An experiment was conducted to test the adequacy of three models of game playing behavior in accounting for choices made by eighteen females in three non-zero sum games. Data were obtained for testing a Markov model, a Subjective Expected Utility model and a Rational Motive Pursuit (né Stochastic Choice) model. Results indicated some support for all models, however the Markov model appeared to predict the data most accurately, the R.M.P. model less accurately and the S.E.U. model least accurately. Much of the data were interpreted In terms of each model and a theoretical synthesis of them was proposed. / Arts, Faculty of / Psychology, Department of / Graduate
Identifer | oai:union.ndltd.org:UBC/oai:circle.library.ubc.ca:2429/36086 |
Date | January 1968 |
Creators | Thorngate, Warren Bayley |
Publisher | University of British Columbia |
Source Sets | University of British Columbia |
Language | English |
Detected Language | English |
Type | Text, Thesis/Dissertation |
Rights | For non-commercial purposes only, such as research, private study and education. Additional conditions apply, see Terms of Use https://open.library.ubc.ca/terms_of_use. |
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