Recently, the layering of augmented reality information on top of smartphone applications has created unprecedented user engagement and popularity. One augmented reality-based entertainment application, Pokemon Go (Pokemon Company, Tokyo, Japan) has become the most rapidly downloaded in history. This technology holds tremendous promise to promote ambulatory activity. However, there exists the obvious potential for distraction-related morbidity. We report two cases, presenting simultaneously to our trauma center, with injuries sustained secondary to gameplay with this augmented reality-based application.
Identifer | oai:union.ndltd.org:arizona.edu/oai:arizona.openrepository.com:10150/621803 |
Date | 05 October 2016 |
Creators | Joseph, Bellal, Armstrong, David G. |
Contributors | Univ Arizona, Dept Surg, Div Trauma Crit Care & Emergency Surg |
Publisher | OXFORD UNIV PRESS |
Source Sets | University of Arizona |
Language | English |
Detected Language | English |
Type | Article |
Rights | © Crown copyright 2016. This Open Access article contains public sector information licensed under the Open Government Licence v2.0 (http://www.nationalarchives.gov.uk/doc/ open-government-licence/version/2/). |
Relation | https://academic.oup.com/omcr/article-lookup/doi/10.1093/omcr/omw080 |
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