The objective ofthis research is to create intelligent and cognitive agents that resemble animal or human characters and provide an architecture in which to do so. This requires computational models and the formulation of ontology for agents and their environments that is well structured for software and efficient computer simulation. This research concludes by presenting GOY A - an integrated cognitive agent architecture for the specification of cognitive agents simulated in virtual environments. Cognitive features modelled for GOYA include sensory and spatial perception, attention, and human memory are among the most important. The cognitive systems modelled aim to be practical, plausible, and contribute to produce believable and intelligent agents in virtual environments such as computer games.
Identifer | oai:union.ndltd.org:bl.uk/oai:ethos.bl.uk:440235 |
Date | January 2007 |
Creators | Suliman, Hussam |
Publisher | University of Wolverhampton |
Source Sets | Ethos UK |
Detected Language | English |
Type | Electronic Thesis or Dissertation |
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