While theme park parades have developed with technology and guest demands, there is an opportunity to continue innovating the medium with additional guest interactivity. This thesis tracks experiential comparatives that provide iterative components to be utilized for a new theme park parade concept; parade "show stops" that allow for guests to approach the parade floats up-close, participatory entertainment offerings with live actor-driven branching narratives, roleplay and gameplay-driven interactive experiences, and theme park parades that follow a direct linear narrative. What follows is a theme park parade design concept, accompanied by a production and operational plan, that combines the existing spectacle of these productions with: guest-driven storytelling alongside parade performers; guest agency through active design decision making; and technology-driven interactives that drive guest repeatability. The intent of this thesis is to provide a template for realized designs to be implemented in theme parks, including application of intellectual property, an effervescent element in the success of modern-day theme park parades.
Identifer | oai:union.ndltd.org:ucf.edu/oai:stars.library.ucf.edu:etd2020-2047 |
Date | 01 January 2022 |
Creators | Luter, Carson |
Publisher | STARS |
Source Sets | University of Central Florida |
Language | English |
Detected Language | English |
Type | text |
Format | application/pdf |
Source | Electronic Theses and Dissertations, 2020- |
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