The problems under consideration center around the interpretation of binocular stereo disparity. In particular, the goal is to establish a set of mappings from stereo disparity to corresponding three-dimensional scene geometry. An analysis has been developed that shows how disparity information can be interpreted in terms of three-dimensional scene properties, such as surface depth, discontinuities, and orientation. These theoretical developments have been embodied in a set of computer algorithms for the recovery of scene geometry from input stereo disparity. The results of applying these algorithms to several disparity maps are presented. Comparisons are made to the interpretation of stereo disparity by biological systems.
Identifer | oai:union.ndltd.org:MIT/oai:dspace.mit.edu:1721.1/6831 |
Date | 01 February 1989 |
Creators | Wildes, Richard P. |
Source Sets | M.I.T. Theses and Dissertation |
Language | en_US |
Detected Language | English |
Format | 159 p., 19096214 bytes, 7020570 bytes, application/postscript, application/pdf |
Relation | AITR-1112 |
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