This paper is a critical examination of the relationship between reality and simulation. After a brief theoretical introduction, it unfolds its argument on an empirical level, using a thick game playing description of GRAND THEFT AUTO IV. This in-game experience serves as material for the subsequent analysis, in the course of which defining characteristics of computer game playing are formulated. Finally, on the basis of this analysis, the paper postulates the hypothesis that playing computer games like GTA IV promotes competency in deconstructing simulations and implements a cyclic logic of recreation.
Identifer | oai:union.ndltd.org:Potsdam/oai:kobv.de-opus-ubp:4278 |
Date | January 2010 |
Creators | Butler, Mark |
Contributors | Atkins, Barry (Response) |
Publisher | Universität Potsdam, Philosophische Fakultät. Institut für Künste und Medien |
Source Sets | Potsdam University |
Language | English |
Detected Language | English |
Type | Article |
Format | application/pdf |
Source | Digarec Series, 4 (2010), S. 212 - 236 |
Rights | http://opus.kobv.de/ubp/doku/urheberrecht.php |
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