Context. Video games are a big entertainment industry. Many video games let players play against or together. Some video games also make it possible for players to play against or together with computer controlled players, called bots. Artificial Intelligence (AI) is used to create bots. Objectives. This thesis aims to implement cooperative behaviors between two bots and determine if the behaviors lead to an increase in win ratio. This means that the bots should be able to cooperate in certain situations, such as when they are attacked or when they are attacking. Methods. The bots win ratio will be tested with a series of quantitative experiments where in each experiment two teaming bots with cooperative behavior will play against two teaming bots without any cooperative behavior. The data will be analyzed with a t-test to determine if the data are statistical significant. Results and Conclusions. The results show that cooperative behavior can increase performance of two teaming Real Time Strategy bots against a non-cooperative team with two bots. However, the performance could either be increased or decreased depending on the situation. In three cases there were an increase in performance and in one the performance was decreased. In three cases there was no difference in performance. This suggests that more research is needed for these cases.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:bth-10955 |
Date | January 2015 |
Creators | Karlsson, Robin |
Publisher | Blekinge Tekniska Högskola, Institutionen för datalogi och datorsystemteknik |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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