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Phase world of water : a case study of a virtual reality world developed to investigate the relative efficiency and efficacy of a bird's eye view exploration and a head-up-display exploration /

Thesis (Ed. D.)--University of Washington, 2001. / Vita. Includes bibliographical references (leaves 202-205).

Identiferoai:union.ndltd.org:OCLC/oai:xtcat.oclc.org:OCLCNo/47816442
Date January 2001
CreatorsGabert, Sharon Lee.
Source SetsOCLC
LanguageEnglish
Detected LanguageEnglish
TypeTheses
SourceConnect to this title online; UW restricted

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