a application called Voddler. The purpose is to identify usability problems that exist in Voddler, and present the reader with suggestions on possible solutions. This could be used as guidelines to how to design for usability in this kind of system. We will use an online survey to investigate Voddler usability and use this data as a basis for our analysis. We will also conduct a expert evaluation of the system. The data collected from the survey will be compared to the expert evalutation and different theories behind usability. We will come to the conclusion that through a usability perspective Voddler has designed the software as an interactive Video On Demand service meanwhile the target audience want the application to function more like an normal computer program. This causes a conflict between the two that has to be resolved if one wants to optimize usability this kind of software.</p>

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