The thesis outlines the need for a method of communicating concepts of environmental action, reviews environmental movements and simulation gaming theory, proposes methodology and learning objectives and describes an environmental simulation game named ''Community". The game simulates a small town with four industries (food, housing, textile and automobile manufacturing) that employ four to thirty-three players who exchange money, pollute, and vote on community issues. The game rules, playing board, player roles, event cards, tokens, game operation and participant reactions are described.
The conclusion states the game of ''Community" represents a design that involved individuals in participatory, decision making situations concerning economic, political and pollution processes, A need is stated for additional research on the effects of simulation gaming.
A bibliography lists sources consulted on environmental movements and simulation gaming. The appendices contain the game model elements in a playing form. The author's vita notes a university background in history and education with work experience in community organization. / Master of Science
Identifer | oai:union.ndltd.org:VTETD/oai:vtechworks.lib.vt.edu:10919/43218 |
Date | 12 June 2010 |
Creators | Rowland, Richard Langdon |
Contributors | Extension Education, Blume, George T., Dyer, Delwyn A., Stubblefield, Harold W. |
Publisher | Virginia Tech |
Source Sets | Virginia Tech Theses and Dissertation |
Detected Language | English |
Type | Thesis, Text |
Format | 91 leaves, BTD, application/pdf, application/pdf |
Rights | In Copyright, http://rightsstatements.org/vocab/InC/1.0/ |
Relation | OCLC# 38995126, LD5655.V855_1974.R69.pdf |
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