Return to search

Story decorated context-awareness role playing learning activity generation

In this research, a context-aware mobile role playing game is developed to provide users with a series of story decorated quests and allows them to interact with specific real and virtual objects in the real world. The game is designed based on multi-agent architecture, which allows reusable and modular agents and makes the game much more flexible and scalable. The usefulness of the CAM-RPG is evaluated with a comprehensive experiment. The interesting findings are: (1) generated story in CAM-RPG positively influences users' attitude toward game use and increases users' perceived game usefulness; (2) users' game-playing confidence, degree of liking computer games, and attitude toward computer games significantly influence attitudes toward CAM-RPG; and (3) there is no gender difference for users' game acceptance, but users' computer game attitude, time spent playing computer games, and voluntariness of use do significantly influence users' acceptance. / 2012-02

  1. http://hdl.handle.net/10791/13
Identiferoai:union.ndltd.org:LACETR/oai:collectionscanada.gc.ca:AEAU.91/13
Date13 January 2012
CreatorsLu, Chien-Heng (Chris)
ContributorsZhang, Xiaokun (Faculty of Science and Technology, School of Computing and Information Systems), Huang, Echo (Department of Information Management, National Kaohsiung First University of Science and Technology. Taiwan), Chu, Hui-Chun (Department of Computer Science and Information Management, Soochow University, Taiwan), Chang, Maiga (Faculty of Science and Technology, School of Computing and Information Systems)
Source SetsLibrary and Archives Canada ETDs Repository / Centre d'archives des thèses électroniques de Bibliothèque et Archives Canada
Detected LanguageEnglish

Page generated in 0.0011 seconds