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Games for training leveraging commercial off the shelf multiplayer gaming software for infantry squad collective training

Combat arms units (both Marine and Army) often do not have enough people, time and resources to properly train collective tasks at the squad level. Resources are often retained by higher headquarters due to tight deployment schedules, land restrictions, logistics constraints and a myriad of other reasons. Due to the current operational demands of combat arms brigades and regiments, the reality of limited resources is often a contributing factor in poor performance at the squad level. Leaders at all levels will need to look for innovative ways to sustain training levels at the small unit level. The scope of this study examined the collective and leader tasks that are required for successful execution of Infantry squad missions (using the Army Training and Evaluation Plan ARTEP 7-8 Drill), and how those tasks could be trained with the use of commercial off-the-shelf multiplayer gaming software. The end-state of this research study is to provide initial analysis on what collective skills games can be used to train at the Infantry squad level, and develop a training model recommendation for the integration of this tool into existing unit plans.

Identiferoai:union.ndltd.org:nps.edu/oai:calhoun.nps.edu:10945/2047
Date09 1900
CreatorsJones, Jason M.
ContributorsDarken, Rudolph, McDowell, Perry, Naval Postgraduate School
PublisherMonterey, California. Naval Postgraduate School
Source SetsNaval Postgraduate School
Detected LanguageEnglish
TypeThesis
Formatxviii, 159 p. : col. ill., col. maps ;, application/pdf
RightsApproved for public release, distribution unlimited

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