This thesis describes and evaluates the implementation of a telemetry tool prototype for the game engine Stingray. Arbitrary data can be chosen from a database and visualized in an interactive 3D viewport in the program. The implemented visualization method is a scatter plot with optional color mapping. A MongoDB server communicates with the editor via a native DLL written in C/C++ which in turn can send data to the rendering engine via JavaScript-Lua communication. Several implemented and continuously improved pipelines are discussed and analyzed throughout the report. The tool is designed to be data driven. Advantages and disadvantages of doing so are discussed. In the final chapter future improvements and ideas of expanding the plug-in are discussed.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:liu-143871 |
Date | January 2017 |
Creators | Engelbrektsson, Martin, Lilja, Marcus |
Publisher | Linköpings universitet, Medie- och Informationsteknik, Linköpings universitet, Tekniska högskolan, Linköpings universitet, Medie- och Informationsteknik, Linköpings universitet, Tekniska högskolan |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
Page generated in 0.0024 seconds