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Design, Implementation, and Performance Evaluation of HLA in Unity

This report investigates if an HLA-plugin for the game engine Unity can be made and whether or not it would lead to any drawbacks in regard to data exchange and performance. An implementation of a plugin and performance tests on it proceeds to show that the possibilities of running HLA as a plugin in Unity shows a lot of promise for 3D-applications designed in Unity communicating over HLA.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:liu-138127
Date January 2017
CreatorsSöderbäck, Karl
PublisherLinköpings universitet, Programvara och system
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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