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Spelarupplevelser i Azeroth : Immersion och Presence i World of Warcraft / Player experiences in Azeroth : Immersion and Presence in World of Warcraft

<p>This study examines the players experience, environments and objects in the videogame World of Warcraft. The purpose of this study is to get more knowledge about the players experience in the game with the focus on factors contributing to some form of immersion or/and presence. The data for this study were gathered using interviews as method and then analyzed with relevant literature in the chosen field. A game content analysis and a group of questions are tested with the results of the study which is presented at the end in with an analytic discussion.</p><p> </p>

Identiferoai:union.ndltd.org:UPSALLA/oai:DiVA.org:sh-3750
Date January 2010
CreatorsTakala, Victor
PublisherSödertörn University College, School of Communication, Media and it
Source SetsDiVA Archive at Upsalla University
LanguageSwedish
Detected LanguageEnglish
TypeStudent thesis, text

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