The purpose of this project is to design a computer program to help children
understand a strategy for changing vantage points within an imagined space and gain
knowledge of how spatial transformations work. The developed software, called
Viewpoints, presents a virtual three-dimensional environment to be explored and
modified by the user. Object and camera manipulations are illustrated through
animation. Furthermore, the program was designed to have an intuitive interface and be
easy to access. This should allow the softwares target audience of children to focus on
the spatial orientation and spatial visualization aspects. A small study evaluated the
software in terms of content, instructional design, technical quality, student use, and
instructor use. The study provided valuable feedback on how to improve Viewpoints in
the future. Information gathered suggests the issue of speed should be addressed and
supplemental materials should be added.
Identifer | oai:union.ndltd.org:tamu.edu/oai:repository.tamu.edu:1969.1/1567 |
Date | 17 February 2005 |
Creators | Bateman, Kathleen Suzanne |
Contributors | Parke, Frederic I. |
Publisher | Texas A&M University |
Source Sets | Texas A and M University |
Language | en_US |
Detected Language | English |
Type | Book, Thesis, Electronic Thesis, text |
Format | 5601005 bytes, electronic, application/pdf, born digital |
Page generated in 0.0016 seconds