E-sport is one of the fastest growing sports in the world. Hundreds ofthousands interested people travel every year as spectators to E-sport eventswhen professional E-sport stars compete against each other in the biggestgames in the world. It is an important subject to study because of the lack ofresearch and because of the recent growth of interest for E-sport in theworld. The aim of this thesis is to identify the motives behind travel to E-sport events. To answer the purpose of the thesis a web survey has beenused. The result showed that it is the categories Performance and Excitementthat motivates people to travel to these events and it is the event itself andthe atmosphere on the event that pulls people to the events. Some of themotives to travel as a spectator to E-sports events where affected by earlierexperiences of E-sport events and by how often people travel. The mostnotable motives that showed a significant difference were connected tosocialization, which can depend on spatial circumstances.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:umu-136448 |
Date | January 2017 |
Creators | Nordkvist, David |
Publisher | Umeå universitet, Kulturgeografi |
Source Sets | DiVA Archive at Upsalla University |
Language | Swedish |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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