League of Legends is one of the most played video games in the world with millions of hours played each year. I examine if both a player’s experience and level of familiarity with teammates within the League of Legends virtual environment have significant relationships with individual performance. Utilizing regression analysis I have concluded that individual experience does not have a statistically significant effect on individual performance and that individual familiarity has a statistically significant negative effect on individual performance.
Identifer | oai:union.ndltd.org:CLAREMONT/oai:scholarship.claremont.edu:cmc_theses-2377 |
Date | 01 January 2016 |
Creators | Perrone, Paul |
Publisher | Scholarship @ Claremont |
Source Sets | Claremont Colleges |
Detected Language | English |
Type | text |
Format | application/pdf |
Source | CMC Senior Theses |
Rights | © 2016 Paul Perrone, default |
Page generated in 0.0126 seconds