This thesis addresses computer game play activities from the perspective of embodied and situated cognition. From such a perspective, game play can be divided into the physical handling of the game and the players' understanding of it. Game play can also be described in terms of three different levels of situatedness "high-level" situatedness, the contextual "here and now", and "low-level" situatedness. Moreover, theoretical and empirical implications of such a perspective have been explored more in detail in two case studies. / <p>Report code: LiU-Tek-Lic-2008:17.</p>
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:liu-11400 |
Date | January 2008 |
Creators | Rambusch, Jana |
Publisher | Linköpings universitet, Institutionen för datavetenskap, Linköpings universitet, Tekniska högskolan, Linköping |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Licentiate thesis, comprehensive summary, info:eu-repo/semantics/masterThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
Relation | Linköping Studies in Science and Technology. Thesis, 0280-7971 ; 1359 |
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